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| author | jussi | 2024-02-10 22:57:46 +0200 |
|---|---|---|
| committer | jussi | 2024-02-10 22:57:46 +0200 |
| commit | b8f27aefaedb7972fa0f1ff11b998aebdca4fb89 (patch) | |
| tree | 69f799f134da4da2ae62397a78070af2574a8cb5 | |
| parent | 6557a2ebca62c6670736b4ec2914a2aca60dbdba (diff) | |
| download | reilua-enhanced-b8f27aefaedb7972fa0f1ff11b998aebdca4fb89.tar.gz reilua-enhanced-b8f27aefaedb7972fa0f1ff11b998aebdca4fb89.tar.bz2 reilua-enhanced-b8f27aefaedb7972fa0f1ff11b998aebdca4fb89.zip | |
Release 0.7.
| -rw-r--r-- | README.md | 6 | ||||
| -rw-r--r-- | devnotes | 1 | ||||
| -rw-r--r-- | include/main.h | 2 |
3 files changed, 7 insertions, 2 deletions
@@ -76,7 +76,11 @@ ReiLua_API.lua can be put into project folder to provide annotations when using ## Object unloading -Some objects allocate memory that needs to be freed when object is no longer needed. By default objects like Textures are unloaded by the Lua garbage collector. It is generatty however recommended to handle this manually in more complex projects. You can change the behavior with SetGCUnload. +Some objects allocate memory that needs to be freed when object is no longer needed. By default objects like Textures are unloaded by the Lua garbage collector. It is generatty however recommended to handle this manually in more complex projects. You can change the behavior with: + +``` +SetGCUnload() +``` ## Interpreter Mode @@ -22,6 +22,7 @@ Backlog { * Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads. * Platformer example physics process for true framerate independence. * Android support + * Git submodules for raylib and lua. Should maybe find windows compatible lua repo for this. } Bugs { diff --git a/include/main.h b/include/main.h index dddea73..af353f1 100644 --- a/include/main.h +++ b/include/main.h @@ -5,7 +5,7 @@ #define VERSION_MAJOR 0 #define VERSION_MINOR 7 #define VERSION_PATCH 0 -#define VERSION_DEV 1 +#define VERSION_DEV 0 #include <stdio.h> #include <stdlib.h> |
