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| author | jussi | 2022-04-05 18:52:36 +0300 |
|---|---|---|
| committer | jussi | 2022-04-05 18:52:36 +0300 |
| commit | 1d39e9463c0bd1732f7d67f67a86194bb2de0c8f (patch) | |
| tree | e51f3708d88d82381cc6047f50ebf4afb51a130b /API.md | |
| parent | fbfe1e0cb6207b6c8afd42457cb1304c7264734f (diff) | |
| download | reilua-enhanced-1d39e9463c0bd1732f7d67f67a86194bb2de0c8f.tar.gz reilua-enhanced-1d39e9463c0bd1732f7d67f67a86194bb2de0c8f.tar.bz2 reilua-enhanced-1d39e9463c0bd1732f7d67f67a86194bb2de0c8f.zip | |
Image generation.
Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 76 |
1 files changed, 67 insertions, 9 deletions
@@ -1967,15 +1967,6 @@ Load image from screen buffer and ( screenshot ) --- -> image = RL_GenImageColor( int width, int height, Color color ) - -Generate image: plain color - -- Failure return -1 -- Success return int - ---- - > success = RL_UnloadImage( Image image ) Unload image from CPU memory ( RAM ) @@ -2048,6 +2039,73 @@ Unload render texture from GPU memory ( VRAM ) --- +## Textures - Image Generation + +--- + +> image = RL_GenImageColor( int width, int height, Color color ) + +Generate image: plain color + +- Failure return -1 +- Success return int + +--- + +> image = RL_GenImageGradientV( Vector2 size, Color top, Color bottom ) + +Generate image: vertical gradient + +- Failure return -1 +- Success return int + +--- + +> image = RL_GenImageGradientH( Vector2 size, Color left, Color right ) + +Generate image: horizontal gradient + +- Failure return -1 +- Success return int + +--- + +> image = RL_GenImageGradientRadial( Vector2 size, float density, Color inner, Color outer ) + +Generate image: radial gradient + +- Failure return -1 +- Success return int + +--- + +> image = RL_GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 ) + +Generate image: checked + +- Failure return -1 +- Success return int + +--- + +> image = RL_GenImageWhiteNoise( Vector2 size, float factor ) + +Generate image: white noise + +- Failure return -1 +- Success return int + +--- + +> image = RL_GenImageCellular( Vector2 size, int tileSize ) + +Generate image: cellular algorithm. Bigger tileSize means bigger cells + +- Failure return -1 +- Success return int + +--- + ## Textures - Image Drawing --- |
