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| author | jussi | 2022-11-11 19:23:35 +0200 |
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| committer | jussi | 2022-11-11 19:23:35 +0200 |
| commit | 921ed3b07f4e8c643161a08744b75562055077ff (patch) | |
| tree | ee10fca564fd0c9417aa6c40561e994446748549 /README.md | |
| parent | 1094b1f833553c26125affddf991f8c7f72da225 (diff) | |
| download | reilua-enhanced-921ed3b07f4e8c643161a08744b75562055077ff.tar.gz reilua-enhanced-921ed3b07f4e8c643161a08744b75562055077ff.tar.bz2 reilua-enhanced-921ed3b07f4e8c643161a08744b75562055077ff.zip | |
Lua interpreter mode and easings module.
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -16,6 +16,7 @@ Included submodules. * Raygui * Raymath +* Easings List of some MISSING features that are planned to be included. For specific function, check API. @@ -73,6 +74,14 @@ GameFolder Application should now start successfully from executable. All functionality can be found in "API". +## Interpreter Mode + +ReiLua can also be used to run single lua file using interpreter mode with arguments -i or --interpret. Given file will be called with dofile. Usage example: + +``` +./Reilua -i hello.lua +``` + ## Building I think the simplest way would be to statically link Raylib and Lua to the same executable. Specially on Linux this would simplify distribution of games since different distros tend to use different versions of librarys. Of course if you plan to only experiment with it, this isn't so important. Current Raylib version 4.2.0. |
