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| author | jussi | 2024-03-29 20:51:43 +0200 |
|---|---|---|
| committer | jussi | 2024-03-29 20:51:43 +0200 |
| commit | b96960a1f97f815a6872fedc422ea950ed477cda (patch) | |
| tree | 5dd7cc471be60806744b9869358e43cf507202fe /API.md | |
| parent | 523351609a36ceb48581aa8edab160037a634ea8 (diff) | |
| download | reilua-enhanced-b96960a1f97f815a6872fedc422ea950ed477cda.tar.gz reilua-enhanced-b96960a1f97f815a6872fedc422ea950ed477cda.tar.bz2 reilua-enhanced-b96960a1f97f815a6872fedc422ea950ed477cda.zip | |
Raygui lib examples file browser.
Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -3990,7 +3990,7 @@ End scissor mode --- -> shader = RL.LoadShader( string vsFileName, string fsFileName ) +> shader = RL.LoadShader( string|nil vsFileName, string|nil fsFileName ) Load shader from files and bind default locations. NOTE: Set nil if no shader @@ -4000,7 +4000,7 @@ NOTE: Set nil if no shader --- -> shader = RL.LoadShaderFromMemory( string vsCode, string fsCode ) +> shader = RL.LoadShaderFromMemory( string|nil vsCode, string|nil fsCode ) Load shader from code strings and bind default locations NOTE: Set nil if no shader @@ -4444,7 +4444,7 @@ Load directory filepaths --- -> fileNames = RL.LoadDirectoryFilesEx( string basePath, string filter, bool scanSubdirs ) +> fileNames = RL.LoadDirectoryFilesEx( string basePath, string|nil filter, bool scanSubdirs ) Load directory filepaths with extension filtering and recursive directory scan |
