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| author | jussi | 2023-12-07 22:38:13 +0200 |
|---|---|---|
| committer | jussi | 2023-12-07 22:38:13 +0200 |
| commit | eb7873be2be3d0ac4808c7416b190888a0e94145 (patch) | |
| tree | 31fef2d03e258c998a810d802345bcf55332bf06 /devnotes | |
| parent | 6ecbbcc282bb25fae4bcd2e9f394adb74ac60ae7 (diff) | |
| download | reilua-enhanced-eb7873be2be3d0ac4808c7416b190888a0e94145.tar.gz reilua-enhanced-eb7873be2be3d0ac4808c7416b190888a0e94145.tar.bz2 reilua-enhanced-eb7873be2be3d0ac4808c7416b190888a0e94145.zip | |
More Model management functions, BoneInfo and Transform.
Diffstat (limited to 'devnotes')
| -rw-r--r-- | devnotes | 9 |
1 files changed, 4 insertions, 5 deletions
@@ -5,7 +5,7 @@ Backlog { * Raygui lib * Check if could remove flickering from changing draw order by making queue for order changing and only change them after everything is drawn. - * Platform desktop SDL. + * Platform desktop SDL * Text input not working on gui. Could this be Raylib issue? * Haptic functions. * Text @@ -16,12 +16,10 @@ Backlog { * GenImageFontAtlas. * Audio * AudioStream. - * Models - * More Model management functions. Get mesh and material etc. - * BoneInfo. - * LoadMaterialsFromModel (Could then for example edit and set back to model). * Core * Automation events functionality. + * Models + * More Animation management functions. * Examples * Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads. @@ -40,4 +38,5 @@ Needs Testing { * rlUpdateTexture * rlReadTexturePixels * rlReadScreenPixels + * SetModelMesh Test unloading for double free or other errors. } |
