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| author | Indrajith K L | 2025-11-03 18:04:54 +0530 |
|---|---|---|
| committer | Indrajith K L | 2025-11-03 18:04:54 +0530 |
| commit | f185f2c31a611c985dbdb5e1b40a0c4c2a1dc3b1 (patch) | |
| tree | fe60ea230e154889216d5ed00f43869c0a3656dd /build/main.lua | |
| parent | 737214b71be8fe5fdf51155ad50bb064b3156bd3 (diff) | |
| download | reilua-enhanced-f185f2c31a611c985dbdb5e1b40a0c4c2a1dc3b1.tar.gz reilua-enhanced-f185f2c31a611c985dbdb5e1b40a0c4c2a1dc3b1.tar.bz2 reilua-enhanced-f185f2c31a611c985dbdb5e1b40a0c4c2a1dc3b1.zip | |
Fix SEGV crash: Initialize window and font in stateInit()
- Move window initialization and font loading to stateInit()
- Window now opens before splash screens (required for rendering)
- Custom font loaded in stateInit for splash screen use
- Remove RL.config() call from luaCallMain() (window already initialized)
- Remove stateContextInit() call (initialization now done in stateInit)
- Add hasWindow, customFontLoaded, resolution fields to State
- Fix memory management for custom font in stateFree()
This matches the ReiLua-JamVersion architecture where the window
is opened early so splash screens can render properly.
Diffstat (limited to 'build/main.lua')
| -rw-r--r-- | build/main.lua | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/build/main.lua b/build/main.lua new file mode 100644 index 0000000..dc08763 --- /dev/null +++ b/build/main.lua @@ -0,0 +1,29 @@ +local textColor = RL.BLACK +local textPos = { 192, 200 } +local textSize = 20 +local text = "Congrats! You created your first window!" + +function RL.init() + RL.SetWindowTitle( "First window" ) + RL.SetWindowState( RL.FLAG_VSYNC_HINT ) +end + +function RL.update( delta ) + if RL.IsKeyPressed( RL.KEY_ENTER ) then + local winSize = RL.GetScreenSize() + local measuredSize = RL.MeasureTextEx( RL.GetFontDefault(), text, textSize, 2 ) + + textColor = RL.BLUE + textPos = { winSize[1] / 2 - measuredSize[1] / 2, winSize[2] / 2 - measuredSize[2] / 2 } + end + + if RL.IsKeyPressed( RL.KEY_SPACE ) then + textColor = RL.RED + textPos = { 192, 200 } + end +end + +function RL.draw() + RL.ClearBackground( RL.RAYWHITE ) + RL.DrawText( text, textPos, textSize, textColor ) +end
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