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| author | jussi | 2023-04-10 23:52:13 +0300 |
|---|---|---|
| committer | jussi | 2023-04-10 23:52:13 +0300 |
| commit | 3445d935d66969a7eec97e8691b68496dc51af0b (patch) | |
| tree | ab9678193bd3e896c50ef80965f7e906b141cedd /ReiLua_API.lua | |
| parent | 6938cdbaede7eb63b9bc2adb9e0a93e243e291ee (diff) | |
| download | reilua-enhanced-3445d935d66969a7eec97e8691b68496dc51af0b.tar.gz reilua-enhanced-3445d935d66969a7eec97e8691b68496dc51af0b.tar.bz2 reilua-enhanced-3445d935d66969a7eec97e8691b68496dc51af0b.zip | |
Camera3D lib. New camera3D functions.
Diffstat (limited to 'ReiLua_API.lua')
| -rw-r--r-- | ReiLua_API.lua | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/ReiLua_API.lua b/ReiLua_API.lua index c6c5b7e..fe1cd0e 100644 --- a/ReiLua_API.lua +++ b/ReiLua_API.lua @@ -1531,6 +1531,114 @@ function RL.GetCamera3DFovy( camera ) end ---@return any projection function RL.GetCamera3DProjection( camera ) end +---Returns the cameras forward vector ( normalized ) +---- Failure return nil +---- Success return Vector3 +---@param camera any +---@return any forward +function RL.GetCamera3DForward( camera ) end + +---Returns the cameras up vector ( normalized ) +---Note: The up vector might not be perpendicular to the forward vector +---- Failure return nil +---- Success return Vector3 +---@param camera any +---@return any up +function RL.GetCamera3DUpNormalized( camera ) end + +---Returns the cameras right vector ( normalized ) +---- Failure return nil +---- Success return Vector3 +---@param camera any +---@return any forward +function RL.GetCamera3DRight( camera ) end + +---Moves the camera in it's forward direction +---- Failure return false +---- Success return true +---@param camera any +---@param distance number +---@param moveInWorldPlane boolean +---@return any success +function RL.Camera3DMoveForward( camera, distance, moveInWorldPlane ) end + +---Moves the camera in it's up direction +---- Failure return false +---- Success return true +---@param camera any +---@param distance number +---@return any success +function RL.Camera3DMoveUp( camera, distance ) end + +---Moves the camera target in it's current right direction +---- Failure return false +---- Success return true +---@param camera any +---@param distance number +---@param moveInWorldPlane boolean +---@return any success +function RL.Camera3DMoveRight( camera, distance, moveInWorldPlane ) end + +---Moves the camera position closer/farther to/from the camera target +---- Failure return false +---- Success return true +---@param camera any +---@param delta number +---@return any success +function RL.Camera3DMoveToTarget( camera, delta ) end + +---Rotates the camera around it's up vector +---Yaw is "looking left and right" +---If rotateAroundTarget is false, the camera rotates around it's position +---Note: angle must be provided in radians +---- Failure return false +---- Success return true +---@param camera any +---@param angle number +---@param rotateAroundTarget boolean +---@return any success +function RL.Camera3DYaw( camera, angle, rotateAroundTarget ) end + +---Rotates the camera around it's right vector, pitch is "looking up and down" +--- - lockView prevents camera overrotation (aka "somersaults") +--- - rotateAroundTarget defines if rotation is around target or around it's position +--- - rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE) +---NOTE: angle must be provided in radians +---- Failure return false +---- Success return true +---@param camera any +---@param angle number +---@param lockView boolean +---@param rotateAroundTarget boolean +---@param rotateUp boolean +---@return any success +function RL.Camera3DPitch( camera, angle, lockView, rotateAroundTarget, rotateUp ) end + +---Rotates the camera around it's forward vector +---Roll is "turning your head sideways to the left or right" +---Note: angle must be provided in radians +---- Failure return false +---- Success return true +---@param camera any +---@param angle number +---@return any success +function RL.Camera3DRoll( camera, angle ) end + +---Returns the camera view matrix +---- Failure return false +---- Success return Matrix +---@param camera any +---@return any view +function RL.GetCamera3DViewMatrix( camera ) end + +---Returns the camera projection matrix +---- Failure return false +---- Success return Matrix +---@param camera any +---@param aspect number +---@return any projection +function RL.GetCamera3DProjectionMatrix( camera, aspect ) end + ---Update camera position for selected mode ---- Failure return false ---- Success return true |
