diff options
| author | jussi | 2023-10-26 20:09:16 +0300 |
|---|---|---|
| committer | jussi | 2023-10-26 20:09:16 +0300 |
| commit | 56c365c8cc88455d69df42e7842c986e760c776e (patch) | |
| tree | d4ad09280cdad3ad0e46146aa4cd149f5400b9b0 /API.md | |
| parent | 168f4959d4a265d7615a81b667917754ca85bfce (diff) | |
| download | reilua-enhanced-56c365c8cc88455d69df42e7842c986e760c776e.tar.gz reilua-enhanced-56c365c8cc88455d69df42e7842c986e760c776e.tar.bz2 reilua-enhanced-56c365c8cc88455d69df42e7842c986e760c776e.zip | |
Buffer userdata object and rlgl Vertex buffers management.
Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 619 |
1 files changed, 617 insertions, 2 deletions
@@ -47,645 +47,1173 @@ Arguments are stored in 'RL.arg' array. ## Globals - ConfigFlags FLAG_VSYNC_HINT = 64 + FLAG_FULLSCREEN_MODE = 2 + FLAG_WINDOW_RESIZABLE = 4 + FLAG_WINDOW_UNDECORATED = 8 + FLAG_WINDOW_HIDDEN = 128 + FLAG_WINDOW_MINIMIZED = 512 + FLAG_WINDOW_MAXIMIZED = 1024 + FLAG_WINDOW_UNFOCUSED = 2048 + FLAG_WINDOW_TOPMOST = 4096 + FLAG_WINDOW_ALWAYS_RUN = 256 + FLAG_WINDOW_TRANSPARENT = 16 + FLAG_WINDOW_HIGHDPI = 8192 + FLAG_MSAA_4X_HINT = 32 + FLAG_INTERLACED_HINT = 65536 + ## Globals - TraceLogLevel LOG_ALL = 0 + LOG_TRACE = 1 + LOG_DEBUG = 2 + LOG_INFO = 3 + LOG_WARNING = 4 + LOG_ERROR = 5 + LOG_FATAL = 6 + LOG_NONE = 7 + ## Globals - KeyboardKey GLFW_KEY_UNKNOWN = nil + KEY_NULL = 0 + KEY_APOSTROPHE = 39 + KEY_COMMA = 44 + KEY_MINUS = 45 + KEY_PERIOD = 46 + KEY_SLASH = 47 + KEY_ZERO = 48 + KEY_ONE = 49 + KEY_TWO = 50 + KEY_THREE = 51 + KEY_FOUR = 52 + KEY_FIVE = 53 + KEY_SIX = 54 + KEY_SEVEN = 55 + KEY_EIGHT = 56 + KEY_NINE = 57 + KEY_SEMICOLON = 59 + KEY_EQUAL = 61 + KEY_A = 65 + KEY_B = 66 + KEY_C = 67 + KEY_D = 68 + KEY_E = 69 + KEY_F = 70 + KEY_G = 71 + KEY_H = 72 + KEY_I = 73 + KEY_J = 74 + KEY_K = 75 + KEY_L = 76 + KEY_M = 77 + KEY_N = 78 + KEY_O = 79 + KEY_P = 80 + KEY_Q = 81 + KEY_R = 82 + KEY_S = 83 + KEY_T = 84 + KEY_U = 85 + KEY_V = 86 + KEY_W = 87 + KEY_X = 88 + KEY_Y = 89 + KEY_Z = 90 + KEY_LEFT_BRACKET = 91 + KEY_BACKSLASH = 92 + KEY_RIGHT_BRACKET = 93 + KEY_GRAVE = 96 + KEY_SPACE = 32 + KEY_ESCAPE = 256 + KEY_ENTER = 257 + KEY_TAB = 258 + KEY_BACKSPACE = 259 + KEY_INSERT = 260 + KEY_DELETE = 261 + KEY_RIGHT = 262 + KEY_LEFT = 263 + KEY_DOWN = 264 + KEY_UP = 265 + KEY_PAGE_UP = 266 + KEY_PAGE_DOWN = 267 + KEY_HOME = 268 + KEY_END = 269 + KEY_CAPS_LOCK = 280 + KEY_SCROLL_LOCK = 281 + KEY_NUM_LOCK = 282 + KEY_PRINT_SCREEN = 283 + KEY_PAUSE = 284 + KEY_F1 = 290 + KEY_F2 = 291 + KEY_F3 = 292 + KEY_F4 = 293 + KEY_F5 = 294 + KEY_F6 = 295 + KEY_F7 = 296 + KEY_F8 = 297 + KEY_F9 = 298 + KEY_F10 = 299 + KEY_F11 = 300 + KEY_F12 = 301 + KEY_LEFT_SHIFT = 340 + KEY_LEFT_CONTROL = 341 + KEY_LEFT_ALT = 342 + KEY_LEFT_SUPER = 343 + KEY_RIGHT_SHIFT = 344 + KEY_RIGHT_CONTROL = 345 + KEY_RIGHT_ALT = 346 + KEY_RIGHT_SUPER = 347 + KEY_KB_MENU = 348 + KEY_KP_0 = 320 + KEY_KP_1 = 321 + KEY_KP_2 = 322 + KEY_KP_3 = 323 + KEY_KP_4 = 324 + KEY_KP_5 = 325 + KEY_KP_6 = 326 + KEY_KP_7 = 327 + KEY_KP_8 = 328 + KEY_KP_9 = 329 + KEY_KP_DECIMAL = 330 + KEY_KP_DIVIDE = 331 + KEY_KP_MULTIPLY = 332 + KEY_KP_SUBTRACT = 333 + KEY_KP_ADD = 334 + KEY_KP_ENTER = 335 + KEY_KP_EQUAL = 336 + KEY_BACK = 4 + KEY_MENU = 82 + KEY_VOLUME_UP = 24 + KEY_VOLUME_DOWN = 25 + ## Globals - MouseButtons MOUSE_BUTTON_LEFT = 0 + MOUSE_BUTTON_RIGHT = 1 + MOUSE_BUTTON_MIDDLE = 2 + MOUSE_BUTTON_SIDE = 3 + MOUSE_BUTTON_EXTRA = 4 + MOUSE_BUTTON_FORWARD = 5 + MOUSE_BUTTON_BACK = 6 + ## Globals - MouseCursor MOUSE_CURSOR_DEFAULT = 0 + MOUSE_CURSOR_ARROW = 1 + MOUSE_CURSOR_IBEAM = 2 + MOUSE_CURSOR_CROSSHAIR = 3 + MOUSE_CURSOR_POINTING_HAND = 4 + MOUSE_CURSOR_RESIZE_EW = 5 + MOUSE_CURSOR_RESIZE_NS = 6 + MOUSE_CURSOR_RESIZE_NWSE = 7 + MOUSE_CURSOR_RESIZE_NESW = 8 + MOUSE_CURSOR_RESIZE_ALL = 9 + MOUSE_CURSOR_NOT_ALLOWED = 10 + ## Globals - GamepadButtons GAMEPAD_BUTTON_UNKNOWN = 0 + GAMEPAD_BUTTON_LEFT_FACE_UP = 1 + GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2 + GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3 + GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4 + GAMEPAD_BUTTON_RIGHT_FACE_UP = 5 + GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6 + GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7 + GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8 + GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9 + GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10 + GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11 + GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12 + GAMEPAD_BUTTON_MIDDLE_LEFT = 13 + GAMEPAD_BUTTON_MIDDLE = 14 + GAMEPAD_BUTTON_MIDDLE_RIGHT = 15 + GAMEPAD_BUTTON_LEFT_THUMB = 16 + GAMEPAD_BUTTON_RIGHT_THUMB = 17 + ## Globals - GamepadAxis GAMEPAD_AXIS_LEFT_X = 0 + GAMEPAD_AXIS_LEFT_Y = 1 + GAMEPAD_AXIS_RIGHT_X = 2 + GAMEPAD_AXIS_RIGHT_Y = 3 + GAMEPAD_AXIS_LEFT_TRIGGER = 4 + GAMEPAD_AXIS_RIGHT_TRIGGER = 5 + ## Globals - MapTypes MATERIAL_MAP_ALBEDO = 0 + MATERIAL_MAP_METALNESS = 1 + MATERIAL_MAP_NORMAL = 2 + MATERIAL_MAP_ROUGHNESS = 3 + MATERIAL_MAP_OCCLUSION = 4 + MATERIAL_MAP_EMISSION = 5 + MATERIAL_MAP_HEIGHT = 6 + MATERIAL_MAP_CUBEMAP = 7 + MATERIAL_MAP_IRRADIANCE = 8 + MATERIAL_MAP_PREFILTER = 9 + MATERIAL_MAP_BRDF = 10 + MATERIAL_MAP_DIFFUSE = 0 + MATERIAL_MAP_SPECULAR = 1 + ## Globals - ShaderLocationIndex SHADER_LOC_VERTEX_POSITION = 0 + SHADER_LOC_VERTEX_TEXCOORD01 = 1 + SHADER_LOC_VERTEX_TEXCOORD02 = 2 + SHADER_LOC_VERTEX_NORMAL = 3 + SHADER_LOC_VERTEX_TANGENT = 4 + SHADER_LOC_VERTEX_COLOR = 5 + SHADER_LOC_MATRIX_MVP = 6 + SHADER_LOC_MATRIX_VIEW = 7 + SHADER_LOC_MATRIX_PROJECTION = 8 + SHADER_LOC_MATRIX_MODEL = 9 + SHADER_LOC_MATRIX_NORMAL = 10 + SHADER_LOC_VECTOR_VIEW = 11 + SHADER_LOC_COLOR_DIFFUSE = 12 + SHADER_LOC_COLOR_SPECULAR = 13 + SHADER_LOC_COLOR_AMBIENT = 14 + SHADER_LOC_MAP_ALBEDO = 15 + SHADER_LOC_MAP_METALNESS = 16 + SHADER_LOC_MAP_NORMAL = 17 + SHADER_LOC_MAP_ROUGHNESS = 18 + SHADER_LOC_MAP_OCCLUSION = 19 + SHADER_LOC_MAP_EMISSION = 20 + SHADER_LOC_MAP_HEIGHT = 21 + SHADER_LOC_MAP_CUBEMAP = 22 + SHADER_LOC_MAP_IRRADIANCE = 23 + SHADER_LOC_MAP_PREFILTER = 24 + SHADER_LOC_MAP_BRDF = 25 + SHADER_LOC_MAP_DIFFUSE = 15 + SHADER_LOC_MAP_SPECULAR = 16 + ## Globals - ShaderUniformDataType SHADER_UNIFORM_FLOAT = 0 + SHADER_UNIFORM_VEC2 = 1 + SHADER_UNIFORM_VEC3 = 2 + SHADER_UNIFORM_VEC4 = 3 + SHADER_UNIFORM_INT = 4 + SHADER_UNIFORM_IVEC2 = 5 + SHADER_UNIFORM_IVEC3 = 6 + SHADER_UNIFORM_IVEC4 = 7 + SHADER_UNIFORM_SAMPLER2D = 8 + ## Globals - ShaderAttributeDataTypes SHADER_ATTRIB_FLOAT = 0 + SHADER_ATTRIB_VEC2 = 1 + SHADER_ATTRIB_VEC3 = 2 + SHADER_ATTRIB_VEC4 = 3 + ## Globals - PixelFormats PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 + PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 + PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 + PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4 + PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5 + PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6 + PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7 + PIXELFORMAT_UNCOMPRESSED_R32 = 8 + PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9 + PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10 + PIXELFORMAT_COMPRESSED_DXT1_RGB = 11 + PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12 + PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13 + PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14 + PIXELFORMAT_COMPRESSED_ETC1_RGB = 15 + PIXELFORMAT_COMPRESSED_ETC2_RGB = 16 + PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17 + PIXELFORMAT_COMPRESSED_PVRT_RGB = 18 + PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19 + PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20 + PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21 + ## Globals - TextureFilters TEXTURE_FILTER_POINT = 0 + TEXTURE_FILTER_BILINEAR = 1 + TEXTURE_FILTER_TRILINEAR = 2 + TEXTURE_FILTER_ANISOTROPIC_4X = 3 + TEXTURE_FILTER_ANISOTROPIC_8X = 4 + TEXTURE_FILTER_ANISOTROPIC_16X = 5 + ## Globals - TextureWrap TEXTURE_WRAP_REPEAT = 0 + TEXTURE_WRAP_CLAMP = 1 + TEXTURE_WRAP_MIRROR_REPEAT = 2 + TEXTURE_WRAP_MIRROR_CLAMP = 3 + ## Globals - CubemapLayout CUBEMAP_LAYOUT_AUTO_DETECT = 0 + CUBEMAP_LAYOUT_LINE_VERTICAL = 1 + CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 + CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3 + CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 + CUBEMAP_LAYOUT_PANORAMA = 5 + ## Globals - FontType FONT_DEFAULT = 0 + FONT_BITMAP = 1 + FONT_SDF = 2 + ## Globals - BlendModes BLEND_ALPHA = 0 + BLEND_ADDITIVE = 1 + BLEND_MULTIPLIED = 2 + BLEND_ADD_COLORS = 3 + BLEND_SUBTRACT_COLORS = 4 + BLEND_ALPHA_PREMULTIPLY = 5 + BLEND_CUSTOM = 6 + BLEND_CUSTOM_SEPARATE = 7 + ## Globals - Gesture GESTURE_NONE = 0 + GESTURE_TAP = 1 + GESTURE_DOUBLETAP = 2 + GESTURE_HOLD = 4 + GESTURE_DRAG = 8 + GESTURE_SWIPE_RIGHT = 16 + GESTURE_SWIPE_LEFT = 32 + GESTURE_SWIPE_UP = 64 + GESTURE_SWIPE_DOWN = 128 + GESTURE_PINCH_IN = 256 + GESTURE_PINCH_OUT = 512 + ## Globals - CameraMode CAMERA_CUSTOM = 0 + CAMERA_FREE = 1 + CAMERA_ORBITAL = 2 + CAMERA_FIRST_PERSON = 3 + CAMERA_THIRD_PERSON = 4 + ## Globals - CameraProjections CAMERA_PERSPECTIVE = 0 + CAMERA_ORTHOGRAPHIC = 1 + ## Globals - N-patchLayout NPATCH_NINE_PATCH = 0 + NPATCH_THREE_PATCH_VERTICAL = 1 + NPATCH_THREE_PATCH_HORIZONTAL = 2 + ## Globals - TextureTypes TEXTURE_TYPE_TEXTURE = 0 + TEXTURE_TYPE_RENDER_TEXTURE = 1 + ## Globals - Colors LIGHTGRAY = { 200, 200, 200, 255 } + GRAY = { 130, 130, 130, 255 } + DARKGRAY = { 80, 80, 80, 255 } + YELLOW = { 253, 249, 0, 255 } + GOLD = { 255, 203, 0, 255 } + ORANGE = { 255, 161, 0, 255 } + PINK = { 255, 109, 194, 255 } + RED = { 230, 41, 55, 255 } + MAROON = { 190, 33, 55, 255 } + GREEN = { 0, 228, 48, 255 } + LIME = { 0, 158, 47, 255 } + DARKGREEN = { 0, 117, 44, 255 } + SKYBLUE = { 102, 191, 255, 255 } + BLUE = { 0, 121, 241, 255 } + DARKBLUE = { 0, 82, 172, 255 } + PURPLE = { 200, 122, 255, 255 } + VIOLET = { 135, 60, 190, 255 } + DARKPURPLE = { 112, 31, 126, 255 } + BEIGE = { 211, 176, 131, 255 } + BROWN = { 127, 106, 79, 255 } + DARKBROWN = { 76, 63, 47, 255 } + WHITE = { 255, 255, 255, 255 } + BLACK = { 0, 0, 0, 255 } + BLANK = { 0, 0, 0, 0 } + MAGENTA = { 255, 0, 255, 255 } + RAYWHITE = { 245, 245, 245, 255 } + ## Globals - Math PI = 3.1415927410126 + DEG2RAD = 0.017453292384744 + RAD2DEG = 57.295776367188 + ## Globals - GuiControlState STATE_NORMAL = 0 + STATE_FOCUSED = 1 + STATE_PRESSED = 2 + STATE_DISABLED = 3 + ## Globals - GuiTextAlignment TEXT_ALIGN_LEFT = 0 + TEXT_ALIGN_CENTER = 1 + TEXT_ALIGN_RIGHT = 2 + ## Globals - GuiControl DEFAULT = 0 + LABEL = 1 + BUTTON = 2 + TOGGLE = 3 + SLIDER = 4 + PROGRESSBAR = 5 + CHECKBOX = 6 + COMBOBOX = 7 + DROPDOWNBOX = 8 + TEXTBOX = 9 + VALUEBOX = 10 + SPINNER = 11 + LISTVIEW = 12 + COLORPICKER = 13 + SCROLLBAR = 14 + STATUSBAR = 15 + ## Globals - GuiControlProperty BORDER_COLOR_NORMAL = 0 + BASE_COLOR_NORMAL = 1 + TEXT_COLOR_NORMAL = 2 + BORDER_COLOR_FOCUSED = 3 + BASE_COLOR_FOCUSED = 4 + TEXT_COLOR_FOCUSED = 5 + BORDER_COLOR_PRESSED = 6 + BASE_COLOR_PRESSED = 7 + TEXT_COLOR_PRESSED = 8 + BORDER_COLOR_DISABLED = 9 + BASE_COLOR_DISABLED = 10 + TEXT_COLOR_DISABLED = 11 + BORDER_WIDTH = 12 + TEXT_PADDING = 13 + TEXT_ALIGNMENT = 14 + RESERVED = 15 + ## Globals - GuiDefaultProperty TEXT_SIZE = 16 + TEXT_SPACING = 17 + LINE_COLOR = 18 + BACKGROUND_COLOR = 19 + ## Globals - GuiToggleProperty GROUP_PADDING = 16 + ## Globals - GuiSliderProperty SLIDER_WIDTH = 16 + SLIDER_PADDING = 17 + ## Globals - GuiProgressBarProperty PROGRESS_PADDING = 16 + ## Globals - GuiScrollBarProperty ARROWS_SIZE = 16 + ARROWS_VISIBLE = 17 + SCROLL_SLIDER_PADDING = 18 + SCROLL_SLIDER_SIZE = 19 + SCROLL_PADDING = 20 + SCROLL_SPEED = 21 + ## Globals - GuiCheckBoxProperty CHECK_PADDING = 16 + ## Globals - GuiComboBoxProperty COMBO_BUTTON_WIDTH = 16 + COMBO_BUTTON_SPACING = 17 + ## Globals - GuiDropdownBoxProperty ARROW_PADDING = 16 + DROPDOWN_ITEMS_SPACING = 17 + ## Globals - GuiTextBoxProperty TEXT_INNER_PADDING = 16 + TEXT_LINES_SPACING = 17 + ## Globals - GuiSpinnerProperty SPIN_BUTTON_WIDTH = 16 + SPIN_BUTTON_SPACING = 17 + ## Globals - GuiListViewProperty LIST_ITEMS_HEIGHT = 16 + LIST_ITEMS_SPACING = 17 + SCROLLBAR_WIDTH = 18 + SCROLLBAR_SIDE = 19 + ## Globals - GuiColorPickerProperty COLOR_SELECTOR_SIZE = 16 + HUEBAR_WIDTH = 17 + HUEBAR_PADDING = 18 + HUEBAR_SELECTOR_HEIGHT = 19 + HUEBAR_SELECTOR_OVERFLOW = 20 + ## Globals - LightType LIGHT_DIRECTIONAL = 0 + LIGHT_POINT = 1 + ## Globals - RLGL RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192 + RL_DEFAULT_BATCH_BUFFERS = 1 + RL_DEFAULT_BATCH_DRAWCALLS = 256 + RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS = 4 + ## Globals - RLGL RL_MAX_MATRIX_STACK_SIZE = 32 + ## Globals - RLGL RL_MAX_SHADER_LOCATIONS = 32 + ## Globals - RLGL RL_CULL_DISTANCE_NEAR = 0.01 + RL_CULL_DISTANCE_FAR = 1000.0 + ## Globals - RLGL RL_TEXTURE_WRAP_S = 10242 + RL_TEXTURE_WRAP_T = 10243 + RL_TEXTURE_MAG_FILTER = 10240 + RL_TEXTURE_MIN_FILTER = 10241 + RL_TEXTURE_FILTER_NEAREST = 9728 + RL_TEXTURE_FILTER_LINEAR = 9729 + RL_TEXTURE_FILTER_MIP_NEAREST = 9984 + RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR = 9986 + RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST = 9985 + RL_TEXTURE_FILTER_MIP_LINEAR = 9987 + RL_TEXTURE_FILTER_ANISOTROPIC = 12288 + RL_TEXTURE_MIPMAP_BIAS_RATIO = 16384 + RL_TEXTURE_WRAP_REPEAT = 10497 + RL_TEXTURE_WRAP_CLAMP = 33071 + RL_TEXTURE_WRAP_MIRROR_REPEAT = 33648 + RL_TEXTURE_WRAP_MIRROR_CLAMP = 34626 + ## Globals - RLGL RL_MODELVIEW = 5888 + RL_PROJECTION = 5889 + RL_TEXTURE = 5890 + ## Globals - RLGL RL_LINES = 1 + RL_TRIANGLES = 4 + RL_QUADS = 7 + ## Globals - RLGL RL_UNSIGNED_BYTE = 5121 + RL_FLOAT = 5126 + ## Globals - RLGL RL_STREAM_DRAW = 35040 + RL_STREAM_READ = 35041 + RL_STREAM_COPY = 35042 + RL_STATIC_DRAW = 35044 + RL_STATIC_READ = 35045 + RL_STATIC_COPY = 35046 + RL_DYNAMIC_DRAW = 35048 + RL_DYNAMIC_READ = 35049 + RL_DYNAMIC_COPY = 35050 + ## Globals - RLGL RL_FRAGMENT_SHADER = 35632 + RL_VERTEX_SHADER = 35633 + RL_COMPUTE_SHADER = 37305 + ## Globals - RLGL RL_ZERO = 0 + RL_ONE = 1 + RL_SRC_COLOR = 768 + RL_ONE_MINUS_SRC_COLOR = 769 + RL_SRC_ALPHA = 770 + RL_ONE_MINUS_SRC_ALPHA = 771 + RL_DST_ALPHA = 772 + RL_ONE_MINUS_DST_ALPHA = 773 + RL_DST_COLOR = 774 + RL_ONE_MINUS_DST_COLOR = 775 + RL_SRC_ALPHA_SATURATE = 776 + RL_CONSTANT_COLOR = 32769 + RL_ONE_MINUS_CONSTANT_COLOR = 32770 + RL_CONSTANT_ALPHA = 32771 + RL_ONE_MINUS_CONSTANT_ALPHA = 32772 + ## Globals - RLGL RL_FUNC_ADD = 32774 + RL_MIN = 32775 + RL_MAX = 32776 + RL_FUNC_SUBTRACT = 32778 + RL_FUNC_REVERSE_SUBTRACT = 32779 + RL_BLEND_EQUATION = 32777 + RL_BLEND_EQUATION_RGB = 32777 + RL_BLEND_EQUATION_ALPHA = 34877 + RL_BLEND_DST_RGB = 32968 + RL_BLEND_SRC_RGB = 32969 + RL_BLEND_DST_ALPHA = 32970 + RL_BLEND_SRC_ALPHA = 32971 + RL_BLEND_COLOR = 32773 + ## Globals - RLGL RL_OPENGL_11 = 1 + RL_OPENGL_21 = 2 + RL_OPENGL_33 = 3 + RL_OPENGL_43 = 4 + RL_OPENGL_ES_20 = 5 + ## Globals - RLGL RL_ATTACHMENT_COLOR_CHANNEL0 = 0 + RL_ATTACHMENT_COLOR_CHANNEL1 = 1 + RL_ATTACHMENT_COLOR_CHANNEL2 = 2 + RL_ATTACHMENT_COLOR_CHANNEL3 = 3 + RL_ATTACHMENT_COLOR_CHANNEL4 = 4 + RL_ATTACHMENT_COLOR_CHANNEL5 = 5 + RL_ATTACHMENT_COLOR_CHANNEL6 = 6 + RL_ATTACHMENT_COLOR_CHANNEL7 = 7 + RL_ATTACHMENT_DEPTH = 100 + RL_ATTACHMENT_STENCIL = 200 + ## Globals - RLGL RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0 + RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1 + RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2 + RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3 + RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4 + RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5 + RL_ATTACHMENT_TEXTURE2D = 100 + RL_ATTACHMENT_RENDERBUFFER = 200 + ## Globals - RLGL RL_CULL_FACE_FRONT = 0 + RL_CULL_FACE_BACK = 1 + ## Globals - OpenGL GL_COLOR_BUFFER_BIT = 16384 + GL_DEPTH_BUFFER_BIT = 256 + GL_STENCIL_BUFFER_BIT = 1024 + GL_NEAREST = 9728 + GL_LINEAR = 9729 + ## Globals - GLFW GLFW_RELEASE = 0 + GLFW_PRESS = 1 + GLFW_REPEAT = 2 + +## Globals - CBuffer +BUFFER_UNSIGNED_CHAR = 0 + +BUFFER_UNSIGNED_SHORT = 1 + +BUFFER_UNSIGNED_INT = 2 + +BUFFER_FLOAT = 3 + + ## Globals - Window EVENT_WINDOW_SIZE = 0 + EVENT_WINDOW_MAXIMIZE = 1 + EVENT_WINDOW_ICONYFY = 2 + EVENT_WINDOW_FOCUS = 3 + EVENT_WINDOW_DROP = 4 + ## Globals - Input EVENT_KEY = 5 + EVENT_CHAR = 6 + EVENT_MOUSE_BUTTON = 7 + EVENT_MOUSE_CURSOR_POS = 8 + EVENT_MOUSE_SCROLL = 9 + EVENT_CURSOR_ENTER = 10 + ## Types Raylib structs in Lua @@ -855,6 +1383,12 @@ int id. ModelAnimations --- +> Buffer = Buffer userdata + +Userdata. + +--- + ## Events Content of event table received by RL.event. @@ -2461,6 +2995,15 @@ Get the world space position for a 2d camera screen space position --- +> buffer = RL.LoadBuffer( data{} buffer, int type ) + +Creates buffer as userdata. Type should be one of the Buffer types + +- Failure return false +- Success return Buffer + +--- + ## Shapes - Drawing --- @@ -7075,15 +7618,42 @@ Load vertex array (vao) if supported --- -> vboId = RL.rlLoadVertexBuffer( Buffer{} buffer, int type, bool dynamic ) +> vboId = RL.rlLoadVertexBuffer( Buffer buffer, bool dynamic ) -Load a vertex buffer attribute. Type should be RL_UNSIGNED_BYTE or RL_FLOAT +Load a vertex buffer attribute - Failure return -1 - Success return int --- +> vboId = RL.rlLoadVertexBufferElement( Buffer buffer, bool dynamic ) + +Load a new attributes element buffer + +- Failure return -1 +- Success return int + +--- + +> success = RL.rlUpdateVertexBuffer( int bufferId, Buffer buffer, int offset ) + +Update GPU buffer with new data + +- Failure return false +- Success return true + +--- + +> success = RL.rlUpdateVertexBufferElements( int id, Buffer buffer, int offset ) + +Update vertex buffer elements with new data + +- Failure return false +- Success return true + +--- + > success = RL.rlUnloadVertexArray( int vaoId ) Unload vertex array object (VAO) @@ -7111,6 +7681,24 @@ Set vertex attribute --- +> success = RL.rlSetVertexAttributeDivisor( int index, int divisor ) + +Set vertex attribute divisor + +- Failure return false +- Success return true + +--- + +> success = RL.rlSetVertexAttributeDefault( int locIndex, float{} value, int attribType ) + +Set vertex attribute default value + +- Failure return false +- Success return true + +--- + > success = RL.rlDrawVertexArray( int offset, int count ) Draw vertex array @@ -7120,6 +7708,33 @@ Draw vertex array --- +> success = RL.rlDrawVertexArrayElements( int offset, int count, Buffer buffer ) + +Draw vertex array elements + +- Failure return false +- Success return true + +--- + +> success = RL.rlDrawVertexArrayInstanced( int offset, int count, int instances ) + +Draw vertex array instanced + +- Failure return false +- Success return true + +--- + +> success = RL.rlDrawVertexArrayElementsInstanced( int offset, int count, Buffer buffer, int instances ) + +Draw vertex array elements instanced + +- Failure return false +- Success return true + +--- + ## RLGL - Textures management --- |
