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authorjussi2025-01-31 15:26:20 +0200
committerjussi2025-01-31 15:26:20 +0200
commit38d41e245782e3dde02dc7717737af09da31ce93 (patch)
tree10982ef4f94fb2898b6abd45692a394e4eff76b1 /API.md
parentc8131ea95846f76fb196a78ce9c9b09aeb15736c (diff)
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UpdateTexture and UpdateTextureRec now take pixel data as Buffer.
Diffstat (limited to 'API.md')
-rw-r--r--API.md6
1 files changed, 2 insertions, 4 deletions
diff --git a/API.md b/API.md
index bd54ad5..f1bf974 100644
--- a/API.md
+++ b/API.md
@@ -7611,17 +7611,15 @@ Unload render texture from GPU memory (VRAM)
---
-> RL.UpdateTexture( Texture texture, int{} pixels )
+> RL.UpdateTexture( Texture texture, Buffer pixels )
Update GPU texture with new data
-NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
---
-> RL.UpdateTextureRec( Texture texture, Rectangle rec, int{} pixels )
+> RL.UpdateTextureRec( Texture texture, Rectangle rec, Buffer pixels )
Update GPU texture rectangle with new data.
-Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
---