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| author | jussi | 2023-05-30 13:42:43 +0300 |
|---|---|---|
| committer | jussi | 2023-05-30 13:42:43 +0300 |
| commit | e1cc1e9e2796540ab81b9798aeb1684614c66b88 (patch) | |
| tree | e4a9cf22336af770d6803717012708350e2dc503 /API.md | |
| parent | 335321e3aa238069df88cf06c98119ef4ef348d3 (diff) | |
| download | reilua-enhanced-e1cc1e9e2796540ab81b9798aeb1684614c66b88.tar.gz reilua-enhanced-e1cc1e9e2796540ab81b9798aeb1684614c66b88.tar.bz2 reilua-enhanced-e1cc1e9e2796540ab81b9798aeb1684614c66b88.zip | |
Light property functions and basic light example.
Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 90 |
1 files changed, 90 insertions, 0 deletions
@@ -6520,6 +6520,96 @@ Send light properties to shader --- +> success = RL.SetLightType( Light light, int type ) + +Set light type + +- Failure return false +- Success return true + +--- + +> success = RL.SetLightPosition( Light light, Vector3 position ) + +Set light position + +- Failure return false +- Success return true + +--- + +> success = RL.SetLightTarget( Light light, Vector3 target ) + +Set light target + +- Failure return false +- Success return true + +--- + +> success = RL.SetLightColor( Light light, Color color ) + +Set light color + +- Failure return false +- Success return true + +--- + +> success = RL.SetLightEnabled( Light light, bool enabled ) + +Set light enabled + +- Failure return false +- Success return true + +--- + +> type = RL.GetLightType( Light light ) + +Get light type + +- Failure return false +- Success return int + +--- + +> position = RL.GetLightPosition( Light light ) + +Get light position + +- Failure return false +- Success return Vector3 + +--- + +> target = RL.GetLightTarget( Light light ) + +Get light target + +- Failure return false +- Success return Vector3 + +--- + +> color = RL.GetLightColor( Light light ) + +Get light color + +- Failure return false +- Success return Color + +--- + +> enabled = RL.IsLightEnabled( Light light ) + +Get light enabled + +- Failure return nil +- Success return boolean + +--- + ## RLGL - General render state --- |
