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authorjussi2022-12-08 18:24:41 +0200
committerjussi2022-12-08 18:24:41 +0200
commit973d902a16b35258629d2a0b228ad9c3f49b6198 (patch)
tree7ee30310c5c2356cbaf31f9f2d23d21b89770f51 /examples/ReiLuaGui
parent79fbb36d2a4d73001c446f75b3b87dc84f1605b6 (diff)
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ReiLuaGui File explorer.
Diffstat (limited to 'examples/ReiLuaGui')
-rw-r--r--examples/ReiLuaGui/main.lua161
1 files changed, 0 insertions, 161 deletions
diff --git a/examples/ReiLuaGui/main.lua b/examples/ReiLuaGui/main.lua
deleted file mode 100644
index 9890646..0000000
--- a/examples/ReiLuaGui/main.lua
+++ /dev/null
@@ -1,161 +0,0 @@
-package.path = package.path..";"..RL_GetBasePath().."../resources/lib/?.lua"
-
-util = require( "utillib" )
-Vec2 = require( "vector2" )
-Rect = require( "rectangle" )
-Color = require( "color" )
-Gui = require( "gui" )
-
-local container = {}
--- local circleTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/circle.png" )
-local circleTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/plain-circle.png" )
-local checkTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/check-mark.png" )
-local borderTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_border.png" )
-local textInput
-
-RL_GenTextureMipmaps( circleTexture )
-RL_GenTextureMipmaps( checkTexture )
-RL_SetTextureFilter( circleTexture, TEXTURE_FILTER_TRILINEAR )
-RL_SetTextureFilter( checkTexture, TEXTURE_FILTER_TRILINEAR )
-
-function initGui()
- -- local label = Gui.label:new( { text = "Dog", bounds = { 32, 32, 96, 96 }, drawBounds = true, Haling = Gui.ALING.CENTER, Valing = Gui.ALING.TOP } )
- local panel = Gui.element:new( { bounds = Rect:new( 60, 32, 128, 128 ), drawBounds = true } )
-
- container = Gui.container:new( {
- bounds = Rect:new( 256, 120, 128, 128 ),
- -- spacing = 14,
- -- drawScrollRect = true,
- -- HAling = Gui.ALING.RIGHT,
- -- HAling = Gui.ALING.CENTER,
- -- type = Gui.CONTAINER.HORIZONTAL,
- -- VAling = Gui.ALING.CENTER,
- -- type = Gui.CONTAINER.GRID,
- -- columns = 2,
- -- rows = 2,
- scrollable = true,
- showScrollbar = true,
- } )
-
- -- local container = Gui.container:new( { bounds = Rect:new( 256, 120, 128, 128 ), drawBounds = true, type = Gui.CONTAINER.HORIZONTAL } )
-
- -- local itemBounds = { 0, 0, container.bounds.width - container.spacing * 2, 36 }
- local itemBounds = Rect:new( 0, 0, 64, 36 )
-
- local dog = Gui.element:new( {
- bounds = Rect:new( 0, 0, 128, 36 ),
- onClicked = function() panel:setPosition( Vec2:new( 290, 120 ) ) end,
- onMouseOver = function( self ) self.items[1].color = RED end,
- notMouseOver = function( self ) self.items[1].color = BLACK end,
- drawBounds = true,
- } )
-
- dog:add( Gui.text:new( { text = "Dog", HAling = Gui.ALING.LEFT } ) )
-
- dog:add( Gui.texture:new( {
- bounds = dog.bounds:clone(),
- texture = borderTexture,
- HAling = Gui.ALING.CENTER,
- VAling = Gui.ALING.CENTER,
- visible = true,
- nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
- } ) )
-
- dog:add( Gui.texture:new( { bounds = Rect:new( 0, 0, 24, 24 ), texture = circleTexture, HAling = Gui.ALING.RIGHT, color = Color:new( 150, 150, 255 ) } ) )
- dog:add( Gui.texture:new( { bounds = Rect:new( 0, 0, 24, 24 ), texture = checkTexture, HAling = Gui.ALING.RIGHT, visible = true } ) )
- -- dog:add( Gui.text:new( { text = "Cat", HAling = Gui.ALING.RIGHT } ) )
- -- dog:add( Gui.shape:new( { bounds = Rect:new( 0, 0, 128, 36 ), shape = Gui.SHAPE.RECTANGLE_ROUNDED, color = Color:new( GREEN ) } ) )
-
- container:add( dog )
-
- -- container:add( Gui.element:new( {
- -- text = "Cat",
- -- bounds = Rect:new( 0, 0, 78, 24 ),
- -- onClicked = function() panel:setPosition( Vec2:new( 290, 120 ) ) end,
- -- onMouseOver = function( self ) self.color = RED end,
- -- notMouseOver = function( self ) self.color = BLACK end,
- -- drawBounds = true,
- -- } ) )
-
- for i = 1, 5 do
- local element = Gui.element:new( {
- bounds = Rect:new( 0, 0, 120, 30 ),
- onClicked = function() panel:setPosition( Vec2:new( 340, 380 ) ) end,
- onMouseOver = function( self ) self.color = Color:new( DARKBLUE ) end,
- notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
- drawBounds = true,
- } )
-
- element:add( Gui.text:new( { text = "Giraffe" } ) )
- container:add( element )
- end
-
- local container2 = Gui.container:new( {
- bounds = Rect:new( 0, 0, 154, 64 ),
- type = Gui.CONTAINER.HORIZONTAL,
- } )
-
- local element = Gui.element:new( {
- bounds = itemBounds:clone(),
- onMouseOver = function( self ) self.color = Color:new( DARKBLUE ) end,
- notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
- drawBounds = true,
- } )
- element:add( Gui.text:new( { text = "Dog" } ) )
- container2:add( element )
-
- element = Gui.element:new( {
- bounds = Rect:new( 0, 0, 78, 24 ),
- -- bounds = Rect:new( 0, 0, 78, 64 ),
- onMouseOver = function( self ) self.color = Color:new( DARKBLUE ) end,
- notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
- drawBounds = true,
- } )
- element:add( Gui.text:new( { text = "Cat" } ) )
- container2:add( element )
-
- container:add( container2 )
-
- panel:set2Top()
-
- -- Text input.
-
- textInput = Gui.element:new( {
- bounds = Rect:new( 64, 360, 300, 32 ),
- drawBounds = true,
- color = Color:new( LIGHTGRAY ),
- onClicked = function() Gui.setInputFocus( textInput ) end,
- inputFocus = function() textInput.color = Color:new( BLUE ) end,
- -- inputFocus = function() container:delete() end,
- -- inputFocus = function() panel:set2Back() end,
- inputUnfocus = function() textInput.color = Color:new( LIGHTGRAY ) end,
- } )
-
- textInput:add( Gui.text:new( { text = "", maxTextLen = 16, allowLineBreak = false } ) )
-end
-
-function init()
- local monitor = 0
- local mPos = RL_GetMonitorPosition( monitor )
- local mSize = RL_GetMonitorSize( monitor )
- winSize = RL_GetWindowSize()
-
- RL_SetWindowTitle( "ReiLua Gui" )
- RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
- RL_SetWindowState( FLAG_VSYNC_HINT )
- RL_SetWindowSize( winSize )
- RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
-
- initGui()
-end
-
-function process( delta )
- Gui.process( Vec2:new( RL_GetMousePosition() ) )
-end
-
-function draw()
- RL_ClearBackground( RAYWHITE )
-
- Gui.draw()
- RL_DrawText( 0, "Work in progress GuiLib test.", { 10, 10 }, 30, 4, BLACK )
-end