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authorjussi2024-08-27 21:41:31 +0300
committerjussi2024-08-27 21:41:31 +0300
commit35e73465ace06e459fb3911dee9c714bb79e8974 (patch)
treee12f57788a32314f196aad11a4fc50539510bd0c /API.md
parentaf2bf6f7a248d9b6e78305b4ac9dbc72d2d41ef0 (diff)
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LoadBufferFormatted, SetBufferData and CopyBufferData. Compressed resource file example.
Diffstat (limited to 'API.md')
-rw-r--r--API.md32
1 files changed, 29 insertions, 3 deletions
diff --git a/API.md b/API.md
index 8aa943f..7ed941c 100644
--- a/API.md
+++ b/API.md
@@ -2286,6 +2286,12 @@ Pi
---
+> EPSILON = 9.9999999747524e-07
+
+Epsilon
+
+---
+
> DEG2RAD = 0.017453292384744
Degrees to radians
@@ -5464,7 +5470,15 @@ Load Buffer. Type should be one of the Buffer types. Empty buffer will set data
---
-> buffer = RL.LoadBufferFromFile( string path, type int )
+> buffer = RL.LoadBufferFormatted( int length, int type, int value )
+
+Load formatted buffer with all values set to 'value'
+
+- Success return Buffer
+
+---
+
+> buffer = RL.LoadBufferFromFile( string path, int type )
Read buffer data from binary file
@@ -5488,6 +5502,18 @@ Unload buffer data
---
+> RL.CopyBufferData( Buffer dst, Buffer src, int posDst, int posSrc, int length )
+
+Copy buffer data to another buffer. src element size is used for length
+
+---
+
+> RL.SetBufferData( Buffer buffer, int position, any value )
+
+Set buffer data value
+
+---
+
> data = RL.GetBufferData( Buffer buffer, int position, int length )
Get buffer data as table in the format it was stored
@@ -6734,7 +6760,7 @@ Get Color structure from hexadecimal value
---
-> size = RL.GetPixelDataSize( int width, int height, int format )
+> size = RL.GetPixelDataSize( Vector2 size, int format )
Get pixel data size in bytes for certain format
@@ -7983,7 +8009,7 @@ Get collision info between ray and triangle
> rayCollision = RL.GetRayCollisionQuad( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4 )
-Get collision info between ray and quad
+Get collision info between ray and quad. NOTE: The points are expected to be in counter-clockwise winding
- Success return RayCollision