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authorjussi2022-03-31 13:55:02 +0300
committerjussi2022-03-31 13:55:02 +0300
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Screen-space related functions for 3DCamera.
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@@ -667,7 +667,7 @@ int id. Basic 3d Model type
---
-> RayCollision = { hit = true, distance = 1.0, point = { 0.0, 0.0 }, normal = { 0.0, 0.0, 1.0 } }
+> RayCollision = { hit = true, distance = 1.0, point = { 0.0, 0.0, 0.0 }, normal = { 0.0, 0.0, 1.0 } }
Raycast hit information. NOTE: Data in named keys
@@ -1721,6 +1721,37 @@ Update camera position for selected mode
---
+## Core - Screen-space
+
+---
+
+> ray = RL_GetMouseRay( Vector2 mousePosition, Camera3D camera )
+
+Get a ray trace from mouse position
+
+- Failure return false
+- Success return Ray
+
+---
+
+> matrix = RL_GetCameraMatrix( Camera3D camera )
+
+Get camera transform matrix ( view matrix )
+
+- Failure return false
+- Success return Matrix
+
+---
+
+> position = RL_GetWorldToScreen( Vector3 position, Camera3D camera )
+
+Get the screen space position for a 3d world space position
+
+- Failure return false
+- Success return Vector2
+
+---
+
## Shapes - Drawing
---