summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorjussi2022-05-04 17:21:49 +0300
committerjussi2022-05-04 17:21:49 +0300
commited4636fa812e64c5391ee9f408092990f33277b4 (patch)
tree9ea8054c54c5dd2d9da449f401d3c064a3b6114a
parent6f4aceeb4c9793ff8b86cbae99d5475b987af9eb (diff)
downloadreilua-enhanced-ed4636fa812e64c5391ee9f408092990f33277b4.tar.gz
reilua-enhanced-ed4636fa812e64c5391ee9f408092990f33277b4.tar.bz2
reilua-enhanced-ed4636fa812e64c5391ee9f408092990f33277b4.zip
Camera2D.
-rw-r--r--API.md148
-rw-r--r--README.md2
-rw-r--r--devnotes1
-rw-r--r--examples/2D_camera/main.lua67
-rw-r--r--examples/waving_cubes/main.lua2
-rw-r--r--include/core.h19
-rw-r--r--include/state.h4
-rw-r--r--src/core.c451
-rw-r--r--src/lua_core.c19
-rw-r--r--src/state.c11
10 files changed, 712 insertions, 12 deletions
diff --git a/API.md b/API.md
index 4ca066c..5dac6f3 100644
--- a/API.md
+++ b/API.md
@@ -1601,7 +1601,115 @@ Get file modification time ( Last write time )
---
-## Core - Camera
+## Core - Camera2D
+
+---
+
+> camera2D = RL_CreateCamera2D()
+
+Return camera2D id set to default configuration
+
+- Success return int
+
+---
+
+> success = RL_UnloadCamera2D( int Camera2D )
+
+Unload Camera2D
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_BeginMode2D( camera2D camera )
+
+Begin 2D mode with custom camera ( 2D )
+
+- Failure return false
+- Success return true
+
+---
+
+> RL_EndMode2D()
+
+Ends 2D mode with custom camera
+
+---
+
+> success = RL_SetCamera2DTarget( camera2D camera, Vector2 target )
+
+Set camera target ( rotation and zoom origin )
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_SetCamera2DOffset( camera2D camera, Vector2 offset )
+
+Set camera offset ( displacement from target )
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_SetCamera2DRotation( camera3D camera, float rotation )
+
+Set camera rotation in degrees
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_SetCamera2DZoom( camera3D camera, float zoom )
+
+Set camera zoom ( scaling ), should be 1.0f by default
+
+- Failure return false
+- Success return true
+
+---
+
+> target = RL_GetCamera2DTarget( camera2D camera )
+
+Get camera2D target
+
+- Failure return nil
+- Success return Vector2
+
+---
+
+> offset = RL_GetCamera2DOffset( camera2D camera )
+
+Get camera2D offset
+
+- Failure return nil
+- Success return Vector2
+
+---
+
+> rotation = RL_GetCamera2DRotation( camera2D camera )
+
+Get camera2D rotation
+
+- Failure return nil
+- Success return float
+
+---
+
+> zoom = RL_GetCamera2DZoom( camera2D camera )
+
+Get camera2D zoom
+
+- Failure return nil
+- Success return float
+
+---
+
+## Core - Camera3D
---
@@ -1624,7 +1732,7 @@ Unload Camera3D
> success = RL_BeginMode3D( camera3D camera )
-Initializes 3D mode with custom camera ( 3D )
+Begin 3D mode with custom camera ( 3D )
- Failure return false
- Success return true
@@ -1767,6 +1875,15 @@ Get camera transform matrix ( view matrix )
---
+> matrix = RL_GetCameraMatrix2D( Camera2D camera )
+
+Get camera 2d transform matrix
+
+- Failure return false
+- Success return Matrix
+
+---
+
> position = RL_GetWorldToScreen( Vector3 position, Camera3D camera )
Get the screen space position for a 3d world space position
@@ -1776,6 +1893,33 @@ Get the screen space position for a 3d world space position
---
+> position = RL_GetWorldToScreenEx( Vector3 position, Camera3D camera, Vector2 size )
+
+Get size position for a 3d world space position
+
+- Failure return false
+- Success return Vector2
+
+---
+
+> position = RL_GetWorldToScreen2D( Vector2 position, Camera2D camera )
+
+Get the screen space position for a 2d camera world space position
+
+- Failure return false
+- Success return Vector2
+
+---
+
+> position = RL_GetScreenToWorld2D( Vector2 position, Camera2D camera )
+
+Get the world space position for a 2d camera screen space position
+
+- Failure return false
+- Success return Vector2
+
+---
+
## Shapes - Drawing
---
diff --git a/README.md b/README.md
index 78a2c35..da97268 100644
--- a/README.md
+++ b/README.md
@@ -16,8 +16,6 @@ List of some MISSING features that are planned to be included. For specific func
* Core
* Files drop
- * Camera2d and it's functions
- * Screen-space-related functions
* VR stereo config functions for VR simulator
* Textures
* Image manipulation functions
diff --git a/devnotes b/devnotes
index 460a902..e305c54 100644
--- a/devnotes
+++ b/devnotes
@@ -6,7 +6,6 @@ Backlog {
* More and better examples
* Core
- * Screen-space-related
* Files drop
* Text
* More Font loading/unloading functions
diff --git a/examples/2D_camera/main.lua b/examples/2D_camera/main.lua
new file mode 100644
index 0000000..23128dc
--- /dev/null
+++ b/examples/2D_camera/main.lua
@@ -0,0 +1,67 @@
+local tileTexture = -1
+local camera = -1
+local cameraPos = { 0, 0 }
+local cameraRot = 0.0
+local cameraZoom = 1.0
+local cameraSpeed = 100.0
+local cameraRotSpeed = 100.0
+local cameraZoomSpeed = 10.0
+
+function init()
+ local monitor = 0
+ local mPos = RL_GetMonitorPosition( monitor )
+ local mSize = RL_GetMonitorSize( monitor )
+ local winSize = RL_GetWindowSize()
+
+ RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
+ RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
+ RL_SetWindowTitle( "Camera 2D" )
+
+ tileTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/tiles.png" )
+ camera = RL_CreateCamera2D()
+ RL_SetCamera2DOffset( camera, { winSize[1] / 2, winSize[2] / 2 } )
+end
+
+function process( delta )
+ -- Move.
+ if RL_IsKeyDown( KEY_RIGHT ) then
+ cameraPos[1] = cameraPos[1] + cameraSpeed * delta
+ elseif RL_IsKeyDown( KEY_LEFT ) then
+ cameraPos[1] = cameraPos[1] - cameraSpeed * delta
+ end
+ if RL_IsKeyDown( KEY_DOWN ) then
+ cameraPos[2] = cameraPos[2] + cameraSpeed * delta
+ elseif RL_IsKeyDown( KEY_UP ) then
+ cameraPos[2] = cameraPos[2] - cameraSpeed * delta
+ end
+ -- Rotate.
+ if RL_IsKeyDown( string.byte( "E" ) ) then
+ cameraRot = cameraRot + cameraRotSpeed * delta
+ elseif RL_IsKeyDown( string.byte( "Q" ) ) then
+ cameraRot = cameraRot - cameraRotSpeed * delta
+ end
+ -- Zoom.
+ if RL_IsKeyDown( string.byte( "R" ) ) then
+ cameraZoom = cameraZoom + cameraZoomSpeed * delta
+ elseif RL_IsKeyDown( string.byte( "F" ) ) then
+ cameraZoom = cameraZoom - cameraZoomSpeed * delta
+ end
+end
+
+function draw()
+ RL_ClearBackground( RAYWHITE )
+ RL_SetCamera2DTarget( camera, cameraPos )
+ RL_SetCamera2DRotation( camera, cameraRot )
+ RL_SetCamera2DZoom( camera, cameraZoom )
+
+ RL_BeginMode2D( camera )
+ -- Draw wall.
+ for y = 0, 4 do
+ for x = 0, 6 do
+ RL_DrawTextureRec( tileTexture, { 0, 0, 32, 32 }, { x * 32, y * 32 }, WHITE )
+ end
+ end
+ -- Draw hero.
+ RL_DrawTextureRec( tileTexture, { 3 * 32, 0, 32, 32 }, { cameraPos[1] - 16, cameraPos[2] - 16 }, WHITE )
+ RL_EndMode2D()
+end
diff --git a/examples/waving_cubes/main.lua b/examples/waving_cubes/main.lua
index 969dc3c..90e7b5d 100644
--- a/examples/waving_cubes/main.lua
+++ b/examples/waving_cubes/main.lua
@@ -6,9 +6,7 @@
Modified by Jussi Viitala (@nullstare) for ReiLua style.
]]
-local winSize = RL_GetWindowSize()
local camera = -1
-
local num_blocks = 15
function init()
diff --git a/include/core.h b/include/core.h
index 8cb2977..0b03de8 100644
--- a/include/core.h
+++ b/include/core.h
@@ -82,7 +82,20 @@ int lcoreGetPrevDirectoryPath( lua_State *L );
int lcoreGetWorkingDirectory( lua_State *L );
int lcoreGetDirectoryFiles( lua_State *L );
int lcoreGetFileModTime( lua_State *L );
-/* Camera. */
+/* Camera2D. */
+int lcoreCreateCamera2D( lua_State *L );
+int lcoreUnloadCamera2D( lua_State *L );
+int lcoreBeginMode2D( lua_State *L );
+int lcoreEndMode2D( lua_State *L );
+int lcoreSetCamera2DTarget( lua_State *L );
+int lcoreSetCamera2DOffset( lua_State *L );
+int lcoreSetCamera2DRotation( lua_State *L );
+int lcoreSetCamera2DZoom( lua_State *L );
+int lcoreGetCamera2DTarget( lua_State *L );
+int lcoreGetCamera2DOffset( lua_State *L );
+int lcoreGetCamera2DRotation( lua_State *L );
+int lcoreGetCamera2DZoom( lua_State *L );
+/* Camera3D. */
int lcoreCreateCamera3D( lua_State *L );
int lcoreUnloadCamera3D( lua_State *L );
int lcoreBeginMode3D( lua_State *L );
@@ -134,4 +147,8 @@ int lcoreGetGesturePinchAngle( lua_State *L );
/* Screen-space. */
int lcoreGetMouseRay( lua_State *L );
int lcoreGetCameraMatrix( lua_State *L );
+int lcoreGetCameraMatrix2D( lua_State *L );
int lcoreGetWorldToScreen( lua_State *L );
+int lcoreGetWorldToScreenEx( lua_State *L );
+int lcoreGetWorldToScreen2D( lua_State *L );
+int lcoreGetScreenToWorld2D( lua_State *L );
diff --git a/include/state.h b/include/state.h
index f724cc1..2c4be21 100644
--- a/include/state.h
+++ b/include/state.h
@@ -38,6 +38,10 @@ typedef struct {
size_t soundAlloc;
/* Music. */
Music music;
+ /* Camera2D's. */
+ Camera2D **camera2Ds;
+ size_t camera2DCount;
+ size_t camera2DAlloc;
/* Camera3D's. */
Camera3D **camera3Ds;
size_t camera3DCount;
diff --git a/src/core.c b/src/core.c
index c6b585b..75923bc 100644
--- a/src/core.c
+++ b/src/core.c
@@ -4,6 +4,21 @@
#include "textures.h"
#include "lua_core.h"
+static void checkCamera2DRealloc( int i ) {
+ if ( i == state->camera2DCount ) {
+ state->camera2DCount++;
+ }
+
+ if ( state->camera2DCount == state->camera2DAlloc ) {
+ state->camera2DAlloc += ALLOC_PAGE_SIZE;
+ state->camera2Ds = realloc( state->camera2Ds, state->camera2DAlloc * sizeof( Camera2D* ) );
+
+ for ( i = state->camera2DCount; i < state->camera2DAlloc; i++ ) {
+ state->camera2Ds[i] = NULL;
+ }
+ }
+}
+
static void checkCamera3DRealloc( int i ) {
if ( i == state->camera3DCount ) {
state->camera3DCount++;
@@ -34,9 +49,19 @@ static void checkShaderRealloc( int i ) {
}
}
+bool validCamera2D( size_t id ) {
+ if ( id < 0 || state->camera2DCount < id || state->camera2Ds[ id ] == NULL ) {
+ TraceLog( LOG_WARNING, "%s %d", "Invalid camera2D", id );
+ return false;
+ }
+ else {
+ return true;
+ }
+}
+
bool validCamera3D( size_t id ) {
if ( id < 0 || state->camera3DCount < id || state->camera3Ds[ id ] == NULL ) {
- TraceLog( LOG_WARNING, "%s %d", "Invalid camera", id );
+ TraceLog( LOG_WARNING, "%s %d", "Invalid camera3D", id );
return false;
}
else {
@@ -1989,7 +2014,316 @@ int lcoreGetFileModTime( lua_State *L ) {
}
/*
-## Core - Camera
+## Core - Camera2D
+*/
+
+/*
+> camera2D = RL_CreateCamera2D()
+
+Return camera2D id set to default configuration
+
+- Success return int
+*/
+int lcoreCreateCamera2D( lua_State *L ) {
+ int i = 0;
+
+ for ( i = 0; i < state->camera2DCount; i++ ) {
+ if ( state->camera2Ds[i] == NULL ) {
+ break;
+ }
+ }
+ state->camera2Ds[i] = malloc( sizeof( Camera2D ) );
+ state->camera2Ds[i]->offset = (Vector2){ 0.0, 0.0 };
+ state->camera2Ds[i]->target = (Vector2){ 0.0, 0.0 };
+ state->camera2Ds[i]->rotation = 0.0;
+ state->camera2Ds[i]->zoom = 1.0;
+
+ lua_pushinteger( L, i );
+ checkCamera2DRealloc(i);
+
+ return 1;
+}
+
+/*
+> success = RL_UnloadCamera2D( int Camera2D )
+
+Unload Camera2D
+
+- Failure return false
+- Success return true
+*/
+int lcoreUnloadCamera2D( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadCamera2D( int Camera2D )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t id = lua_tointeger( L, -1 );
+
+ if ( !validCamera2D( id ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+
+ free( state->camera2Ds[ id ] );
+ state->camera2Ds[ id ] = NULL;
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_BeginMode2D( camera2D camera )
+
+Begin 2D mode with custom camera ( 2D )
+
+- Failure return false
+- Success return true
+*/
+int lcoreBeginMode2D( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_BeginMode2D( camera2D camera )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t id = lua_tointeger( L, -1 );
+
+ if ( !validCamera2D( id ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+
+ BeginMode2D( *state->camera2Ds[ id ] );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> RL_EndMode2D()
+
+Ends 2D mode with custom camera
+*/
+int lcoreEndMode2D( lua_State *L ) {
+ EndMode2D();
+
+ return 1;
+}
+
+/*
+> success = RL_SetCamera2DTarget( camera2D camera, Vector2 target )
+
+Set camera target ( rotation and zoom origin )
+
+- Failure return false
+- Success return true
+*/
+int lcoreSetCamera2DTarget( lua_State *L ) {
+ if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera2DTarget( camera2D camera, Vector2 target )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 target = uluaGetVector2( L );
+ size_t cameraId = lua_tointeger( L, -2 );
+
+ if ( !validCamera2D( cameraId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+
+ state->camera2Ds[ cameraId ]->target = target;
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_SetCamera2DOffset( camera2D camera, Vector2 offset )
+
+Set camera offset ( displacement from target )
+
+- Failure return false
+- Success return true
+*/
+int lcoreSetCamera2DOffset( lua_State *L ) {
+ if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera2DOffset( camera2D camera, Vector2 offset )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 offset = uluaGetVector2( L );
+ size_t cameraId = lua_tointeger( L, -2 );
+
+ if ( !validCamera2D( cameraId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+
+ state->camera2Ds[ cameraId ]->offset = offset;
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_SetCamera2DRotation( camera3D camera, float rotation )
+
+Set camera rotation in degrees
+
+- Failure return false
+- Success return true
+*/
+int lcoreSetCamera2DRotation( lua_State *L ) {
+ if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera2DRotation( camera3D camera, float rotation )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t cameraId = lua_tointeger( L, -2 );
+
+ if ( !validCamera2D( cameraId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+
+ state->camera2Ds[ cameraId ]->rotation = lua_tonumber( L, -1 );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_SetCamera2DZoom( camera3D camera, float zoom )
+
+Set camera zoom ( scaling ), should be 1.0f by default
+
+- Failure return false
+- Success return true
+*/
+int lcoreSetCamera2DZoom( lua_State *L ) {
+ if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera2DZoom( camera3D camera, float zoom )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t cameraId = lua_tointeger( L, -2 );
+
+ if ( !validCamera2D( cameraId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+
+ state->camera2Ds[ cameraId ]->zoom = lua_tonumber( L, -1 );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> target = RL_GetCamera2DTarget( camera2D camera )
+
+Get camera2D target
+
+- Failure return nil
+- Success return Vector2
+*/
+int lcoreGetCamera2DTarget( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera2DTarget( camera2D camera )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ size_t cameraId = lua_tointeger( L, -1 );
+
+ if ( !validCamera2D( cameraId ) ) {
+ lua_pushnil( L );
+ return 1;
+ }
+
+ uluaPushVector2( L, state->camera2Ds[ cameraId ]->target );
+
+ return 1;
+}
+
+/*
+> offset = RL_GetCamera2DOffset( camera2D camera )
+
+Get camera2D offset
+
+- Failure return nil
+- Success return Vector2
+*/
+int lcoreGetCamera2DOffset( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera2DOffset( camera2D camera )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ size_t cameraId = lua_tointeger( L, -1 );
+
+ if ( !validCamera2D( cameraId ) ) {
+ lua_pushnil( L );
+ return 1;
+ }
+
+ uluaPushVector2( L, state->camera2Ds[ cameraId ]->offset );
+
+ return 1;
+}
+
+/*
+> rotation = RL_GetCamera2DRotation( camera2D camera )
+
+Get camera2D rotation
+
+- Failure return nil
+- Success return float
+*/
+int lcoreGetCamera2DRotation( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera2DRotation( camera2D camera )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ size_t cameraId = lua_tointeger( L, -1 );
+
+ if ( !validCamera2D( cameraId ) ) {
+ lua_pushnil( L );
+ return 1;
+ }
+ lua_pushnumber( L, state->camera2Ds[ cameraId ]->rotation );
+
+ return 1;
+}
+
+/*
+> zoom = RL_GetCamera2DZoom( camera2D camera )
+
+Get camera2D zoom
+
+- Failure return nil
+- Success return float
+*/
+int lcoreGetCamera2DZoom( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera2DZoom( camera2D camera )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ size_t cameraId = lua_tointeger( L, -1 );
+
+ if ( !validCamera2D( cameraId ) ) {
+ lua_pushnil( L );
+ return 1;
+ }
+ lua_pushnumber( L, state->camera2Ds[ cameraId ]->zoom );
+
+ return 1;
+}
+
+/*
+## Core - Camera3D
*/
/*
@@ -2008,6 +2342,9 @@ int lcoreCreateCamera3D( lua_State *L ) {
}
}
state->camera3Ds[i] = malloc( sizeof( Camera3D ) );
+ state->camera3Ds[i]->position = (Vector3){ 0.0, 0.0, 0.0 };
+ state->camera3Ds[i]->target = (Vector3){ 0.0, 0.0, 0.0 };
+ state->camera3Ds[i]->up = (Vector3){ 0.0, 0.0, 0.0 };
state->camera3Ds[i]->fovy = 45.0f;
state->camera3Ds[i]->projection = CAMERA_PERSPECTIVE;
SetCameraMode( *state->camera3Ds[i], CAMERA_CUSTOM );
@@ -2049,7 +2386,7 @@ int lcoreUnloadCamera3D( lua_State *L ) {
/*
> success = RL_BeginMode3D( camera3D camera )
-Initializes 3D mode with custom camera ( 3D )
+Begin 3D mode with custom camera ( 3D )
- Failure return false
- Success return true
@@ -2463,6 +2800,31 @@ int lcoreGetCameraMatrix( lua_State *L ) {
}
/*
+> matrix = RL_GetCameraMatrix2D( Camera2D camera )
+
+Get camera 2d transform matrix
+
+- Failure return false
+- Success return Matrix
+*/
+int lcoreGetCameraMatrix2D( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCameraMatrix2D( Camera2D camera )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t cameraId = lua_tointeger( L, -1 );
+
+ if ( !validCamera2D( cameraId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ uluaPushMatrix( L, GetCameraMatrix2D( *state->camera2Ds[ cameraId ] ) );
+
+ return 1;
+}
+
+/*
> position = RL_GetWorldToScreen( Vector3 position, Camera3D camera )
Get the screen space position for a 3d world space position
@@ -2488,3 +2850,86 @@ int lcoreGetWorldToScreen( lua_State *L ) {
return 1;
}
+
+/*
+> position = RL_GetWorldToScreenEx( Vector3 position, Camera3D camera, Vector2 size )
+
+Get size position for a 3d world space position
+
+- Failure return false
+- Success return Vector2
+*/
+int lcoreGetWorldToScreenEx( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetWorldToScreenEx( Vector3 position, Camera3D camera, Vector2 size )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 size = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ size_t cameraId = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector3 position = uluaGetVector3( L );
+
+ if ( !validCamera3D( cameraId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ uluaPushVector2( L, GetWorldToScreenEx( position, *state->camera3Ds[ cameraId ], size.x, size.y ) );
+
+ return 1;
+}
+
+/*
+> position = RL_GetWorldToScreen2D( Vector2 position, Camera2D camera )
+
+Get the screen space position for a 2d camera world space position
+
+- Failure return false
+- Success return Vector2
+*/
+int lcoreGetWorldToScreen2D( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetWorldToScreen2D( Vector2 position, Camera2D camera )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t cameraId = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 position = uluaGetVector2( L );
+
+ if ( !validCamera2D( cameraId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ uluaPushVector2( L, GetWorldToScreen2D( position, *state->camera2Ds[ cameraId ] ) );
+
+ return 1;
+}
+
+/*
+> position = RL_GetScreenToWorld2D( Vector2 position, Camera2D camera )
+
+Get the world space position for a 2d camera screen space position
+
+- Failure return false
+- Success return Vector2
+*/
+int lcoreGetScreenToWorld2D( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetScreenToWorld2D( Vector2 position, Camera2D camera )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t cameraId = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 position = uluaGetVector2( L );
+
+ if ( !validCamera2D( cameraId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ uluaPushVector2( L, GetScreenToWorld2D( position, *state->camera2Ds[ cameraId ] ) );
+
+ return 1;
+}
diff --git a/src/lua_core.c b/src/lua_core.c
index 499af3b..26bb1cf 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -553,7 +553,20 @@ void luaRegister() {
lua_register( L, "RL_GetWorkingDirectory", lcoreGetWorkingDirectory );
lua_register( L, "RL_GetDirectoryFiles", lcoreGetDirectoryFiles );
lua_register( L, "RL_GetFileModTime", lcoreGetFileModTime );
- /* Camera. */
+ /* Camera3D. */
+ lua_register( L, "RL_CreateCamera2D", lcoreCreateCamera2D );
+ lua_register( L, "RL_UnloadCamera2D", lcoreUnloadCamera2D );
+ lua_register( L, "RL_BeginMode2D", lcoreBeginMode2D );
+ lua_register( L, "RL_EndMode2D", lcoreEndMode2D );
+ lua_register( L, "RL_SetCamera2DTarget", lcoreSetCamera2DTarget );
+ lua_register( L, "RL_SetCamera2DOffset", lcoreSetCamera2DOffset );
+ lua_register( L, "RL_SetCamera2DRotation", lcoreSetCamera2DRotation );
+ lua_register( L, "RL_SetCamera2DZoom", lcoreSetCamera2DZoom );
+ lua_register( L, "RL_GetCamera2DTarget", lcoreGetCamera2DTarget );
+ lua_register( L, "RL_GetCamera2DOffset", lcoreGetCamera2DOffset );
+ lua_register( L, "RL_GetCamera2DRotation", lcoreGetCamera2DRotation );
+ lua_register( L, "RL_GetCamera2DZoom", lcoreGetCamera2DZoom );
+ /* Camera3D. */
lua_register( L, "RL_CreateCamera3D", lcoreCreateCamera3D );
lua_register( L, "RL_UnloadCamera3D", lcoreUnloadCamera3D );
lua_register( L, "RL_BeginMode3D", lcoreBeginMode3D );
@@ -605,7 +618,11 @@ void luaRegister() {
/* Screen-space. */
lua_register( L, "RL_GetMouseRay", lcoreGetMouseRay );
lua_register( L, "RL_GetCameraMatrix", lcoreGetCameraMatrix );
+ lua_register( L, "RL_GetCameraMatrix2D", lcoreGetCameraMatrix2D );
lua_register( L, "RL_GetWorldToScreen", lcoreGetWorldToScreen );
+ lua_register( L, "RL_GetWorldToScreenEx", lcoreGetWorldToScreenEx );
+ lua_register( L, "RL_GetWorldToScreen2D", lcoreGetWorldToScreen2D );
+ lua_register( L, "RL_GetScreenToWorld2D", lcoreGetScreenToWorld2D );
/* Shapes. */
/* Drawing. */
diff --git a/src/state.c b/src/state.c
index cd7629b..860bc45 100644
--- a/src/state.c
+++ b/src/state.c
@@ -37,6 +37,10 @@ bool stateInit( const char *exePath ) {
state->soundAlloc = ALLOC_PAGE_SIZE;
state->soundCount = 0;
state->sounds = malloc( state->soundAlloc * sizeof( Sound* ) );
+ /* Camera2D's. */
+ state->camera2DAlloc = ALLOC_PAGE_SIZE;
+ state->camera2DCount = 0;
+ state->camera2Ds = malloc( state->camera2DAlloc * sizeof( Camera2D* ) );
/* Camera3D's. */
state->camera3DAlloc = ALLOC_PAGE_SIZE;
state->camera3DCount = 0;
@@ -71,6 +75,7 @@ bool stateInit( const char *exePath ) {
state->textures[i] = NULL;
state->renderTextures[i] = NULL;
state->sounds[i] = NULL;
+ state->camera2Ds[i] = NULL;
state->camera3Ds[i] = NULL;
state->meshes[i] = NULL;
state->models[i] = NULL;
@@ -137,6 +142,11 @@ void stateFree() {
free( state->sounds[i] );
}
}
+ for ( int i = 0; i < state->camera2DCount; ++i ) {
+ if ( state->camera2Ds[i] != NULL ) {
+ free( state->camera2Ds[i] );
+ }
+ }
for ( int i = 0; i < state->camera3DCount; ++i ) {
if ( state->camera3Ds[i] != NULL ) {
free( state->camera3Ds[i] );
@@ -197,6 +207,7 @@ void stateFree() {
free( state->renderTextures );
free( state->fonts );
free( state->sounds );
+ free( state->camera2Ds );
free( state->camera3Ds );
free( state->meshes );
free( state->materials );