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authorjussi2024-10-25 21:19:42 +0300
committerjussi2024-10-25 21:19:42 +0300
commitcddfc09ccc286726736fa436a10919021a177b69 (patch)
treeac99e0a221807ee4d1906124f6b1218022d6011f /API.md
parentab995f345387b306735ecfbda84dbc019f1053bb (diff)
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glDepthRange and glPolygonOffset.
Diffstat (limited to 'API.md')
-rw-r--r--API.md26
1 files changed, 23 insertions, 3 deletions
diff --git a/API.md b/API.md
index c5d5248..5ac494d 100644
--- a/API.md
+++ b/API.md
@@ -3398,6 +3398,14 @@ If enabled, an offset is added to depth values of a polygon's fragments produced
---
+> GL_POLYGON_OFFSET_LINE = 10754
+
+---
+
+> GL_POLYGON_OFFSET_POINT = 10753
+
+---
+
> GL_SAMPLE_ALPHA_TO_COVERAGE = 32926
If enabled, compute a temporary coverage value where each bit is determined by the alpha value at the corresponding sample location. The temporary coverage value is then ANDed with the fragment coverage value
@@ -7632,7 +7640,7 @@ Compute mesh tangents
> meshData = RL.GetMeshData( Mesh mesh )
-Get mesh data as table.
+Get mesh vertex attributes data as table.
- Success return Mesh{}
@@ -9391,7 +9399,7 @@ Get gui state (global state)
---
-> RL.GuiSetSliderDragging()
+> RL.GuiSetSliderDragging( bool dragging )
Set guiSliderDragging
@@ -9405,7 +9413,7 @@ Get guiSliderDragging
---
-> RL.GuiSetSliderActive()
+> RL.GuiSetSliderActive( Rectange rect )
Set guiSliderActive
@@ -10957,6 +10965,12 @@ Use nil RenderTexture for window framebuffer
---
+> RL.glDepthRange( float nearVal, float farVal )
+
+Specify mapping of depth values from normalized device coordinates to window coordinates
+
+---
+
> RL.glEnable( int cap )
Enable server-side GL capabilities
@@ -10969,6 +10983,12 @@ Disable server-side GL capabilities
---
+> RL.glPolygonOffset( float factor, float units )
+
+Set the scale and units used to calculate depth values
+
+---
+
> RL.glStencilFunc( int func, int ref, int mask )
Set front and back function and reference value for stencil testing