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| author | jussi | 2024-02-24 17:27:34 +0200 |
|---|---|---|
| committer | jussi | 2024-02-24 17:27:34 +0200 |
| commit | 9f1bec39f9d3d67c5d194fa4553c2ace09656a1c (patch) | |
| tree | ca03c5d6e623152e45751b03157ebe595b22d052 /devnotes | |
| parent | 04d2a7df47210f7ac4b9a44ade49af3d92375ee0 (diff) | |
| download | reilua-enhanced-9f1bec39f9d3d67c5d194fa4553c2ace09656a1c.tar.gz reilua-enhanced-9f1bec39f9d3d67c5d194fa4553c2ace09656a1c.tar.bz2 reilua-enhanced-9f1bec39f9d3d67c5d194fa4553c2ace09656a1c.zip | |
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Diffstat (limited to 'devnotes')
| -rw-r--r-- | devnotes | 4 |
1 files changed, 1 insertions, 3 deletions
@@ -2,9 +2,6 @@ Current { } Backlog { - * Godot scene importer lib. - * Script to find unimplemented raylib functions. Should have list for fuctions that will not - get implemented. * Raygui lib * Check if could remove flickering from changing draw order by making queue for order changing and only change them after everything is drawn. @@ -22,6 +19,7 @@ Backlog { * Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads. * Platformer example physics update for true framerate independence. * Android support + * Godot scene importer lib. * Git submodules for raylib and lua. Should maybe find windows compatible lua repo for this. } |
