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authorjussi2023-12-06 18:41:01 +0200
committerjussi2023-12-06 18:41:01 +0200
commit6ecbbcc282bb25fae4bcd2e9f394adb74ac60ae7 (patch)
tree8aead333dbeb5abc5deacdcbb243a5a1291c5079 /API.md
parent4a783a156e1ab6ea9a8b69cd75db6aa33bb6eefc (diff)
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Files management functions.
Diffstat (limited to 'API.md')
-rw-r--r--API.md54
1 files changed, 45 insertions, 9 deletions
diff --git a/API.md b/API.md
index 1bbb8b9..99e6035 100644
--- a/API.md
+++ b/API.md
@@ -4220,6 +4220,50 @@ Set Lua garbage collection to unload object data
---
+> buffer = RL.LoadFileData( string fileName )
+
+Load file data as byte array (read). Buffer type is BUFFER_UNSIGNED_CHAR
+
+- Success return Buffer
+
+---
+
+> success = RL.SaveFileData( string fileName, buffer Buffer )
+
+Save data to file from byte array (write), returns true on success
+
+- Success return bool
+
+---
+
+> success = RL.ExportDataAsCode( Buffer buffer, string fileName )
+
+Export data to code (.h), returns true on success
+
+- Success return bool
+
+---
+
+> text = RL.LoadFileText( string fileName )
+
+Load text data from file (read)
+
+- Success return string
+
+---
+
+> success = RL.SaveFileText( string fileName, string text )
+
+Save text data to file (write), returns true on success
+
+- Success return bool
+
+---
+
+## Core - Files system functions
+
+---
+
> path = RL.GetBasePath()
Return game directory (where main.lua is located)
@@ -4995,7 +5039,7 @@ Unload buffer data
> data = RL.GetBufferData( Buffer buffer )
-Get buffer data as table in the format is was stored
+Get buffer data as table in the format it was stored
- Success return data{}
@@ -5023,14 +5067,6 @@ Write buffer data to binary file
---
-> success = RL.ExportBufferAsCode( Buffer buffer, string fileName )
-
-Export buffer data to code (.h), returns true on success
-
-- Success return bool
-
----
-
## Shapes - Basic shapes drawing functions
---