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| author | jussi | 2024-05-20 15:45:31 +0300 |
|---|---|---|
| committer | jussi | 2024-05-20 15:45:31 +0300 |
| commit | 9edaf7a47b02bd351c400f0c6aec517884449551 (patch) | |
| tree | cf7019c08a033cb0b3739cdbcbb40b7c55fbad89 /API.md | |
| parent | e84be852546aecf3e151fd8bb92db88a068c1ea1 (diff) | |
| download | reilua-enhanced-9edaf7a47b02bd351c400f0c6aec517884449551.tar.gz reilua-enhanced-9edaf7a47b02bd351c400f0c6aec517884449551.tar.bz2 reilua-enhanced-9edaf7a47b02bd351c400f0c6aec517884449551.zip | |
Use GetApplicationDirectory instead of GetWorkingDirectory for basePath if no path argument given.
Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -5385,9 +5385,9 @@ Note: angle must be provided in radians > RL.Camera3DPitch( camera3D camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp ) Rotates the camera around it's right vector, pitch is "looking up and down" - - lockView prevents camera overrotation (aka "somersaults") - - rotateAroundTarget defines if rotation is around target or around it's position - - rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE) +- lockView prevents camera overrotation (aka "somersaults") +- rotateAroundTarget defines if rotation is around target or around it's position +- rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE) NOTE: angle must be provided in radians --- |
