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authorjussi2022-12-07 22:27:24 +0200
committerjussi2022-12-07 22:27:24 +0200
commit79fbb36d2a4d73001c446f75b3b87dc84f1605b6 (patch)
tree76f7ef8c31b4019f44f093f3b65dc556c7530d09 /examples/ReiLuaGui_calculator
parent1a1c3cb28c7f9fe53f450bbdbb65ea4c77adc5ac (diff)
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ReiLuaGui calculator example.
Diffstat (limited to 'examples/ReiLuaGui_calculator')
-rw-r--r--examples/ReiLuaGui_calculator/main.lua354
1 files changed, 354 insertions, 0 deletions
diff --git a/examples/ReiLuaGui_calculator/main.lua b/examples/ReiLuaGui_calculator/main.lua
new file mode 100644
index 0000000..57ba9a1
--- /dev/null
+++ b/examples/ReiLuaGui_calculator/main.lua
@@ -0,0 +1,354 @@
+package.path = package.path..";"..RL_GetBasePath().."../resources/lib/?.lua"
+
+util = require( "utillib" )
+Vec2 = require( "vector2" )
+Rect = require( "rectangle" )
+Color = require( "color" )
+Gui = require( "gui" )
+
+-- Textures.
+
+local cancelTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/cancel.png" )
+local borderTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_border.png" )
+local bgrTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_bgr.png" )
+
+RL_GenTextureMipmaps( cancelTexture )
+RL_GenTextureMipmaps( bgrTexture )
+
+RL_SetTextureFilter( cancelTexture, TEXTURE_FILTER_TRILINEAR )
+RL_SetTextureFilter( bgrTexture, TEXTURE_FILTER_TRILINEAR )
+
+RL_SetTextureWrap( borderTexture, TEXTURE_WRAP_REPEAT )
+RL_SetTextureWrap( bgrTexture, TEXTURE_WRAP_REPEAT )
+
+-- Calculator definition.
+
+Calculator = {}
+Calculator.__index = Calculator
+
+function Calculator:new( pos )
+ pos = pos or Vec2:new( 0, 0 )
+
+ local object = setmetatable( {}, self )
+
+ object.HANDLE_HIGHT = 32
+ object.DISPLAY_HIGHT = 40
+ object.OPERATIONS = { ADD = 0, SUB = 1, MUL = 2, DIV = 3 }
+
+ object.windowRect = Rect:new( pos.x, pos.y, 196, 244 )
+ object.dragPos = Vec2:new( 0, 0 )
+
+ -- Handle
+
+ object.handle = Gui.element:new( {
+ bounds = Rect:new( 0, 0, object.windowRect.width, object.HANDLE_HIGHT ),
+ padding = 10,
+ onClicked = function()
+ object:set2Top()
+ object.dragPos = Vec2:new( RL_GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y )
+ Gui.heldCallback = function() object:drag() end
+ end,
+ } )
+
+ object.handle:add( Gui.texture:new( {
+ bounds = object.handle.bounds:clone(),
+ texture = bgrTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ color = Color:new( LIGHTGRAY ),
+ } ) )
+
+ object.handle:add( Gui.texture:new( {
+ bounds = object.handle.bounds:clone(),
+ texture = borderTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ color = Color:new( LIGHTGRAY ),
+ nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
+ } ) )
+
+ object.handle:add( Gui.text:new( { text = "Calculator", fontSize = 20, VAling = Gui.ALING.CENTER } ) )
+
+ -- Close button.
+
+ object.closeButton = Gui.element:new( {
+ bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ),
+ onClicked = function()
+ object:setVisible( false )
+ end,
+ onMouseOver = function( self ) self.items[1].color = Color:new( WHITE ) end,
+ notMouseOver = function( self ) self.items[1].color = Color:new( BLACK ) end,
+ } )
+
+ object.closeButton:add( Gui.texture:new( {
+ bounds = object.closeButton.bounds:clone(),
+ texture = cancelTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ } ) )
+
+ -- Panel.
+
+ object.panel = Gui.element:new( {
+ bounds = Rect:new( 0, 0, object.windowRect.width, object.windowRect.height - object.HANDLE_HIGHT ),
+ } )
+
+ object.panel:add( Gui.texture:new( {
+ bounds = object.panel.bounds:clone(),
+ texture = bgrTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ color = Color:new( GRAY ),
+ } ) )
+
+ object.panel:add( Gui.texture:new( {
+ bounds = object.panel.bounds:clone(),
+ texture = borderTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ color = Color:new( LIGHTGRAY ),
+ nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
+ } ) )
+
+ -- Display.
+
+ object.display = Gui.element:new( {
+ bounds = Rect:new( 0, 0, object.windowRect.width - 16, object.DISPLAY_HIGHT ),
+ padding = 10,
+ drawBounds = true,
+ color = Color:new( WHITE )
+ } )
+
+ object.display:add( Gui.text:new( { text = "", fontSize = 30, VAling = Gui.ALING.CENTER, maxTextLen = 8 } ) )
+
+ -- Buttons.
+
+ local buttonStrings = { "7", "8", "9", "/", "4", "5", "6", "*", "1", "2", "3", "-", "0", "C", "=", "+" }
+ object.buttons = {}
+
+ for y = 0, 3 do
+ for x = 0, 3 do
+ local i = x + y * 4
+
+ table.insert( object.buttons, Gui.element:new( {
+ bounds = Rect:new( 0, 0, 40, 32 ),
+ drawBounds = true,
+ onMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
+ notMouseOver = function( self ) self.color = Color:new( GRAY ) end,
+ } ) )
+
+ object.buttons[ #object.buttons ].pos = Vec2:new( 8 + x * 46, object.HANDLE_HIGHT + object.DISPLAY_HIGHT + 16 + y * 38 )
+ object.buttons[ #object.buttons ]:add( Gui.text:new( { text = buttonStrings[i+1], fontSize = 30, HAling = Gui.ALING.CENTER, VAling = Gui.ALING.CENTER } ) )
+
+ if buttonStrings[i+1] == "/" then
+ object.buttons[ #object.buttons ].onClicked = function() object:setOperation( object.OPERATIONS.DIV ) end
+ elseif buttonStrings[i+1] == "*" then
+ object.buttons[ #object.buttons ].onClicked = function() object:setOperation( object.OPERATIONS.MUL ) end
+ elseif buttonStrings[i+1] == "-" then
+ object.buttons[ #object.buttons ].onClicked = function() object:setOperation( object.OPERATIONS.SUB ) end
+ elseif buttonStrings[i+1] == "+" then
+ object.buttons[ #object.buttons ].onClicked = function() object:setOperation( object.OPERATIONS.ADD ) end
+ elseif buttonStrings[i+1] == "C" then
+ object.buttons[ #object.buttons ].onClicked = function() object:clear() end
+ elseif buttonStrings[i+1] == "=" then
+ object.buttons[ #object.buttons ].onClicked = function() object:equals() end
+ else
+ object.buttons[ #object.buttons ].onClicked = function() object:addValue( tonumber( buttonStrings[i+1] ) ) end
+ end
+ end
+ end
+
+ -- Calculator variables.
+
+ object.value1 = ""
+ object.value2 = ""
+ object.operation = nil
+
+ -- Set position.
+
+ object:setPosition( Vec2:new( object.windowRect.x, object.windowRect.y ) )
+
+ return object
+end
+
+function Calculator:setPosition( pos )
+ self.windowRect.x = pos.x
+ self.windowRect.y = pos.y
+
+ self.handle:setPosition( pos )
+ self.closeButton:setPosition( Vec2:new( pos.x + self.windowRect.width - self.HANDLE_HIGHT, pos.y ) )
+ self.panel:setPosition( Vec2:new( pos.x, pos.y + self.HANDLE_HIGHT ) )
+ self.display:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT + 8 ) )
+
+ for _, button in ipairs( self.buttons ) do
+ button:setPosition( pos + button.pos )
+ end
+end
+
+function Calculator:drag()
+ local mousePos = Vec2:new( RL_GetMousePosition() )
+ local winPos = Vec2:new( self.handle.bounds.x, self.handle.bounds.y )
+
+ self:setPosition( mousePos - self.dragPos )
+end
+
+function Calculator:setVisible( visible )
+ self.handle.visible = visible
+ self.handle.disabled = not visible
+
+ self.closeButton.visible = visible
+ self.closeButton.disabled = not visible
+
+ self.panel.visible = visible
+ self.panel.disabled = not visible
+
+ self.display.visible = visible
+ self.display.disabled = not visible
+
+ for _, button in ipairs( self.buttons ) do
+ button.visible = visible
+ button.disabled = not visible
+ end
+end
+
+function Calculator:set2Top()
+ self.panel:set2Top()
+
+ for _, button in ipairs( self.buttons ) do
+ button:set2Top()
+ end
+
+ self.handle:set2Top()
+ self.closeButton:set2Top()
+ self.display:set2Top()
+end
+
+function Calculator:addValue( value )
+ if self.operation == nil then
+ self.value1 = self.value1..value
+ else
+ self.value2 = self.value2..value
+ end
+
+ self:updateDisplay()
+end
+
+function Calculator:setOperation( operation )
+ if self.value1 ~= "" then
+ self.operation = operation
+ end
+
+ if self.value2 ~= "" then
+ self:equals()
+ end
+
+ self:updateDisplay()
+end
+
+function Calculator:clear()
+ self.value1 = ""
+ self.value2 = ""
+ self.operation = nil
+
+ self:updateDisplay()
+end
+
+function Calculator:updateDisplay( setText )
+ local text = setText or ""
+
+ if self.value1 ~= "" then
+ text = self.value1
+ end
+
+ if self.operation ~= nil then
+ if self.operation == self.OPERATIONS.ADD then
+ text = text.." + "
+ elseif self.operation == self.OPERATIONS.SUB then
+ text = text.." - "
+ elseif self.operation == self.OPERATIONS.MUL then
+ text = text.." * "
+ elseif self.operation == self.OPERATIONS.DIV then
+ text = text.." / "
+ end
+ end
+
+ if self.value2 ~= "" then
+ text = text..self.value2
+ end
+
+ self.display.items[1]:set( text )
+end
+
+function Calculator:equals()
+ local result = 0
+
+ if self.operation == self.OPERATIONS.ADD then
+ result = tonumber( self.value1 ) + tonumber( self.value2 )
+ elseif self.operation == self.OPERATIONS.SUB then
+ result = tonumber( self.value1 ) - tonumber( self.value2 )
+ elseif self.operation == self.OPERATIONS.MUL then
+ result = tonumber( self.value1 ) * tonumber( self.value2 )
+ elseif self.operation == self.OPERATIONS.DIV then
+ if tonumber( self.value2 ) == 0 then
+ self:clear()
+ self:updateDisplay( "Error" )
+
+ return
+ else
+ result = tonumber( self.value1 ) / tonumber( self.value2 )
+ end
+ end
+
+ self:clear()
+ self.value1 = tostring( result )
+ self:updateDisplay()
+end
+
+-- End of calculator definition.
+
+local calculator = nil
+local calculator2 = nil
+local showButton = nil
+
+function initGui()
+ showButton = Gui.element:new( {
+ bounds = Rect:new( 0, 0, 96, 32 ),
+ drawBounds = true,
+ onClicked = function()
+ calculator:setVisible( true )
+ calculator2:setVisible( true )
+ end,
+ onMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
+ notMouseOver = function( self ) self.color = Color:new( GRAY ) end,
+ } )
+
+ showButton:add( Gui.text:new( { text = "Show", VAling = Gui.ALING.CENTER, HAling = Gui.ALING.CENTER } ) )
+
+ calculator = Calculator:new( Vec2:new( 128, 96 ) )
+ calculator2 = Calculator:new( Vec2:new( 340, 96 ) )
+end
+
+function init()
+ local monitor = 0
+ local mPos = RL_GetMonitorPosition( monitor )
+ local mSize = RL_GetMonitorSize( monitor )
+ winSize = RL_GetWindowSize()
+
+ RL_SetWindowTitle( "Calculator" )
+ RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
+ RL_SetWindowState( FLAG_VSYNC_HINT )
+ RL_SetWindowSize( winSize )
+ RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
+
+ initGui()
+end
+
+function process( delta )
+ Gui.process( Vec2:new( RL_GetMousePosition() ) )
+end
+
+function draw()
+ RL_ClearBackground( RAYWHITE )
+
+ Gui.draw()
+end