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authorjussi2024-05-20 15:45:31 +0300
committerjussi2024-05-20 15:45:31 +0300
commit9edaf7a47b02bd351c400f0c6aec517884449551 (patch)
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Use GetApplicationDirectory instead of GetWorkingDirectory for basePath if no path argument given.
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1 files changed, 3 insertions, 3 deletions
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@@ -5385,9 +5385,9 @@ Note: angle must be provided in radians
> RL.Camera3DPitch( camera3D camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp )
Rotates the camera around it's right vector, pitch is "looking up and down"
- - lockView prevents camera overrotation (aka "somersaults")
- - rotateAroundTarget defines if rotation is around target or around it's position
- - rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE)
+- lockView prevents camera overrotation (aka "somersaults")
+- rotateAroundTarget defines if rotation is around target or around it's position
+- rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE)
NOTE: angle must be provided in radians
---