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authorjussi2023-11-23 00:00:49 +0200
committerjussi2023-11-23 00:00:49 +0200
commit1ab9722875c543e8fd1b6600fd16e51412181641 (patch)
tree412a3b0d139daa8832217e9e4240bd1cd299d4c5 /API.md
parent85a48cf09302a2a14aeeb2d6cf3b8fcc1607e222 (diff)
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Support for different platforms. Platform_desktop_sdl.
Diffstat (limited to 'API.md')
-rw-r--r--API.md152
1 files changed, 5 insertions, 147 deletions
diff --git a/API.md b/API.md
index f201cce..1f8a6f9 100644
--- a/API.md
+++ b/API.md
@@ -482,13 +482,6 @@ Disable logging
## Globals - KeyboardKey
-
-GLFW_KEY_UNKNOWN = nil
-
-Key: Unknown
-
----
-
> KEY_NULL = 0
Key: NULL, used for no key pressed
@@ -3414,38 +3407,6 @@ Framebuffer texture attachment type: renderbuffer
---
-## Globals - GLFW
-> GLFW_RELEASE = 0
-
-The key or mouse button was released
-
----
-
-> GLFW_PRESS = 1
-
-The key or mouse button was pressed
-
----
-
-> GLFW_REPEAT = 2
-
-The key was held down until it repeated
-
----
-
-> GLFW_CONNECTED = 262145
-
-Joystick connected
-
----
-
-> GLFW_DISCONNECTED = 262146
-
-Joystick disconnected
-
----
-
-
## Globals - CBuffer
> BUFFER_UNSIGNED_CHAR = 0
@@ -3496,82 +3457,6 @@ C type double
---
-## Globals - Window
-> EVENT_WINDOW_SIZE = 0
-
-GLFW event window size changed
-
----
-
-> EVENT_WINDOW_MAXIMIZE = 1
-
-GLFW event window maximize
-
----
-
-> EVENT_WINDOW_ICONYFY = 2
-
-GLFW event window iconify
-
----
-
-> EVENT_WINDOW_FOCUS = 3
-
-GLFW event window focus
-
----
-
-> EVENT_WINDOW_DROP = 4
-
-GLFW event window drop
-
----
-
-
-## Globals - Input
-> EVENT_KEY = 5
-
-GLFW event keyboard key
-
----
-
-> EVENT_CHAR = 6
-
-GLFW event Unicode character
-
----
-
-> EVENT_MOUSE_BUTTON = 7
-
-GLFW event mouse button
-
----
-
-> EVENT_MOUSE_CURSOR_POS = 8
-
-GLFW event cursor position
-
----
-
-> EVENT_MOUSE_SCROLL = 9
-
-GLFW event mouse scroll
-
----
-
-> EVENT_CURSOR_ENTER = 10
-
-GLFW event cursor enter/leave
-
----
-
-> EVENT_JOYSTICK = 11
-
-GLFW event joystick
-
----
-
-
## Core - Window-related functions
---
@@ -4524,34 +4409,6 @@ Set a custom key to exit program (default is ESC)
---
-> keyName = RL.GetKeyName( int key, int scancode )
-
-This function returns the name of the specified printable key, encoded as UTF-8.
-This is typically the character that key would produce without any modifier keys,
-intended for displaying key bindings to the user. For dead keys, it is typically
-the diacritic it would add to a character.
-
-Do not use this function for text input. You will break text input for many
-languages even if it happens to work for yours.
-
-If the key is KEY_UNKNOWN, the scancode is used to identify the key,
-otherwise the scancode is ignored. If you specify a non-printable key,
-or KEY_UNKNOWN and a scancode that maps to a non-printable key,
-this function returns nil but does not emit an error.
-
-- Success return string or nil
-
----
-
-> scancode = RL.GetKeyScancode( int key )
-
-This function returns the platform-specific scancode of the specified key.
-If the key is KEY_UNKNOWN or does not exist on the keyboard this method will return -1.
-
-- Success return int
-
----
-
## Core - Input-related functions: gamepads
---
@@ -7546,7 +7403,8 @@ Calculate square distance between two vectors
> result = RL.Vector2Angle( Vector2 v1, Vector2 v2 )
-Calculate angle from two vectors
+Calculate angle between two vectors
+NOTE: Angle is calculated from origin point (0, 0)
- Success return float
@@ -7554,9 +7412,9 @@ Calculate angle from two vectors
> result = RL.Vector2LineAngle( Vector2 a, Vector2 b )
-Calculate angle defined by a two vectors line.
-NOTE: Parameters need to be normalized.
-Current implementation should be aligned with glm::angle.
+Calculate angle defined by a two vectors line
+NOTE: Parameters need to be normalized
+Current implementation should be aligned with glm::angle
- Success return float