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| author | jussi | 2022-12-07 22:27:24 +0200 |
|---|---|---|
| committer | jussi | 2022-12-07 22:27:24 +0200 |
| commit | 79fbb36d2a4d73001c446f75b3b87dc84f1605b6 (patch) | |
| tree | 76f7ef8c31b4019f44f093f3b65dc556c7530d09 /examples/ReiLuaGui_calculator/main.lua | |
| parent | 1a1c3cb28c7f9fe53f450bbdbb65ea4c77adc5ac (diff) | |
| download | reilua-enhanced-79fbb36d2a4d73001c446f75b3b87dc84f1605b6.tar.gz reilua-enhanced-79fbb36d2a4d73001c446f75b3b87dc84f1605b6.tar.bz2 reilua-enhanced-79fbb36d2a4d73001c446f75b3b87dc84f1605b6.zip | |
ReiLuaGui calculator example.
Diffstat (limited to 'examples/ReiLuaGui_calculator/main.lua')
| -rw-r--r-- | examples/ReiLuaGui_calculator/main.lua | 354 |
1 files changed, 354 insertions, 0 deletions
diff --git a/examples/ReiLuaGui_calculator/main.lua b/examples/ReiLuaGui_calculator/main.lua new file mode 100644 index 0000000..57ba9a1 --- /dev/null +++ b/examples/ReiLuaGui_calculator/main.lua @@ -0,0 +1,354 @@ +package.path = package.path..";"..RL_GetBasePath().."../resources/lib/?.lua" + +util = require( "utillib" ) +Vec2 = require( "vector2" ) +Rect = require( "rectangle" ) +Color = require( "color" ) +Gui = require( "gui" ) + +-- Textures. + +local cancelTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/cancel.png" ) +local borderTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_border.png" ) +local bgrTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_bgr.png" ) + +RL_GenTextureMipmaps( cancelTexture ) +RL_GenTextureMipmaps( bgrTexture ) + +RL_SetTextureFilter( cancelTexture, TEXTURE_FILTER_TRILINEAR ) +RL_SetTextureFilter( bgrTexture, TEXTURE_FILTER_TRILINEAR ) + +RL_SetTextureWrap( borderTexture, TEXTURE_WRAP_REPEAT ) +RL_SetTextureWrap( bgrTexture, TEXTURE_WRAP_REPEAT ) + +-- Calculator definition. + +Calculator = {} +Calculator.__index = Calculator + +function Calculator:new( pos ) + pos = pos or Vec2:new( 0, 0 ) + + local object = setmetatable( {}, self ) + + object.HANDLE_HIGHT = 32 + object.DISPLAY_HIGHT = 40 + object.OPERATIONS = { ADD = 0, SUB = 1, MUL = 2, DIV = 3 } + + object.windowRect = Rect:new( pos.x, pos.y, 196, 244 ) + object.dragPos = Vec2:new( 0, 0 ) + + -- Handle + + object.handle = Gui.element:new( { + bounds = Rect:new( 0, 0, object.windowRect.width, object.HANDLE_HIGHT ), + padding = 10, + onClicked = function() + object:set2Top() + object.dragPos = Vec2:new( RL_GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y ) + Gui.heldCallback = function() object:drag() end + end, + } ) + + object.handle:add( Gui.texture:new( { + bounds = object.handle.bounds:clone(), + texture = bgrTexture, + HAling = Gui.ALING.CENTER, + VAling = Gui.ALING.CENTER, + color = Color:new( LIGHTGRAY ), + } ) ) + + object.handle:add( Gui.texture:new( { + bounds = object.handle.bounds:clone(), + texture = borderTexture, + HAling = Gui.ALING.CENTER, + VAling = Gui.ALING.CENTER, + color = Color:new( LIGHTGRAY ), + nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH }, + } ) ) + + object.handle:add( Gui.text:new( { text = "Calculator", fontSize = 20, VAling = Gui.ALING.CENTER } ) ) + + -- Close button. + + object.closeButton = Gui.element:new( { + bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ), + onClicked = function() + object:setVisible( false ) + end, + onMouseOver = function( self ) self.items[1].color = Color:new( WHITE ) end, + notMouseOver = function( self ) self.items[1].color = Color:new( BLACK ) end, + } ) + + object.closeButton:add( Gui.texture:new( { + bounds = object.closeButton.bounds:clone(), + texture = cancelTexture, + HAling = Gui.ALING.CENTER, + VAling = Gui.ALING.CENTER, + } ) ) + + -- Panel. + + object.panel = Gui.element:new( { + bounds = Rect:new( 0, 0, object.windowRect.width, object.windowRect.height - object.HANDLE_HIGHT ), + } ) + + object.panel:add( Gui.texture:new( { + bounds = object.panel.bounds:clone(), + texture = bgrTexture, + HAling = Gui.ALING.CENTER, + VAling = Gui.ALING.CENTER, + color = Color:new( GRAY ), + } ) ) + + object.panel:add( Gui.texture:new( { + bounds = object.panel.bounds:clone(), + texture = borderTexture, + HAling = Gui.ALING.CENTER, + VAling = Gui.ALING.CENTER, + color = Color:new( LIGHTGRAY ), + nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH }, + } ) ) + + -- Display. + + object.display = Gui.element:new( { + bounds = Rect:new( 0, 0, object.windowRect.width - 16, object.DISPLAY_HIGHT ), + padding = 10, + drawBounds = true, + color = Color:new( WHITE ) + } ) + + object.display:add( Gui.text:new( { text = "", fontSize = 30, VAling = Gui.ALING.CENTER, maxTextLen = 8 } ) ) + + -- Buttons. + + local buttonStrings = { "7", "8", "9", "/", "4", "5", "6", "*", "1", "2", "3", "-", "0", "C", "=", "+" } + object.buttons = {} + + for y = 0, 3 do + for x = 0, 3 do + local i = x + y * 4 + + table.insert( object.buttons, Gui.element:new( { + bounds = Rect:new( 0, 0, 40, 32 ), + drawBounds = true, + onMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end, + notMouseOver = function( self ) self.color = Color:new( GRAY ) end, + } ) ) + + object.buttons[ #object.buttons ].pos = Vec2:new( 8 + x * 46, object.HANDLE_HIGHT + object.DISPLAY_HIGHT + 16 + y * 38 ) + object.buttons[ #object.buttons ]:add( Gui.text:new( { text = buttonStrings[i+1], fontSize = 30, HAling = Gui.ALING.CENTER, VAling = Gui.ALING.CENTER } ) ) + + if buttonStrings[i+1] == "/" then + object.buttons[ #object.buttons ].onClicked = function() object:setOperation( object.OPERATIONS.DIV ) end + elseif buttonStrings[i+1] == "*" then + object.buttons[ #object.buttons ].onClicked = function() object:setOperation( object.OPERATIONS.MUL ) end + elseif buttonStrings[i+1] == "-" then + object.buttons[ #object.buttons ].onClicked = function() object:setOperation( object.OPERATIONS.SUB ) end + elseif buttonStrings[i+1] == "+" then + object.buttons[ #object.buttons ].onClicked = function() object:setOperation( object.OPERATIONS.ADD ) end + elseif buttonStrings[i+1] == "C" then + object.buttons[ #object.buttons ].onClicked = function() object:clear() end + elseif buttonStrings[i+1] == "=" then + object.buttons[ #object.buttons ].onClicked = function() object:equals() end + else + object.buttons[ #object.buttons ].onClicked = function() object:addValue( tonumber( buttonStrings[i+1] ) ) end + end + end + end + + -- Calculator variables. + + object.value1 = "" + object.value2 = "" + object.operation = nil + + -- Set position. + + object:setPosition( Vec2:new( object.windowRect.x, object.windowRect.y ) ) + + return object +end + +function Calculator:setPosition( pos ) + self.windowRect.x = pos.x + self.windowRect.y = pos.y + + self.handle:setPosition( pos ) + self.closeButton:setPosition( Vec2:new( pos.x + self.windowRect.width - self.HANDLE_HIGHT, pos.y ) ) + self.panel:setPosition( Vec2:new( pos.x, pos.y + self.HANDLE_HIGHT ) ) + self.display:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT + 8 ) ) + + for _, button in ipairs( self.buttons ) do + button:setPosition( pos + button.pos ) + end +end + +function Calculator:drag() + local mousePos = Vec2:new( RL_GetMousePosition() ) + local winPos = Vec2:new( self.handle.bounds.x, self.handle.bounds.y ) + + self:setPosition( mousePos - self.dragPos ) +end + +function Calculator:setVisible( visible ) + self.handle.visible = visible + self.handle.disabled = not visible + + self.closeButton.visible = visible + self.closeButton.disabled = not visible + + self.panel.visible = visible + self.panel.disabled = not visible + + self.display.visible = visible + self.display.disabled = not visible + + for _, button in ipairs( self.buttons ) do + button.visible = visible + button.disabled = not visible + end +end + +function Calculator:set2Top() + self.panel:set2Top() + + for _, button in ipairs( self.buttons ) do + button:set2Top() + end + + self.handle:set2Top() + self.closeButton:set2Top() + self.display:set2Top() +end + +function Calculator:addValue( value ) + if self.operation == nil then + self.value1 = self.value1..value + else + self.value2 = self.value2..value + end + + self:updateDisplay() +end + +function Calculator:setOperation( operation ) + if self.value1 ~= "" then + self.operation = operation + end + + if self.value2 ~= "" then + self:equals() + end + + self:updateDisplay() +end + +function Calculator:clear() + self.value1 = "" + self.value2 = "" + self.operation = nil + + self:updateDisplay() +end + +function Calculator:updateDisplay( setText ) + local text = setText or "" + + if self.value1 ~= "" then + text = self.value1 + end + + if self.operation ~= nil then + if self.operation == self.OPERATIONS.ADD then + text = text.." + " + elseif self.operation == self.OPERATIONS.SUB then + text = text.." - " + elseif self.operation == self.OPERATIONS.MUL then + text = text.." * " + elseif self.operation == self.OPERATIONS.DIV then + text = text.." / " + end + end + + if self.value2 ~= "" then + text = text..self.value2 + end + + self.display.items[1]:set( text ) +end + +function Calculator:equals() + local result = 0 + + if self.operation == self.OPERATIONS.ADD then + result = tonumber( self.value1 ) + tonumber( self.value2 ) + elseif self.operation == self.OPERATIONS.SUB then + result = tonumber( self.value1 ) - tonumber( self.value2 ) + elseif self.operation == self.OPERATIONS.MUL then + result = tonumber( self.value1 ) * tonumber( self.value2 ) + elseif self.operation == self.OPERATIONS.DIV then + if tonumber( self.value2 ) == 0 then + self:clear() + self:updateDisplay( "Error" ) + + return + else + result = tonumber( self.value1 ) / tonumber( self.value2 ) + end + end + + self:clear() + self.value1 = tostring( result ) + self:updateDisplay() +end + +-- End of calculator definition. + +local calculator = nil +local calculator2 = nil +local showButton = nil + +function initGui() + showButton = Gui.element:new( { + bounds = Rect:new( 0, 0, 96, 32 ), + drawBounds = true, + onClicked = function() + calculator:setVisible( true ) + calculator2:setVisible( true ) + end, + onMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end, + notMouseOver = function( self ) self.color = Color:new( GRAY ) end, + } ) + + showButton:add( Gui.text:new( { text = "Show", VAling = Gui.ALING.CENTER, HAling = Gui.ALING.CENTER } ) ) + + calculator = Calculator:new( Vec2:new( 128, 96 ) ) + calculator2 = Calculator:new( Vec2:new( 340, 96 ) ) +end + +function init() + local monitor = 0 + local mPos = RL_GetMonitorPosition( monitor ) + local mSize = RL_GetMonitorSize( monitor ) + winSize = RL_GetWindowSize() + + RL_SetWindowTitle( "Calculator" ) + RL_SetWindowState( FLAG_WINDOW_RESIZABLE ) + RL_SetWindowState( FLAG_VSYNC_HINT ) + RL_SetWindowSize( winSize ) + RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } ) + + initGui() +end + +function process( delta ) + Gui.process( Vec2:new( RL_GetMousePosition() ) ) +end + +function draw() + RL_ClearBackground( RAYWHITE ) + + Gui.draw() +end |
