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| author | jussi | 2023-04-10 13:09:43 +0300 |
|---|---|---|
| committer | jussi | 2023-04-10 13:09:43 +0300 |
| commit | 8abed46dfdc73e616891f86099bfcebdf03caede (patch) | |
| tree | d59a5c7f6f2693caf0622ecd3447ea1e4b8c5878 /API.md | |
| parent | f4ae19ca7d62a2bc6b125a1ddb678300b30790d2 (diff) | |
| download | reilua-enhanced-8abed46dfdc73e616891f86099bfcebdf03caede.tar.gz reilua-enhanced-8abed46dfdc73e616891f86099bfcebdf03caede.tar.bz2 reilua-enhanced-8abed46dfdc73e616891f86099bfcebdf03caede.zip | |
New argument style for models.
Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 11 |
1 files changed, 1 insertions, 10 deletions
@@ -3888,15 +3888,6 @@ Draw cube wires --- -> success = RL.DrawCubeTexture( Texture2D texture, Vector3 position, Vector3 size, Color color ) - -Draw cube textured - -- Failure return false -- Success return true - ---- - > success = RL.DrawSphere( Vector3 centerPos, float radius, Color color ) Draw sphere @@ -4090,7 +4081,7 @@ Generate custom mesh from vertex attribute data and uploads it into a VAO ( if s --- -> success = RL.UpdateMesh( Mesh{} mesh ) +> success = RL.UpdateMesh( Mesh mesh, Mesh{} updatedMesh ) Update mesh vertex data in GPU. Note! Mainly intented to be used with custom meshes. |
