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| author | jussi | 2023-06-02 15:31:58 +0300 |
|---|---|---|
| committer | jussi | 2023-06-02 15:31:58 +0300 |
| commit | 9f979ad69c78a85bb88c2649a0613cea7890b650 (patch) | |
| tree | 55fd628fc867d9144bd1e3dd7b78b5796abd3c94 | |
| parent | 560ff1a208e93a3636615380743ce76bd8811c94 (diff) | |
| download | reilua-enhanced-9f979ad69c78a85bb88c2649a0613cea7890b650.tar.gz reilua-enhanced-9f979ad69c78a85bb88c2649a0613cea7890b650.tar.bz2 reilua-enhanced-9f979ad69c78a85bb88c2649a0613cea7890b650.zip | |
RLGL defines.
| -rw-r--r-- | API.md | 212 | ||||
| -rw-r--r-- | ReiLua_API.lua | 136 | ||||
| -rw-r--r-- | changelog | 1 | ||||
| -rw-r--r-- | src/lua_core.c | 108 |
4 files changed, 451 insertions, 6 deletions
@@ -921,7 +921,175 @@ LIGHT_DIRECTIONAL LIGHT_POINT -## Globals - rlGlVersion +## Globals - RLGL + +RL_DEFAULT_BATCH_BUFFER_ELEMENTS + +RL_DEFAULT_BATCH_BUFFERS + +RL_DEFAULT_BATCH_DRAWCALLS + +RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS + +## Globals - RLGL + +RL_MAX_MATRIX_STACK_SIZE + +## Globals - RLGL + +RL_MAX_SHADER_LOCATIONS + +## Globals - RLGL + +RL_CULL_DISTANCE_NEAR + +RL_CULL_DISTANCE_FAR + +## Globals - RLGL + +RL_TEXTURE_WRAP_S + +RL_TEXTURE_WRAP_T + +RL_TEXTURE_MAG_FILTER + +RL_TEXTURE_MIN_FILTER + +RL_TEXTURE_FILTER_NEAREST + +RL_TEXTURE_FILTER_LINEAR + +RL_TEXTURE_FILTER_MIP_NEAREST + +RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR + +RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST + +RL_TEXTURE_FILTER_MIP_LINEAR + +RL_TEXTURE_FILTER_ANISOTROPIC + +RL_TEXTURE_MIPMAP_BIAS_RATIO + +RL_TEXTURE_WRAP_REPEAT + +RL_TEXTURE_WRAP_CLAMP + +RL_TEXTURE_WRAP_MIRROR_REPEAT + +RL_TEXTURE_WRAP_MIRROR_CLAMP + +## Globals - RLGL + +RL_MODELVIEW + +RL_PROJECTION + +RL_TEXTURE + +## Globals - RLGL + +RL_LINES + +RL_TRIANGLES + +RL_QUADS + +## Globals - RLGL + +RL_UNSIGNED_BYTE + +RL_FLOAT + +## Globals - RLGL + +RL_STREAM_DRAW + +RL_STREAM_READ + +RL_STREAM_COPY + +RL_STATIC_DRAW + +RL_STATIC_READ + +RL_STATIC_COPY + +RL_DYNAMIC_DRAW + +RL_DYNAMIC_READ + +RL_DYNAMIC_COPY + +## Globals - RLGL + +RL_FRAGMENT_SHADER + +RL_VERTEX_SHADER + +RL_COMPUTE_SHADER + +## Globals - RLGL + +RL_ZERO + +RL_ONE + +RL_SRC_COLOR + +RL_ONE_MINUS_SRC_COLOR + +RL_SRC_ALPHA + +RL_ONE_MINUS_SRC_ALPHA + +RL_DST_ALPHA + +RL_ONE_MINUS_DST_ALPHA + +RL_DST_COLOR + +RL_ONE_MINUS_DST_COLOR + +RL_SRC_ALPHA_SATURATE + +RL_CONSTANT_COLOR + +RL_ONE_MINUS_CONSTANT_COLOR + +RL_CONSTANT_ALPHA + +RL_ONE_MINUS_CONSTANT_ALPHA + +## Globals - RLGL + +RL_FUNC_ADD + +RL_MIN + +RL_MAX + +RL_FUNC_SUBTRACT + +RL_FUNC_REVERSE_SUBTRACT + +RL_BLEND_EQUATION + +RL_BLEND_EQUATION_RGB + +RL_BLEND_EQUATION_ALPHA + +RL_BLEND_DST_RGB + +RL_BLEND_SRC_RGB + +RL_BLEND_DST_ALPHA + +RL_BLEND_SRC_ALPHA + +RL_BLEND_COLOR + +## Globals - RLGL RL_OPENGL_11 @@ -933,7 +1101,47 @@ RL_OPENGL_43 RL_OPENGL_ES_20 -## Globals - rlCullMode +## Globals - RLGL + +RL_ATTACHMENT_COLOR_CHANNEL0 + +RL_ATTACHMENT_COLOR_CHANNEL1 + +RL_ATTACHMENT_COLOR_CHANNEL2 + +RL_ATTACHMENT_COLOR_CHANNEL3 + +RL_ATTACHMENT_COLOR_CHANNEL4 + +RL_ATTACHMENT_COLOR_CHANNEL5 + +RL_ATTACHMENT_COLOR_CHANNEL6 + +RL_ATTACHMENT_COLOR_CHANNEL7 + +RL_ATTACHMENT_DEPTH + +RL_ATTACHMENT_STENCIL + +## Globals - RLGL + +RL_ATTACHMENT_CUBEMAP_POSITIVE_X + +RL_ATTACHMENT_CUBEMAP_NEGATIVE_X + +RL_ATTACHMENT_CUBEMAP_POSITIVE_Y + +RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y + +RL_ATTACHMENT_CUBEMAP_POSITIVE_Z + +RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z + +RL_ATTACHMENT_TEXTURE2D + +RL_ATTACHMENT_RENDERBUFFER + +## Globals - RLGL RL_CULL_FACE_FRONT diff --git a/ReiLua_API.lua b/ReiLua_API.lua index 05eadc0..3f0a274 100644 --- a/ReiLua_API.lua +++ b/ReiLua_API.lua @@ -543,7 +543,115 @@ RL.HUEBAR_SELECTOR_OVERFLOW=20 RL.LIGHT_DIRECTIONAL=0 RL.LIGHT_POINT=1 --- Globals - rlGlVersion +-- Globals - RLGL + +RL.RL_DEFAULT_BATCH_BUFFER_ELEMENTS=8192 +RL.RL_DEFAULT_BATCH_BUFFERS=1 +RL.RL_DEFAULT_BATCH_DRAWCALLS=256 +RL.RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS=4 + +-- Globals - RLGL + +RL.RL_MAX_MATRIX_STACK_SIZE=32 + +-- Globals - RLGL + +RL.RL_MAX_SHADER_LOCATIONS=32 + +-- Globals - RLGL + +RL.RL_CULL_DISTANCE_NEAR=0 +RL.RL_CULL_DISTANCE_FAR=1000 + +-- Globals - RLGL + +RL.RL_TEXTURE_WRAP_S=10242 +RL.RL_TEXTURE_WRAP_T=10243 +RL.RL_TEXTURE_MAG_FILTER=10240 +RL.RL_TEXTURE_MIN_FILTER=10241 +RL.RL_TEXTURE_FILTER_NEAREST=9728 +RL.RL_TEXTURE_FILTER_LINEAR=9729 +RL.RL_TEXTURE_FILTER_MIP_NEAREST=9984 +RL.RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR=9986 +RL.RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST=9985 +RL.RL_TEXTURE_FILTER_MIP_LINEAR=9987 +RL.RL_TEXTURE_FILTER_ANISOTROPIC=12288 +RL.RL_TEXTURE_MIPMAP_BIAS_RATIO=16384 +RL.RL_TEXTURE_WRAP_REPEAT=10497 +RL.RL_TEXTURE_WRAP_CLAMP=33071 +RL.RL_TEXTURE_WRAP_MIRROR_REPEAT=33648 +RL.RL_TEXTURE_WRAP_MIRROR_CLAMP=34626 + +-- Globals - RLGL + +RL.RL_MODELVIEW=5888 +RL.RL_PROJECTION=5889 +RL.RL_TEXTURE=5890 + +-- Globals - RLGL + +RL.RL_LINES=1 +RL.RL_TRIANGLES=4 +RL.RL_QUADS=7 + +-- Globals - RLGL + +RL.RL_UNSIGNED_BYTE=5121 +RL.RL_FLOAT=5126 + +-- Globals - RLGL + +RL.RL_STREAM_DRAW=35040 +RL.RL_STREAM_READ=35041 +RL.RL_STREAM_COPY=35042 +RL.RL_STATIC_DRAW=35044 +RL.RL_STATIC_READ=35045 +RL.RL_STATIC_COPY=35046 +RL.RL_DYNAMIC_DRAW=35048 +RL.RL_DYNAMIC_READ=35049 +RL.RL_DYNAMIC_COPY=35050 + +-- Globals - RLGL + +RL.RL_FRAGMENT_SHADER=35632 +RL.RL_VERTEX_SHADER=35633 +RL.RL_COMPUTE_SHADER=37305 + +-- Globals - RLGL + +RL.RL_ZERO=0 +RL.RL_ONE=1 +RL.RL_SRC_COLOR=768 +RL.RL_ONE_MINUS_SRC_COLOR=769 +RL.RL_SRC_ALPHA=770 +RL.RL_ONE_MINUS_SRC_ALPHA=771 +RL.RL_DST_ALPHA=772 +RL.RL_ONE_MINUS_DST_ALPHA=773 +RL.RL_DST_COLOR=774 +RL.RL_ONE_MINUS_DST_COLOR=775 +RL.RL_SRC_ALPHA_SATURATE=776 +RL.RL_CONSTANT_COLOR=32769 +RL.RL_ONE_MINUS_CONSTANT_COLOR=32770 +RL.RL_CONSTANT_ALPHA=32771 +RL.RL_ONE_MINUS_CONSTANT_ALPHA=32772 + +-- Globals - RLGL + +RL.RL_FUNC_ADD=32774 +RL.RL_MIN=32775 +RL.RL_MAX=32776 +RL.RL_FUNC_SUBTRACT=32778 +RL.RL_FUNC_REVERSE_SUBTRACT=32779 +RL.RL_BLEND_EQUATION=32777 +RL.RL_BLEND_EQUATION_RGB=32777 +RL.RL_BLEND_EQUATION_ALPHA=34877 +RL.RL_BLEND_DST_RGB=32968 +RL.RL_BLEND_SRC_RGB=32969 +RL.RL_BLEND_DST_ALPHA=32970 +RL.RL_BLEND_SRC_ALPHA=32971 +RL.RL_BLEND_COLOR=32773 + +-- Globals - RLGL RL.RL_OPENGL_11=1 RL.RL_OPENGL_21=2 @@ -551,7 +659,31 @@ RL.RL_OPENGL_33=3 RL.RL_OPENGL_43=4 RL.RL_OPENGL_ES_20=5 --- Globals - rlCullMode +-- Globals - RLGL + +RL.RL_ATTACHMENT_COLOR_CHANNEL0=0 +RL.RL_ATTACHMENT_COLOR_CHANNEL1=1 +RL.RL_ATTACHMENT_COLOR_CHANNEL2=2 +RL.RL_ATTACHMENT_COLOR_CHANNEL3=3 +RL.RL_ATTACHMENT_COLOR_CHANNEL4=4 +RL.RL_ATTACHMENT_COLOR_CHANNEL5=5 +RL.RL_ATTACHMENT_COLOR_CHANNEL6=6 +RL.RL_ATTACHMENT_COLOR_CHANNEL7=7 +RL.RL_ATTACHMENT_DEPTH=100 +RL.RL_ATTACHMENT_STENCIL=200 + +-- Globals - RLGL + +RL.RL_ATTACHMENT_CUBEMAP_POSITIVE_X=0 +RL.RL_ATTACHMENT_CUBEMAP_NEGATIVE_X=1 +RL.RL_ATTACHMENT_CUBEMAP_POSITIVE_Y=2 +RL.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y=3 +RL.RL_ATTACHMENT_CUBEMAP_POSITIVE_Z=4 +RL.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z=5 +RL.RL_ATTACHMENT_TEXTURE2D=100 +RL.RL_ATTACHMENT_RENDERBUFFER=200 + +-- Globals - RLGL RL.RL_CULL_FACE_FRONT=0 RL.RL_CULL_FACE_BACK=1 @@ -81,6 +81,7 @@ Detailed changes: - ADDED: GetMaterialTexture, GetMaterialColor, GetMaterialValue and GetMaterialShader - ADDED: SetMaterialParams and GetMaterialParams - ADDED: GetTextureId + - ADDED: RLGL defines ------------------------------------------------------------------------ Release: ReiLua version 0.4.0 Using Raylib 4.2 diff --git a/src/lua_core.c b/src/lua_core.c index fbdcbfd..09684c7 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -489,13 +489,117 @@ void defineGlobals() { /* LightType */ assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" ); assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" ); - /* rlGlVersion */ + /* RLGL Default internal render batch elements limits */ + assignGlobalInt( RL_DEFAULT_BATCH_BUFFER_ELEMENTS, "RL_DEFAULT_BATCH_BUFFER_ELEMENTS" ); + assignGlobalInt( RL_DEFAULT_BATCH_BUFFERS, "RL_DEFAULT_BATCH_BUFFERS" ); + assignGlobalInt( RL_DEFAULT_BATCH_DRAWCALLS, "RL_DEFAULT_BATCH_DRAWCALLS" ); + assignGlobalInt( RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS, "RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS" ); + /* RLGL Internal Matrix stack */ + assignGlobalInt( RL_MAX_MATRIX_STACK_SIZE, "RL_MAX_MATRIX_STACK_SIZE" ); + /* RLGL Shader limits */ + assignGlobalInt( RL_MAX_SHADER_LOCATIONS, "RL_MAX_SHADER_LOCATIONS" ); + /* RLGL Projection matrix culling */ + assignGlobalInt( RL_CULL_DISTANCE_NEAR, "RL_CULL_DISTANCE_NEAR" ); + assignGlobalInt( RL_CULL_DISTANCE_FAR, "RL_CULL_DISTANCE_FAR" ); + /* RLGL Texture parameters */ + assignGlobalInt( RL_TEXTURE_WRAP_S, "RL_TEXTURE_WRAP_S" ); + assignGlobalInt( RL_TEXTURE_WRAP_T, "RL_TEXTURE_WRAP_T" ); + assignGlobalInt( RL_TEXTURE_MAG_FILTER, "RL_TEXTURE_MAG_FILTER" ); + assignGlobalInt( RL_TEXTURE_MIN_FILTER, "RL_TEXTURE_MIN_FILTER" ); + assignGlobalInt( RL_TEXTURE_FILTER_NEAREST, "RL_TEXTURE_FILTER_NEAREST" ); + assignGlobalInt( RL_TEXTURE_FILTER_LINEAR, "RL_TEXTURE_FILTER_LINEAR" ); + assignGlobalInt( RL_TEXTURE_FILTER_MIP_NEAREST, "RL_TEXTURE_FILTER_MIP_NEAREST" ); + assignGlobalInt( RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR, "RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR" ); + assignGlobalInt( RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST, "RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST" ); + assignGlobalInt( RL_TEXTURE_FILTER_MIP_LINEAR, "RL_TEXTURE_FILTER_MIP_LINEAR" ); + assignGlobalInt( RL_TEXTURE_FILTER_ANISOTROPIC, "RL_TEXTURE_FILTER_ANISOTROPIC" ); + assignGlobalInt( RL_TEXTURE_MIPMAP_BIAS_RATIO, "RL_TEXTURE_MIPMAP_BIAS_RATIO" ); + assignGlobalInt( RL_TEXTURE_WRAP_REPEAT, "RL_TEXTURE_WRAP_REPEAT" ); + assignGlobalInt( RL_TEXTURE_WRAP_CLAMP, "RL_TEXTURE_WRAP_CLAMP" ); + assignGlobalInt( RL_TEXTURE_WRAP_MIRROR_REPEAT, "RL_TEXTURE_WRAP_MIRROR_REPEAT" ); + assignGlobalInt( RL_TEXTURE_WRAP_MIRROR_CLAMP, "RL_TEXTURE_WRAP_MIRROR_CLAMP" ); + /* RLGL Matrix modes (equivalent to OpenGL) */ + assignGlobalInt( RL_MODELVIEW, "RL_MODELVIEW" ); + assignGlobalInt( RL_PROJECTION, "RL_PROJECTION" ); + assignGlobalInt( RL_TEXTURE, "RL_TEXTURE" ); + /* RLGL Primitive assembly draw modes */ + assignGlobalInt( RL_LINES, "RL_LINES" ); + assignGlobalInt( RL_TRIANGLES, "RL_TRIANGLES" ); + assignGlobalInt( RL_QUADS, "RL_QUADS" ); + /* RLGL GL equivalent data types */ + assignGlobalInt( RL_UNSIGNED_BYTE, "RL_UNSIGNED_BYTE" ); + assignGlobalInt( RL_FLOAT, "RL_FLOAT" ); + /* RLGL GL buffer usage hint */ + assignGlobalInt( RL_STREAM_DRAW, "RL_STREAM_DRAW" ); + assignGlobalInt( RL_STREAM_READ, "RL_STREAM_READ" ); + assignGlobalInt( RL_STREAM_COPY, "RL_STREAM_COPY" ); + assignGlobalInt( RL_STATIC_DRAW, "RL_STATIC_DRAW" ); + assignGlobalInt( RL_STATIC_READ, "RL_STATIC_READ" ); + assignGlobalInt( RL_STATIC_COPY, "RL_STATIC_COPY" ); + assignGlobalInt( RL_DYNAMIC_DRAW, "RL_DYNAMIC_DRAW" ); + assignGlobalInt( RL_DYNAMIC_READ, "RL_DYNAMIC_READ" ); + assignGlobalInt( RL_DYNAMIC_COPY, "RL_DYNAMIC_COPY" ); + /* RLGL Shader type */ + assignGlobalInt( RL_FRAGMENT_SHADER, "RL_FRAGMENT_SHADER" ); + assignGlobalInt( RL_VERTEX_SHADER, "RL_VERTEX_SHADER" ); + assignGlobalInt( RL_COMPUTE_SHADER, "RL_COMPUTE_SHADER" ); + /* RLGL GlVersion */ + assignGlobalInt( RL_ZERO, "RL_ZERO" ); + assignGlobalInt( RL_ONE, "RL_ONE" ); + assignGlobalInt( RL_SRC_COLOR, "RL_SRC_COLOR" ); + assignGlobalInt( RL_ONE_MINUS_SRC_COLOR, "RL_ONE_MINUS_SRC_COLOR" ); + assignGlobalInt( RL_SRC_ALPHA, "RL_SRC_ALPHA" ); + assignGlobalInt( RL_ONE_MINUS_SRC_ALPHA, "RL_ONE_MINUS_SRC_ALPHA" ); + assignGlobalInt( RL_DST_ALPHA, "RL_DST_ALPHA" ); + assignGlobalInt( RL_ONE_MINUS_DST_ALPHA, "RL_ONE_MINUS_DST_ALPHA" ); + assignGlobalInt( RL_DST_COLOR, "RL_DST_COLOR" ); + assignGlobalInt( RL_ONE_MINUS_DST_COLOR, "RL_ONE_MINUS_DST_COLOR" ); + assignGlobalInt( RL_SRC_ALPHA_SATURATE, "RL_SRC_ALPHA_SATURATE" ); + assignGlobalInt( RL_CONSTANT_COLOR, "RL_CONSTANT_COLOR" ); + assignGlobalInt( RL_ONE_MINUS_CONSTANT_COLOR, "RL_ONE_MINUS_CONSTANT_COLOR" ); + assignGlobalInt( RL_CONSTANT_ALPHA, "RL_CONSTANT_ALPHA" ); + assignGlobalInt( RL_ONE_MINUS_CONSTANT_ALPHA, "RL_ONE_MINUS_CONSTANT_ALPHA" ); + /* RLGL GL blending functions/equations */ + assignGlobalInt( RL_FUNC_ADD, "RL_FUNC_ADD" ); + assignGlobalInt( RL_MIN, "RL_MIN" ); + assignGlobalInt( RL_MAX, "RL_MAX" ); + assignGlobalInt( RL_FUNC_SUBTRACT, "RL_FUNC_SUBTRACT" ); + assignGlobalInt( RL_FUNC_REVERSE_SUBTRACT, "RL_FUNC_REVERSE_SUBTRACT" ); + assignGlobalInt( RL_BLEND_EQUATION, "RL_BLEND_EQUATION" ); + assignGlobalInt( RL_BLEND_EQUATION_RGB, "RL_BLEND_EQUATION_RGB" ); + assignGlobalInt( RL_BLEND_EQUATION_ALPHA, "RL_BLEND_EQUATION_ALPHA" ); + assignGlobalInt( RL_BLEND_DST_RGB, "RL_BLEND_DST_RGB" ); + assignGlobalInt( RL_BLEND_SRC_RGB, "RL_BLEND_SRC_RGB" ); + assignGlobalInt( RL_BLEND_DST_ALPHA, "RL_BLEND_DST_ALPHA" ); + assignGlobalInt( RL_BLEND_SRC_ALPHA, "RL_BLEND_SRC_ALPHA" ); + assignGlobalInt( RL_BLEND_COLOR, "RL_BLEND_COLOR" ); + /* RLGL GlVersion */ assignGlobalInt( RL_OPENGL_11, "RL_OPENGL_11" ); assignGlobalInt( RL_OPENGL_21, "RL_OPENGL_21" ); assignGlobalInt( RL_OPENGL_33, "RL_OPENGL_33" ); assignGlobalInt( RL_OPENGL_43, "RL_OPENGL_43" ); assignGlobalInt( RL_OPENGL_ES_20, "RL_OPENGL_ES_20" ); - /* rlCullMode */ + /* RLGL Framebuffer attachment type */ + assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL0, "RL_ATTACHMENT_COLOR_CHANNEL0" ); + assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL1, "RL_ATTACHMENT_COLOR_CHANNEL1" ); + assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL2, "RL_ATTACHMENT_COLOR_CHANNEL2" ); + assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL3, "RL_ATTACHMENT_COLOR_CHANNEL3" ); + assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL4, "RL_ATTACHMENT_COLOR_CHANNEL4" ); + assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL5, "RL_ATTACHMENT_COLOR_CHANNEL5" ); + assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL6, "RL_ATTACHMENT_COLOR_CHANNEL6" ); + assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL7, "RL_ATTACHMENT_COLOR_CHANNEL7" ); + assignGlobalInt( RL_ATTACHMENT_DEPTH, "RL_ATTACHMENT_DEPTH" ); + assignGlobalInt( RL_ATTACHMENT_STENCIL, "RL_ATTACHMENT_STENCIL" ); + /* RLGL Framebuffer texture attachment type */ + assignGlobalInt( RL_ATTACHMENT_CUBEMAP_POSITIVE_X, "RL_ATTACHMENT_CUBEMAP_POSITIVE_X" ); + assignGlobalInt( RL_ATTACHMENT_CUBEMAP_NEGATIVE_X, "RL_ATTACHMENT_CUBEMAP_NEGATIVE_X" ); + assignGlobalInt( RL_ATTACHMENT_CUBEMAP_POSITIVE_Y, "RL_ATTACHMENT_CUBEMAP_POSITIVE_Y" ); + assignGlobalInt( RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y, "RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y" ); + assignGlobalInt( RL_ATTACHMENT_CUBEMAP_POSITIVE_Z, "RL_ATTACHMENT_CUBEMAP_POSITIVE_Z" ); + assignGlobalInt( RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z, "RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z" ); + assignGlobalInt( RL_ATTACHMENT_TEXTURE2D, "RL_ATTACHMENT_TEXTURE2D" ); + assignGlobalInt( RL_ATTACHMENT_RENDERBUFFER, "RL_ATTACHMENT_RENDERBUFFER" ); + /* RLGL CullMode */ assignGlobalInt( RL_CULL_FACE_FRONT, "RL_CULL_FACE_FRONT" ); assignGlobalInt( RL_CULL_FACE_BACK, "RL_CULL_FACE_BACK" ); /* OpenGL */ |
