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authorIndrajith K L2025-11-03 19:43:05 +0530
committerIndrajith K L2025-11-03 19:43:05 +0530
commit9bb3957d5fd3f176e8bd888c53a65c54f62cfab6 (patch)
tree96aac66d2ef569a3352ee2b634d4e26ef64a25ba /CMakeLists.txt
parent02d6be119fa130121a04799e81aff203472b6233 (diff)
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cleaned up root folder, organized files into docs/scripts/tools dirs
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 61d96d9..ad67d96 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -35,7 +35,7 @@ set( LOGO_FILES
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/embedded_logo.h
- COMMAND python ${CMAKE_SOURCE_DIR}/embed_logo.py
+ COMMAND python ${CMAKE_SOURCE_DIR}/scripts/embed_logo.py
${CMAKE_CURRENT_BINARY_DIR}/embedded_logo.h
${CMAKE_SOURCE_DIR}/logo/raylib_logo.png
${CMAKE_SOURCE_DIR}/logo/reilua_logo.png
@@ -50,7 +50,7 @@ set( FONT_FILE "${CMAKE_SOURCE_DIR}/fonts/Oleaguid.ttf" )
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/embedded_font.h
- COMMAND python ${CMAKE_SOURCE_DIR}/embed_font.py
+ COMMAND python ${CMAKE_SOURCE_DIR}/scripts/embed_font.py
${CMAKE_CURRENT_BINARY_DIR}/embedded_font.h
${CMAKE_SOURCE_DIR}/fonts/Oleaguid.ttf
DEPENDS ${FONT_FILE}
@@ -73,7 +73,7 @@ if( EMBED_MAIN )
if( LUA_FILES )
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/embedded_main.h
- COMMAND python ${CMAKE_SOURCE_DIR}/embed_lua.py ${CMAKE_CURRENT_BINARY_DIR}/embedded_main.h ${LUA_FILES}
+ COMMAND python ${CMAKE_SOURCE_DIR}/scripts/embed_lua.py ${CMAKE_CURRENT_BINARY_DIR}/embedded_main.h ${LUA_FILES}
DEPENDS ${LUA_FILES}
COMMENT "Embedding Lua files into executable..."
)
@@ -90,7 +90,7 @@ if( EMBED_ASSETS )
if( ASSET_FILES )
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/embedded_assets.h
- COMMAND python ${CMAKE_SOURCE_DIR}/embed_assets.py ${CMAKE_CURRENT_BINARY_DIR}/embedded_assets.h ${ASSET_FILES}
+ COMMAND python ${CMAKE_SOURCE_DIR}/scripts/embed_assets.py ${CMAKE_CURRENT_BINARY_DIR}/embedded_assets.h ${ASSET_FILES}
DEPENDS ${ASSET_FILES}
COMMENT "Embedding asset files into executable..."
)