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| author | jussi | 2024-01-03 18:23:19 +0200 |
|---|---|---|
| committer | jussi | 2024-01-03 18:23:19 +0200 |
| commit | 70a2bcba18aa9855380c132f89e26b61bfd2cb40 (patch) | |
| tree | 7f5d18d0d82afc352b5c75c68b136f4e2f6850d0 /examples/2D_lights | |
| parent | 192d471fb3caaa6d73796185e5cadc62075743f7 (diff) | |
| download | reilua-enhanced-70a2bcba18aa9855380c132f89e26b61bfd2cb40.tar.gz reilua-enhanced-70a2bcba18aa9855380c132f89e26b61bfd2cb40.tar.bz2 reilua-enhanced-70a2bcba18aa9855380c132f89e26b61bfd2cb40.zip | |
Rest of font loading/unloading functions. GlyphInfo type to userdata. GlyphInfo management functions.
Diffstat (limited to 'examples/2D_lights')
| -rw-r--r-- | examples/2D_lights/main.lua | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/2D_lights/main.lua b/examples/2D_lights/main.lua index 9c033eb..d3aa4e9 100644 --- a/examples/2D_lights/main.lua +++ b/examples/2D_lights/main.lua @@ -103,21 +103,21 @@ function RL.init() createShadowMesh() - addLight( Vector2:new( 230, 480 ), Color:new( RL.ORANGE ), 512 ) - addLight( Vector2:new( 600, 200 ), Color:new( RL.RED ), 512 ) - addLight( Vector2:new( 384, 520 ), Color:new( RL.GREEN ), 400 ) - addLight( Vector2:new( 880, 750 ), Color:new( RL.BLUE ), 300 ) - addLight( Vector2:new( 800, 500 ), Color:new( RL.PURPLE ), 512 ) - addLight( Vector2:new( 200, 760 ), Color:new( RL.WHITE ), 400 ) + -- addLight( Vector2:new( 230, 480 ), Color:new( RL.ORANGE ), 512 ) + -- addLight( Vector2:new( 600, 200 ), Color:new( RL.RED ), 512 ) + -- addLight( Vector2:new( 384, 520 ), Color:new( RL.GREEN ), 400 ) + -- addLight( Vector2:new( 880, 750 ), Color:new( RL.BLUE ), 300 ) + -- addLight( Vector2:new( 800, 500 ), Color:new( RL.PURPLE ), 512 ) + -- addLight( Vector2:new( 200, 760 ), Color:new( RL.WHITE ), 400 ) -- Stress test - -- for i = 1, 300 do - -- addLight( Vector2:new( math.random( 20, RESOLUTION.x - 20 ), math.random( 20, RESOLUTION.y - 20 ) ), - -- Color:new( { math.random( 40, 255 ), math.random( 40, 255 ), math.random( 40, 255 ), 255 } ), - -- 128 - -- ) - -- end + for i = 1, 300 do + addLight( Vector2:new( math.random( 20, RESOLUTION.x - 20 ), math.random( 20, RESOLUTION.y - 20 ) ), + Color:new( { math.random( 40, 255 ), math.random( 40, 255 ), math.random( 40, 255 ), 255 } ), + 128 + ) + end -- Camera for shadow rendering. camera = RL.CreateCamera3D() |
