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authorjussi2023-04-10 13:09:43 +0300
committerjussi2023-04-10 13:09:43 +0300
commit8abed46dfdc73e616891f86099bfcebdf03caede (patch)
treed59a5c7f6f2693caf0622ecd3447ea1e4b8c5878 /API.md
parentf4ae19ca7d62a2bc6b125a1ddb678300b30790d2 (diff)
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New argument style for models.
Diffstat (limited to 'API.md')
-rw-r--r--API.md11
1 files changed, 1 insertions, 10 deletions
diff --git a/API.md b/API.md
index 296e419..0b525a8 100644
--- a/API.md
+++ b/API.md
@@ -3888,15 +3888,6 @@ Draw cube wires
---
-> success = RL.DrawCubeTexture( Texture2D texture, Vector3 position, Vector3 size, Color color )
-
-Draw cube textured
-
-- Failure return false
-- Success return true
-
----
-
> success = RL.DrawSphere( Vector3 centerPos, float radius, Color color )
Draw sphere
@@ -4090,7 +4081,7 @@ Generate custom mesh from vertex attribute data and uploads it into a VAO ( if s
---
-> success = RL.UpdateMesh( Mesh{} mesh )
+> success = RL.UpdateMesh( Mesh mesh, Mesh{} updatedMesh )
Update mesh vertex data in GPU.
Note! Mainly intented to be used with custom meshes.