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| author | jussi | 2024-01-30 13:36:23 +0200 |
|---|---|---|
| committer | jussi | 2024-01-30 13:36:23 +0200 |
| commit | d21512d88c2e24cf8cb230d29fb253fb5efd1661 (patch) | |
| tree | 87b62953f4996344d68b93bd8228fc67f07be77d /examples/2D_lights | |
| parent | 143453af9ea9be82b2d58d665bed62abb716e21f (diff) | |
| download | reilua-enhanced-d21512d88c2e24cf8cb230d29fb253fb5efd1661.tar.gz reilua-enhanced-d21512d88c2e24cf8cb230d29fb253fb5efd1661.tar.bz2 reilua-enhanced-d21512d88c2e24cf8cb230d29fb253fb5efd1661.zip | |
Rune lib and __concat for variable libs.
Diffstat (limited to 'examples/2D_lights')
| -rw-r--r-- | examples/2D_lights/main.lua | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/2D_lights/main.lua b/examples/2D_lights/main.lua index d3aa4e9..9c033eb 100644 --- a/examples/2D_lights/main.lua +++ b/examples/2D_lights/main.lua @@ -103,21 +103,21 @@ function RL.init() createShadowMesh() - -- addLight( Vector2:new( 230, 480 ), Color:new( RL.ORANGE ), 512 ) - -- addLight( Vector2:new( 600, 200 ), Color:new( RL.RED ), 512 ) - -- addLight( Vector2:new( 384, 520 ), Color:new( RL.GREEN ), 400 ) - -- addLight( Vector2:new( 880, 750 ), Color:new( RL.BLUE ), 300 ) - -- addLight( Vector2:new( 800, 500 ), Color:new( RL.PURPLE ), 512 ) - -- addLight( Vector2:new( 200, 760 ), Color:new( RL.WHITE ), 400 ) + addLight( Vector2:new( 230, 480 ), Color:new( RL.ORANGE ), 512 ) + addLight( Vector2:new( 600, 200 ), Color:new( RL.RED ), 512 ) + addLight( Vector2:new( 384, 520 ), Color:new( RL.GREEN ), 400 ) + addLight( Vector2:new( 880, 750 ), Color:new( RL.BLUE ), 300 ) + addLight( Vector2:new( 800, 500 ), Color:new( RL.PURPLE ), 512 ) + addLight( Vector2:new( 200, 760 ), Color:new( RL.WHITE ), 400 ) -- Stress test - for i = 1, 300 do - addLight( Vector2:new( math.random( 20, RESOLUTION.x - 20 ), math.random( 20, RESOLUTION.y - 20 ) ), - Color:new( { math.random( 40, 255 ), math.random( 40, 255 ), math.random( 40, 255 ), 255 } ), - 128 - ) - end + -- for i = 1, 300 do + -- addLight( Vector2:new( math.random( 20, RESOLUTION.x - 20 ), math.random( 20, RESOLUTION.y - 20 ) ), + -- Color:new( { math.random( 40, 255 ), math.random( 40, 255 ), math.random( 40, 255 ), 255 } ), + -- 128 + -- ) + -- end -- Camera for shadow rendering. camera = RL.CreateCamera3D() |
