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authorjussi2024-01-30 13:36:23 +0200
committerjussi2024-01-30 13:36:23 +0200
commitd21512d88c2e24cf8cb230d29fb253fb5efd1661 (patch)
tree87b62953f4996344d68b93bd8228fc67f07be77d /examples/2D_lights/main.lua
parent143453af9ea9be82b2d58d665bed62abb716e21f (diff)
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Rune lib and __concat for variable libs.
Diffstat (limited to 'examples/2D_lights/main.lua')
-rw-r--r--examples/2D_lights/main.lua24
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/2D_lights/main.lua b/examples/2D_lights/main.lua
index d3aa4e9..9c033eb 100644
--- a/examples/2D_lights/main.lua
+++ b/examples/2D_lights/main.lua
@@ -103,21 +103,21 @@ function RL.init()
createShadowMesh()
- -- addLight( Vector2:new( 230, 480 ), Color:new( RL.ORANGE ), 512 )
- -- addLight( Vector2:new( 600, 200 ), Color:new( RL.RED ), 512 )
- -- addLight( Vector2:new( 384, 520 ), Color:new( RL.GREEN ), 400 )
- -- addLight( Vector2:new( 880, 750 ), Color:new( RL.BLUE ), 300 )
- -- addLight( Vector2:new( 800, 500 ), Color:new( RL.PURPLE ), 512 )
- -- addLight( Vector2:new( 200, 760 ), Color:new( RL.WHITE ), 400 )
+ addLight( Vector2:new( 230, 480 ), Color:new( RL.ORANGE ), 512 )
+ addLight( Vector2:new( 600, 200 ), Color:new( RL.RED ), 512 )
+ addLight( Vector2:new( 384, 520 ), Color:new( RL.GREEN ), 400 )
+ addLight( Vector2:new( 880, 750 ), Color:new( RL.BLUE ), 300 )
+ addLight( Vector2:new( 800, 500 ), Color:new( RL.PURPLE ), 512 )
+ addLight( Vector2:new( 200, 760 ), Color:new( RL.WHITE ), 400 )
-- Stress test
- for i = 1, 300 do
- addLight( Vector2:new( math.random( 20, RESOLUTION.x - 20 ), math.random( 20, RESOLUTION.y - 20 ) ),
- Color:new( { math.random( 40, 255 ), math.random( 40, 255 ), math.random( 40, 255 ), 255 } ),
- 128
- )
- end
+ -- for i = 1, 300 do
+ -- addLight( Vector2:new( math.random( 20, RESOLUTION.x - 20 ), math.random( 20, RESOLUTION.y - 20 ) ),
+ -- Color:new( { math.random( 40, 255 ), math.random( 40, 255 ), math.random( 40, 255 ), 255 } ),
+ -- 128
+ -- )
+ -- end
-- Camera for shadow rendering.
camera = RL.CreateCamera3D()