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authorjussi2025-01-31 15:26:20 +0200
committerjussi2025-01-31 15:26:20 +0200
commit38d41e245782e3dde02dc7717737af09da31ce93 (patch)
tree10982ef4f94fb2898b6abd45692a394e4eff76b1 /ReiLua_API.lua
parentc8131ea95846f76fb196a78ce9c9b09aeb15736c (diff)
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UpdateTexture and UpdateTextureRec now take pixel data as Buffer.
Diffstat (limited to 'ReiLua_API.lua')
-rw-r--r--ReiLua_API.lua6
1 files changed, 2 insertions, 4 deletions
diff --git a/ReiLua_API.lua b/ReiLua_API.lua
index 4621123..47e4903 100644
--- a/ReiLua_API.lua
+++ b/ReiLua_API.lua
@@ -4133,17 +4133,15 @@ function RL.IsRenderTextureValid( target ) end
function RL.UnloadRenderTexture( target ) end
---Update GPU texture with new data
----NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
---@param texture any
----@param pixels table
+---@param pixels any
---@return any RL.UpdateTexture
function RL.UpdateTexture( texture, pixels ) end
---Update GPU texture rectangle with new data.
----Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
---@param texture any
---@param rec table
----@param pixels table
+---@param pixels any
---@return any RL.UpdateTextureRec
function RL.UpdateTextureRec( texture, rec, pixels ) end