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authorIndrajith K L2025-11-03 19:43:05 +0530
committerIndrajith K L2025-11-03 19:43:05 +0530
commit9bb3957d5fd3f176e8bd888c53a65c54f62cfab6 (patch)
tree96aac66d2ef569a3352ee2b634d4e26ef64a25ba /build_release.sh
parent02d6be119fa130121a04799e81aff203472b6233 (diff)
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cleaned up root folder, organized files into docs/scripts/tools dirs
Diffstat (limited to 'build_release.sh')
-rw-r--r--build_release.sh150
1 files changed, 0 insertions, 150 deletions
diff --git a/build_release.sh b/build_release.sh
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-#!/bin/bash
-# ReiLua Release Build Script
-# Run this from w64devkit shell
-
-echo "================================"
-echo "ReiLua - Release Build"
-echo "================================"
-echo ""
-
-# Check if we're in the right directory
-if [ ! -f "CMakeLists.txt" ]; then
- echo "ERROR: Please run this script from the ReiLua root directory"
- exit 1
-fi
-
-# Navigate to build directory
-cd build || exit 1
-
-# Clean old embedded files
-echo "Cleaning old embedded files..."
-rm -f embedded_main.h embedded_assets.h
-
-# Check for Lua files
-echo ""
-echo "Checking for Lua files..."
-LUA_FILES=$(ls *.lua 2>/dev/null | wc -l)
-
-if [ "$LUA_FILES" -eq 0 ]; then
- echo ""
- echo "WARNING: No Lua files found in build directory!"
- echo ""
- echo "Please copy your Lua files:"
- echo " cd build"
- echo " cp ../your_game/*.lua ."
- echo ""
- read -p "Do you want to continue anyway? (y/N): " -n 1 -r
- echo ""
- if [[ ! $REPLY =~ ^[Yy]$ ]]; then
- exit 1
- fi
-else
- echo "Found $LUA_FILES Lua file(s):"
- ls -1 *.lua
-fi
-
-# Check for assets folder
-echo ""
-echo "Checking for assets..."
-if [ ! -d "assets" ]; then
- echo ""
- echo "WARNING: No assets folder found!"
- echo ""
- echo "To embed assets, create the folder and copy files:"
- echo " cd build"
- echo " mkdir assets"
- echo " cp ../your_game/assets/* assets/"
- echo ""
- read -p "Do you want to continue without assets? (y/N): " -n 1 -r
- echo ""
- if [[ ! $REPLY =~ ^[Yy]$ ]]; then
- exit 1
- fi
- EMBED_ASSETS="OFF"
-else
- ASSET_FILES=$(find assets -type f 2>/dev/null | wc -l)
- echo "Found $ASSET_FILES asset file(s) in assets folder"
- EMBED_ASSETS="ON"
-fi
-
-echo ""
-echo "================================"
-echo "Build Configuration"
-echo "================================"
-echo "Lua Embedding: ON"
-echo "Asset Embedding: $EMBED_ASSETS"
-echo "Build Type: Release"
-echo "================================"
-echo ""
-read -p "Press Enter to continue or Ctrl+C to cancel..."
-
-# Clean CMake cache to ensure fresh configuration
-echo ""
-echo "Cleaning CMake cache..."
-rm -rf CMakeCache.txt CMakeFiles/
-
-# Configure with embedding enabled
-echo ""
-echo "Configuring CMake for release..."
-cmake -G "MinGW Makefiles" .. -DEMBED_MAIN=ON -DEMBED_ASSETS=$EMBED_ASSETS -DCMAKE_BUILD_TYPE=Release
-
-if [ $? -ne 0 ]; then
- echo ""
- echo "ERROR: CMake configuration failed!"
- exit 1
-fi
-
-# Build
-echo ""
-echo "Building ReiLua Release..."
-make
-
-if [ $? -ne 0 ]; then
- echo ""
- echo "ERROR: Build failed!"
- exit 1
-fi
-
-# Show embedded file info
-echo ""
-echo "================================"
-echo "Embedded Files Summary"
-echo "================================"
-
-if [ -f "embedded_main.h" ]; then
- echo ""
- echo "Embedded Lua files:"
- grep 'Embedded file:' embedded_main.h | sed 's/.*Embedded file: / - /'
-else
- echo "No Lua files embedded"
-fi
-
-if [ -f "embedded_assets.h" ]; then
- echo ""
- echo "Embedded assets:"
- grep 'Embedded asset:' embedded_assets.h | sed 's/.*Embedded asset: / - /' | sed 's/ (.*//'
-else
- echo "No assets embedded"
-fi
-
-# Get executable size
-echo ""
-echo "================================"
-echo "Build Complete!"
-echo "================================"
-EXESIZE=$(du -h ReiLua.exe | cut -f1)
-echo ""
-echo "Executable: ReiLua.exe ($EXESIZE)"
-echo "Location: $(pwd)/ReiLua.exe"
-echo ""
-echo "Your game is ready for distribution!"
-echo ""
-echo "To test the release build:"
-echo " ./ReiLua.exe --log (with console)"
-echo " ./ReiLua.exe (production mode)"
-echo ""
-echo "To distribute:"
-echo " - Copy ReiLua.exe to your distribution folder"
-echo " - Rename it to your game name (optional)"
-echo " - That's it! Single file distribution!"
-echo ""