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| author | jussi | 2023-10-29 18:36:23 +0200 |
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| committer | jussi | 2023-10-29 18:36:23 +0200 |
| commit | fcd2d2d8b583f6a11a9ce32a75da8e18c8c88d32 (patch) | |
| tree | 026920ed99483731ba7ea07b8c211754a059485d /README.md | |
| parent | 0df40e2ac080364bcebd4fe0445b814230545477 (diff) | |
| download | reilua-enhanced-fcd2d2d8b583f6a11a9ce32a75da8e18c8c88d32.tar.gz reilua-enhanced-fcd2d2d8b583f6a11a9ce32a75da8e18c8c88d32.tar.bz2 reilua-enhanced-fcd2d2d8b583f6a11a9ce32a75da8e18c8c88d32.zip | |
LoadTextureFromData and LoadRenderTextureFromData. Documentation updates.
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 9 |
1 files changed, 1 insertions, 8 deletions
@@ -1,8 +1,6 @@ ## About -Idea of this project was to bring the power and simplicity of raylib to easy beginner friendly language like Lua in a very straight forward manner. It is loose binding to Raylib, some functions will not be included and some are added. The idea of pointing "main.lua" file and access functions "init", "process" and "draw" are borrowed from Löve game framework. - -Need for boilerplate code is minimal and in true Lua fashion (in better and worse) you don't need to worry about strict type rules since all Raylib types are lua tables or object id's. Also what Lua cannot handle, the framework is simple enough to be fairly easily extended with new functionality or by using Lua C-libraries. +Idea of this project was to bring the power and simplicity of Raylib to easy beginner friendly language like Lua in a very straight forward manner. It is loose binding to Raylib, some functions will not be included and some are added. The idea of pointing "main.lua" file and access functions "init", "process" and "draw" are borrowed from Löve game framework. ReiLua is not planned to be a one-to-one binding to raylib. If you want more direct bindings, there are other projects like https://github.com/TSnake41/raylib-lua. @@ -10,8 +8,6 @@ Reilua means fair in finnish. ## Status -### WARNING !!! UNDER UNFINISHED HEAVY REFORM !!! WARNING - ReiLua is WIP and some planned raylib functionality is still missing but it already has over 700 functions and should include all functions to make most 2d and 3d games. Current Raylib version 4.5.0. Included submodules. @@ -33,9 +29,6 @@ List of some MISSING features that are planned to be included. For specific func ## Roadmap -* v0.6 - * Switch from id based objects to Lua userdata(like most bindings). Resources won't be stored in State anymore. - * Change argument checking to use more luaL_checkx functions and remove the TraceLog messages. * v0.7 * Switch to Raylib v5.0? |
