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| author | jussi | 2024-02-10 21:06:09 +0200 |
|---|---|---|
| committer | jussi | 2024-02-10 21:06:09 +0200 |
| commit | 6557a2ebca62c6670736b4ec2914a2aca60dbdba (patch) | |
| tree | 03a839d7eb4b9bddf3a694a163724ca8d59c819e /devnotes | |
| parent | eda4eacfce4f62ca09fb4f6559f9b7aeabe3cc31 (diff) | |
| download | reilua-enhanced-6557a2ebca62c6670736b4ec2914a2aca60dbdba.tar.gz reilua-enhanced-6557a2ebca62c6670736b4ec2914a2aca60dbdba.tar.bz2 reilua-enhanced-6557a2ebca62c6670736b4ec2914a2aca60dbdba.zip | |
Build option for Lua events that is off by default.
Diffstat (limited to 'devnotes')
| -rw-r--r-- | devnotes | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -2,6 +2,9 @@ Current { } Backlog { + * Godot scene importer lib. + * Script to find unimplemented raylib functions. Should have list for fuctions that will not + be implemented. * Raygui lib * Check if could remove flickering from changing draw order by making queue for order changing and only change them after everything is drawn. @@ -22,6 +25,7 @@ Backlog { } Bugs { + * glfwSet*Callback functions segfault on Windows. Should keep Lua events off. } Needs Testing { |
