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authorIndrajith K L2025-11-03 18:04:54 +0530
committerIndrajith K L2025-11-03 18:04:54 +0530
commitf185f2c31a611c985dbdb5e1b40a0c4c2a1dc3b1 (patch)
treefe60ea230e154889216d5ed00f43869c0a3656dd /build/CMakeFiles/CMakeRuleHashes.txt
parent737214b71be8fe5fdf51155ad50bb064b3156bd3 (diff)
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Fix SEGV crash: Initialize window and font in stateInit()
- Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly.
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diff --git a/build/CMakeFiles/CMakeRuleHashes.txt b/build/CMakeFiles/CMakeRuleHashes.txt
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@@ -0,0 +1,3 @@
+# Hashes of file build rules.
+45d53df526cb85dd1b7dfcb0bb4a2289 embedded_font.h
+59f2959bfafabf365c2b7e880ceb04cd embedded_logo.h