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GetRayBoxCells.
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@@ -7989,6 +7989,14 @@ Get collision info between ray and quad
---
+> cells = RL.GetRayBoxCells( Ray ray, BoundingBox box, Vector3 cellSize )
+
+Get cell positions inside box that intersect with the ray. Returns empty table if ray misses the box
+
+- Success return Vector3{}
+
+---
+
## Audio - Audio device management functions
---