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authorjussi2023-10-28 14:15:20 +0300
committerjussi2023-10-28 14:15:20 +0300
commitaf03c7364ea0dfe2c8bb269eb8a8f9b580f39633 (patch)
tree8ef09eefe38c890112972768c6861432028d8945 /API.md
parent23935aefca3212c989199cd7e195c02b01ef14ae (diff)
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New object type Font.
Diffstat (limited to 'API.md')
-rw-r--r--API.md67
1 files changed, 23 insertions, 44 deletions
diff --git a/API.md b/API.md
index cce1b73..d8b5cb4 100644
--- a/API.md
+++ b/API.md
@@ -3853,39 +3853,35 @@ Get pixel data size in bytes for certain format
---
-> font = RL.LoadFont( string fileName )
+> RL.GetFontDefault()
-Load font from file into GPU memory ( VRAM )
-
-- Failure return -1
-- Success return int
+Get the default Font
---
-> font = RL.LoadFontEx( string fileName, int fontSize )
+> font = RL.LoadFont( string fileName )
-Load font from file with extended parameters. Loading the default character set
+Load font from file into GPU memory (VRAM)
-- Failure return -1
-- Success return int
+- Failure return nil
+- Success return Font
---
-> font = RL.LoadFontFromImage( Image image, Color key, int firstChar )
+> font = RL.LoadFontEx( string fileName, int fontSize, int fontChars{} )
-Load font from Image ( XNA style )
+Load font from file with extended parameters. Loading the default character set
-- Failure return -1
-- Success return int
+- Failure return nil
+- Success return Font
---
-> success = RL.UnloadFont( Font font )
+> font = RL.LoadFontFromImage( Image image, Color key, int firstChar )
-Unload Font from GPU memory ( VRAM )
+Load font from Image ( XNA style )
-- Failure return false
-- Success return true
+- Success return Font
---
@@ -3893,30 +3889,21 @@ Unload Font from GPU memory ( VRAM )
---
-> success = RL.DrawFPS( Vector2 pos )
+> RL.DrawFPS( Vector2 pos )
Draw current FPS
-- Failure return false
-- Success return true
-
---
-> success = RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
+> RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
Draw text using font and additional parameters
-- Failure return false
-- Success return true
-
---
-> success = RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
-
-Draw text using Font and pro parameters ( rotation )
+> RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
-- Failure return false
-- Success return true
+Draw text using Font and pro parameters (rotation)
---
@@ -3928,16 +3915,14 @@ Draw text using Font and pro parameters ( rotation )
Measure string size for Font
-- Failure return false
- Success return Vector2
---
> baseSize = RL.GetFontBaseSize( Font font )
-Get font base size ( default chars height )
+Get font base size (default chars height)
-- Failure return false
- Success return int
---
@@ -3946,7 +3931,6 @@ Get font base size ( default chars height )
Get font number of glyph characters
-- Failure return false
- Success return int
---
@@ -3955,17 +3939,15 @@ Get font number of glyph characters
Get font padding around the glyph characters
-- Failure return false
- Success return int
---
-> textureTable = RL.GetFontTexture( Font font )
+> texture = RL.GetFontTexture( Font font )
-Get font texture atlas containing the glyphs. NOTE! Texture in table form.
+Get font texture atlas containing the glyphs.
-- Failure return false
-- Success return table
+- Success return Texture
---
@@ -6067,12 +6049,9 @@ Get gui state ( global state )
---
-> success = RL.GuiSetFont( Font font )
-
-Set gui custom font ( global state )
+> RL.GuiSetFont( Font font )
-- Failure return false
-- Success return true
+Set gui custom font (global state)
---