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| author | jussi | 2024-07-20 15:29:50 +0300 |
|---|---|---|
| committer | jussi | 2024-07-20 15:29:50 +0300 |
| commit | c6eb85b3674c36cfc426486d866a78dfc5452ae0 (patch) | |
| tree | 2682f880b3254bf1901556da809f5475b2693ccc /API.md | |
| parent | 03e9226b5f6c3fe4d113759b3a023ee92d7b2d4f (diff) | |
| download | reilua-enhanced-c6eb85b3674c36cfc426486d866a78dfc5452ae0.tar.gz reilua-enhanced-c6eb85b3674c36cfc426486d866a78dfc5452ae0.tar.bz2 reilua-enhanced-c6eb85b3674c36cfc426486d866a78dfc5452ae0.zip | |
GetRayBoxCells also returns exit point.
Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -7989,11 +7989,11 @@ Get collision info between ray and quad --- -> cells = RL.GetRayBoxCells( Ray ray, BoundingBox box, Vector3 cellSize ) +> cells, exitPoint = RL.GetRayBoxCells( Ray ray, BoundingBox box, Vector3 cellSize ) -Get cell positions inside box that intersect with the ray. Returns empty table if ray misses the box +Get cell positions inside box that intersect with the ray. Also returns ray exit point. Returns empty table if ray misses the box -- Success return Vector3{} +- Success return Vector3{}, RayCollision|nil --- |
