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| author | jussi | 2023-11-23 00:00:49 +0200 |
|---|---|---|
| committer | jussi | 2023-11-23 00:00:49 +0200 |
| commit | 1ab9722875c543e8fd1b6600fd16e51412181641 (patch) | |
| tree | 412a3b0d139daa8832217e9e4240bd1cd299d4c5 /CMakeLists.txt | |
| parent | 85a48cf09302a2a14aeeb2d6cf3b8fcc1607e222 (diff) | |
| download | reilua-enhanced-1ab9722875c543e8fd1b6600fd16e51412181641.tar.gz reilua-enhanced-1ab9722875c543e8fd1b6600fd16e51412181641.tar.bz2 reilua-enhanced-1ab9722875c543e8fd1b6600fd16e51412181641.zip | |
Support for different platforms. Platform_desktop_sdl.
Diffstat (limited to 'CMakeLists.txt')
| -rw-r--r-- | CMakeLists.txt | 30 |
1 files changed, 27 insertions, 3 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index f2b4c7d..381c4a8 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,3 +1,7 @@ +set( CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake ) +include( CMakeDependentOption ) +include( EnumOption ) + cmake_minimum_required( VERSION 3.9 ) project( ReiLua ) @@ -9,6 +13,8 @@ set( CMAKE_C_STANDARD 99 ) # Requires C99 standard option( SHARED "Build using dynamic libraries." off ) option( LUAJIT "Use LuaJIT." off ) +enum_option( PLATFORM "Desktop;Desktop_SDL" "Platform to build for." ) + if( NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES ) set( CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE ) set_property( CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo" ) @@ -19,6 +25,12 @@ file( GLOB SOURCES src/*.c ) include_directories( include ) add_executable( ${PROJECT_NAME} ${SOURCES} ) +if( PLATFORM STREQUAL "Desktop" ) + set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP" ) +elseif( PLATFORM STREQUAL "Desktop_SDL" ) + set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP_SDL" ) +endif() + if( EMSCRIPTEN ) # Web target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/web/libraylib.a ) target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/web/liblua.a ) @@ -32,7 +44,7 @@ else() # Desktop if( SHARED ) message( Shared ) set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSHARED" ) - # find_package( raylib 4.5 REQUIRED ) # Requires at least version 4.5 + # find_package( raylib 5.0 REQUIRED ) # Requires at least version 5.0 target_link_libraries( ${PROJECT_NAME} raylib ) if( LUAJIT ) @@ -48,14 +60,20 @@ else() # Desktop set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DLUAJIT" ) target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/libluajit.a ) else() - # target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/liblua.a ) - target_link_libraries( ${PROJECT_NAME} lua ) + target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/liblua.a ) endif() endif() if( UNIX ) set( CMAKE_C_COMPILER "gcc" ) + if ( PLATFORM MATCHES "Desktop_SDL" ) + include( FindPkgConfig ) + pkg_search_module( SDL2 REQUIRED sdl2 ) + include_directories( ${SDL2_INCLUDE_DIRS} ) + target_link_libraries( ${PROJECT_NAME} ${SDL2_LIBRARIES} ) + endif() + if( DRM ) # Mainly for Raspberry Pi # target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm rt bcm_host m dl pthread ) # target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm pthread rt m dl ) @@ -70,6 +88,12 @@ else() # Desktop target_link_libraries( ${PROJECT_NAME} "-framework Cocoa" ) target_link_libraries( ${PROJECT_NAME} "-framework OpenGL" ) elseif( WIN32 ) + if ( PLATFORM MATCHES "Desktop_SDL" ) + find_package( SDL2 REQUIRED ) + include_directories( ${SDL2_INCLUDE_DIRS} ) + target_link_libraries( ${PROJECT_NAME} ${SDL2MAIN_LIBRARIES} ) + target_link_libraries( ${PROJECT_NAME} ${SDL2_LIBRARIES} ) + endif() # Remove this to get console. set( CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-mwindows" ) target_link_libraries( ${PROJECT_NAME} mingw32 opengl32 gdi32 winmm ) |
