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authorjussi2023-06-01 23:56:14 +0300
committerjussi2023-06-01 23:56:14 +0300
commit560ff1a208e93a3636615380743ce76bd8811c94 (patch)
tree01024beb57f5dff7fbc5034e8e8349964cd197ac /API.md
parent8008ebf1b041e837eecf54c3904156309508a2a8 (diff)
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Camera2D and Camera3D can be given as tables.
Diffstat (limited to 'API.md')
-rw-r--r--API.md20
1 files changed, 13 insertions, 7 deletions
diff --git a/API.md b/API.md
index 8a3b54e..dd867a7 100644
--- a/API.md
+++ b/API.md
@@ -1023,9 +1023,15 @@ int id. Font type, includes texture and chars data
---
-> Camera = CameraId
+> Camera2D = CameraId or { offset, target, rotation, zoom }
-int id. Defines 3d camera position/orientation
+int id. Defines 2D camera position/orientation
+
+---
+
+> Camera = CameraId or { position, target, up, fovy, projection }
+
+int id. Defines 3D camera3D position/orientation
---
@@ -2202,7 +2208,7 @@ Return camera2D id set to default configuration
---
-> success = RL.UnloadCamera2D( int Camera2D )
+> success = RL.UnloadCamera2D( camera2D camera )
Unload Camera2D
@@ -2443,7 +2449,7 @@ Note: The up vector might not be perpendicular to the forward vector
---
-> forward = RL.GetCamera3DRight( camera3D camera )
+> right = RL.GetCamera3DRight( camera3D camera )
Returns the cameras right vector ( normalized )
@@ -4509,7 +4515,7 @@ Set material for a mesh ( Mesh and material on this model )
---
-> success = RL.DrawBillboard( Camera camera, Texture2D texture, Vector3 position, float size, Color tint )
+> success = RL.DrawBillboard( Camera3D camera, Texture2D texture, Vector3 position, float size, Color tint )
Draw a billboard texture
@@ -4518,7 +4524,7 @@ Draw a billboard texture
---
-> success = RL.DrawBillboardRec( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint )
+> success = RL.DrawBillboardRec( Camera3D camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint )
Draw a billboard texture defined by source
@@ -4527,7 +4533,7 @@ Draw a billboard texture defined by source
---
-> success = RL.DrawBillboardPro( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint )
+> success = RL.DrawBillboardPro( Camera3D camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint )
Draw a billboard texture defined by source and rotation