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authorjussi2024-02-24 18:09:53 +0200
committerjussi2024-02-24 18:09:53 +0200
commit631cea6aa7510ba53d4f14b5537e1719a72976b9 (patch)
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parent9f1bec39f9d3d67c5d194fa4553c2ace09656a1c (diff)
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Rest of rlgl and raymath functions.
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@@ -8261,6 +8261,22 @@ Normalize provided vector
---
+> result = RL.Vector3Project( Vector3 v1, Vector3 v2 )
+
+Calculate the projection of the vector v1 on to v2
+
+- Success return Vector3
+
+---
+
+> result = RL.Vector3Reject( Vector3 v1, Vector3 v2 )
+
+Calculate the rejection of the vector v1 on to v2
+
+- Success return Vector3
+
+---
+
> v1, v2 = RL.Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )
Orthonormalize provided vectors. Makes vectors normalized and orthogonal to each other.
@@ -9485,6 +9501,18 @@ Disable vertex attribute index
---
+> RL.rlEnableStatePointer( int vertexAttribType, Buffer buffer )
+
+Enable attribute state pointer
+
+---
+
+> RL.rlDisableStatePointer( int vertexAttribType )
+
+Disable attribute state pointer
+
+---
+
## RLGL - Textures state
---
@@ -9569,6 +9597,12 @@ Activate multiple draw color buffers
---
+> RL.rlBlitFramebuffer( Rectangle srcRect, Rectangle dstRect, int bufferMask )
+
+Blit active framebuffer to main framebuffer
+
+---
+
## RLGL - General render state
---
@@ -9651,6 +9685,12 @@ Enable wire mode
---
+> RL.rlEnablePointMode()
+
+Enable point mode
+
+---
+
> RL.rlDisableWireMode()
Disable wire mode