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authorjussi2022-12-08 18:24:41 +0200
committerjussi2022-12-08 18:24:41 +0200
commit973d902a16b35258629d2a0b228ad9c3f49b6198 (patch)
tree7ee30310c5c2356cbaf31f9f2d23d21b89770f51 /examples/ReiLuaGui_examples
parent79fbb36d2a4d73001c446f75b3b87dc84f1605b6 (diff)
downloadreilua-enhanced-973d902a16b35258629d2a0b228ad9c3f49b6198.tar.gz
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ReiLuaGui File explorer.
Diffstat (limited to 'examples/ReiLuaGui_examples')
-rw-r--r--examples/ReiLuaGui_examples/calculator.lua282
-rw-r--r--examples/ReiLuaGui_examples/file_explorer.lua319
-rw-r--r--examples/ReiLuaGui_examples/main.lua87
3 files changed, 688 insertions, 0 deletions
diff --git a/examples/ReiLuaGui_examples/calculator.lua b/examples/ReiLuaGui_examples/calculator.lua
new file mode 100644
index 0000000..6f2023b
--- /dev/null
+++ b/examples/ReiLuaGui_examples/calculator.lua
@@ -0,0 +1,282 @@
+Calculator = {}
+Calculator.__index = Calculator
+
+function Calculator:new( pos )
+ pos = pos or Vec2:new( 0, 0 )
+
+ local object = setmetatable( {}, self )
+
+ object.HANDLE_HIGHT = 32
+ object.DISPLAY_HIGHT = 40
+ object.OPERATIONS = { ADD = 0, SUB = 1, MUL = 2, DIV = 3 }
+
+ object.windowRect = Rect:new( pos.x, pos.y, 196, 244 )
+ object.dragPos = Vec2:new( 0, 0 )
+
+ -- Handle.
+
+ object.handle = Gui.element:new( {
+ bounds = Rect:new( 0, 0, object.windowRect.width, object.HANDLE_HIGHT ),
+ padding = 10,
+ onClicked = function()
+ object:set2Top()
+ object.dragPos = Vec2:new( RL_GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y )
+ Gui.heldCallback = function() object:drag() end
+ end,
+ } )
+
+ object.handle:add( Gui.texture:new( {
+ bounds = object.handle.bounds:clone(),
+ texture = bgrTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ color = Color:new( LIGHTGRAY ),
+ } ) )
+
+ object.handle:add( Gui.texture:new( {
+ bounds = object.handle.bounds:clone(),
+ texture = borderTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ color = Color:new( LIGHTGRAY ),
+ nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
+ } ) )
+
+ object.handle:add( Gui.text:new( { text = "Calculator", fontSize = 20, VAling = Gui.ALING.CENTER } ) )
+
+ -- Close button.
+
+ object.closeButton = Gui.element:new( {
+ bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ),
+ onClicked = function()
+ object:setVisible( false )
+ end,
+ onMouseOver = function( self ) self.items[1].color = Color:new( WHITE ) end,
+ notMouseOver = function( self ) self.items[1].color = Color:new( BLACK ) end,
+ } )
+
+ object.closeButton:add( Gui.texture:new( {
+ bounds = object.closeButton.bounds:clone(),
+ texture = cancelTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ } ) )
+
+ -- Panel.
+
+ object.panel = Gui.element:new( {
+ bounds = Rect:new( 0, 0, object.windowRect.width, object.windowRect.height - object.HANDLE_HIGHT ),
+ } )
+
+ object.panel:add( Gui.texture:new( {
+ bounds = object.panel.bounds:clone(),
+ texture = bgrTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ color = Color:new( GRAY ),
+ } ) )
+
+ object.panel:add( Gui.texture:new( {
+ bounds = object.panel.bounds:clone(),
+ texture = borderTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ color = Color:new( LIGHTGRAY ),
+ nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
+ } ) )
+
+ -- Display.
+
+ object.display = Gui.element:new( {
+ bounds = Rect:new( 0, 0, object.windowRect.width - 16, object.DISPLAY_HIGHT ),
+ padding = 10,
+ drawBounds = true,
+ color = Color:new( WHITE )
+ } )
+
+ object.display:add( Gui.text:new( { text = "", fontSize = 30, VAling = Gui.ALING.CENTER, maxTextLen = 8 } ) )
+
+ -- Buttons.
+
+ local buttonStrings = { "7", "8", "9", "/", "4", "5", "6", "*", "1", "2", "3", "-", "0", "C", "=", "+" }
+ object.buttons = {}
+
+ for y = 0, 3 do
+ for x = 0, 3 do
+ local i = x + y * 4
+
+ table.insert( object.buttons, Gui.element:new( {
+ bounds = Rect:new( 0, 0, 40, 32 ),
+ drawBounds = true,
+ onMouseOver = function( self ) self.color = Color:new( WHITE ) end,
+ notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
+ } ) )
+
+ object.buttons[ #object.buttons ].pos = Vec2:new( 8 + x * 46, object.HANDLE_HIGHT + object.DISPLAY_HIGHT + 16 + y * 38 )
+ object.buttons[ #object.buttons ]:add( Gui.text:new( { text = buttonStrings[i+1], fontSize = 30, HAling = Gui.ALING.CENTER, VAling = Gui.ALING.CENTER } ) )
+
+ if buttonStrings[i+1] == "/" then
+ object.buttons[ #object.buttons ].onClicked = function() object:setOperation( object.OPERATIONS.DIV ) end
+ elseif buttonStrings[i+1] == "*" then
+ object.buttons[ #object.buttons ].onClicked = function() object:setOperation( object.OPERATIONS.MUL ) end
+ elseif buttonStrings[i+1] == "-" then
+ object.buttons[ #object.buttons ].onClicked = function() object:setOperation( object.OPERATIONS.SUB ) end
+ elseif buttonStrings[i+1] == "+" then
+ object.buttons[ #object.buttons ].onClicked = function() object:setOperation( object.OPERATIONS.ADD ) end
+ elseif buttonStrings[i+1] == "C" then
+ object.buttons[ #object.buttons ].onClicked = function() object:clear() end
+ elseif buttonStrings[i+1] == "=" then
+ object.buttons[ #object.buttons ].onClicked = function() object:equals() end
+ else
+ object.buttons[ #object.buttons ].onClicked = function() object:addValue( tonumber( buttonStrings[i+1] ) ) end
+ end
+ end
+ end
+
+ -- Calculator variables.
+
+ object.value1 = ""
+ object.value2 = ""
+ object.operation = nil
+
+ -- Set position.
+
+ object:setPosition( Vec2:new( object.windowRect.x, object.windowRect.y ) )
+
+ return object
+end
+
+function Calculator:setPosition( pos )
+ self.windowRect.x = pos.x
+ self.windowRect.y = pos.y
+
+ self.handle:setPosition( pos )
+ self.closeButton:setPosition( Vec2:new( pos.x + self.windowRect.width - self.HANDLE_HIGHT, pos.y ) )
+ self.panel:setPosition( Vec2:new( pos.x, pos.y + self.HANDLE_HIGHT ) )
+ self.display:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT + 8 ) )
+
+ for _, button in ipairs( self.buttons ) do
+ button:setPosition( pos + button.pos )
+ end
+end
+
+function Calculator:drag()
+ local mousePos = Vec2:new( RL_GetMousePosition() )
+ local winPos = Vec2:new( self.handle.bounds.x, self.handle.bounds.y )
+
+ self:setPosition( mousePos - self.dragPos )
+end
+
+function Calculator:setVisible( visible )
+ self.handle.visible = visible
+ self.handle.disabled = not visible
+
+ self.closeButton.visible = visible
+ self.closeButton.disabled = not visible
+
+ self.panel.visible = visible
+ self.panel.disabled = not visible
+
+ self.display.visible = visible
+ self.display.disabled = not visible
+
+ for _, button in ipairs( self.buttons ) do
+ button.visible = visible
+ button.disabled = not visible
+ end
+end
+
+function Calculator:set2Top()
+ self.panel:set2Top()
+
+ for _, button in ipairs( self.buttons ) do
+ button:set2Top()
+ end
+
+ self.handle:set2Top()
+ self.closeButton:set2Top()
+ self.display:set2Top()
+end
+
+function Calculator:addValue( value )
+ if self.operation == nil then
+ self.value1 = self.value1..value
+ else
+ self.value2 = self.value2..value
+ end
+
+ self:updateDisplay()
+end
+
+function Calculator:setOperation( operation )
+ if self.value1 ~= "" then
+ self.operation = operation
+ end
+
+ if self.value2 ~= "" then
+ self:equals()
+ end
+
+ self:updateDisplay()
+end
+
+function Calculator:clear()
+ self.value1 = ""
+ self.value2 = ""
+ self.operation = nil
+
+ self:updateDisplay()
+end
+
+function Calculator:updateDisplay( setText )
+ local text = setText or ""
+
+ if self.value1 ~= "" then
+ text = self.value1
+ end
+
+ if self.operation ~= nil then
+ if self.operation == self.OPERATIONS.ADD then
+ text = text.." + "
+ elseif self.operation == self.OPERATIONS.SUB then
+ text = text.." - "
+ elseif self.operation == self.OPERATIONS.MUL then
+ text = text.." * "
+ elseif self.operation == self.OPERATIONS.DIV then
+ text = text.." / "
+ end
+ end
+
+ if self.value2 ~= "" then
+ text = text..self.value2
+ end
+
+ self.display.items[1]:set( text )
+end
+
+function Calculator:equals()
+ local result = 0
+
+ if self.operation == self.OPERATIONS.ADD then
+ result = tonumber( self.value1 ) + tonumber( self.value2 )
+ elseif self.operation == self.OPERATIONS.SUB then
+ result = tonumber( self.value1 ) - tonumber( self.value2 )
+ elseif self.operation == self.OPERATIONS.MUL then
+ result = tonumber( self.value1 ) * tonumber( self.value2 )
+ elseif self.operation == self.OPERATIONS.DIV then
+ if tonumber( self.value2 ) == 0 then
+ self:clear()
+ self:updateDisplay( "Error" )
+
+ return
+ else
+ result = tonumber( self.value1 ) / tonumber( self.value2 )
+ end
+ end
+
+ self:clear()
+ self.value1 = tostring( result )
+ self:updateDisplay()
+end
+
+return Calculator
diff --git a/examples/ReiLuaGui_examples/file_explorer.lua b/examples/ReiLuaGui_examples/file_explorer.lua
new file mode 100644
index 0000000..692093e
--- /dev/null
+++ b/examples/ReiLuaGui_examples/file_explorer.lua
@@ -0,0 +1,319 @@
+FileExplorer = {}
+FileExplorer.__index = FileExplorer
+
+function FileExplorer:new( pos )
+ pos = pos or Vec2:new( 0, 0 )
+
+ local object = setmetatable( {}, self )
+
+ object.HANDLE_HIGHT = 32
+ object.DISPLAY_HIGHT = 40
+ object.OPERATIONS = { ADD = 0, SUB = 1, MUL = 2, DIV = 3 }
+
+ object.windowRect = Rect:new( pos.x, pos.y, 500, 330 )
+ object.dragPos = Vec2:new( 0, 0 )
+
+ -- Handle.
+
+ object.handle = Gui.element:new( {
+ bounds = Rect:new( 0, 0, object.windowRect.width, object.HANDLE_HIGHT ),
+ padding = 10,
+ onClicked = function()
+ object:set2Top()
+ object.dragPos = Vec2:new( RL_GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y )
+ Gui.heldCallback = function() object:drag() end
+ end,
+ } )
+
+ object.handle:add( Gui.texture:new( {
+ bounds = object.handle.bounds:clone(),
+ texture = bgrTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ color = Color:new( LIGHTGRAY ),
+ } ) )
+
+ object.handle:add( Gui.texture:new( {
+ bounds = object.handle.bounds:clone(),
+ texture = borderTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ color = Color:new( LIGHTGRAY ),
+ nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
+ } ) )
+
+ object.handle:add( Gui.text:new( { text = "File Explorer", fontSize = 20, VAling = Gui.ALING.CENTER } ) )
+
+ -- Close button.
+
+ object.closeButton = Gui.element:new( {
+ bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ),
+ onClicked = function()
+ object:setVisible( false )
+ end,
+ onMouseOver = function( self ) self.items[1].color = Color:new( WHITE ) end,
+ notMouseOver = function( self ) self.items[1].color = Color:new( BLACK ) end,
+ } )
+
+ object.closeButton:add( Gui.texture:new( {
+ bounds = object.closeButton.bounds:clone(),
+ texture = cancelTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ } ) )
+
+ -- Panel.
+
+ object.panel = Gui.element:new( {
+ bounds = Rect:new( 0, 0, object.windowRect.width, object.windowRect.height - object.HANDLE_HIGHT ),
+ } )
+
+ object.panel:add( Gui.texture:new( {
+ bounds = object.panel.bounds:clone(),
+ texture = bgrTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ color = Color:new( GRAY ),
+ } ) )
+
+ object.panel:add( Gui.texture:new( {
+ bounds = object.panel.bounds:clone(),
+ texture = borderTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ color = Color:new( LIGHTGRAY ),
+ nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
+ } ) )
+
+ -- Path.
+
+ object.pathBox = Gui.element:new( {
+ bounds = Rect:new( 0, 0, object.windowRect.width - 16 - 64, object.HANDLE_HIGHT ),
+ drawBounds = true,
+ color = Color:new( WHITE ),
+ -- onClicked = function() Gui.setInputFocus( object.pathBox ) end,
+ -- inputFocus = function() object.pathBox.color = Color:new( BLUE ) end,
+ -- inputUnfocus = function() object.pathBox.color = Color:new( WHITE ) end,
+ } )
+
+ object.pathBox:add( Gui.text:new( { text = "", maxTextLen = 30, allowLineBreak = false, VAling = Gui.ALING.CENTER } ) )
+
+ -- Back button.
+
+ object.backButton = Gui.element:new( {
+ bounds = Rect:new( 0, 0, 56, object.HANDLE_HIGHT ),
+ drawBounds = true,
+ onMouseOver = function( self ) self.color = Color:new( WHITE ) end,
+ notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
+ onClicked = function() object:backDir() end,
+ } )
+
+ object.backButton:add( Gui.texture:new( {
+ bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ),
+ texture = backTexture,
+ HAling = Gui.ALING.CENTER,
+ color = Color:new( BLACK )
+ } ) )
+
+ -- Files.
+
+ object.files = Gui.container:new( {
+ bounds = Rect:new( 0, 0, object.windowRect.width - 24, 200 ),
+ drawBounds = true,
+ scrollable = true,
+ showScrollbar = true,
+ -- drawScrollRect = true,
+ } )
+
+ -- File name.
+
+ object.fileName = Gui.element:new( {
+ bounds = Rect:new( 0, 0, object.windowRect.width - 16 - 70, object.HANDLE_HIGHT ),
+ drawBounds = true,
+ color = Color:new( WHITE ),
+ } )
+
+ object.fileName:add( Gui.text:new( { text = "", maxTextLen = 32, allowLineBreak = false, VAling = Gui.ALING.CENTER } ) )
+
+ -- Open button.
+
+ object.openButton = Gui.element:new( {
+ bounds = Rect:new( 0, 0, 64, object.HANDLE_HIGHT ),
+ drawBounds = true,
+ color = Color:new( WHITE ),
+ onClicked = function() object:openFile() end,
+ onMouseOver = function( self ) self.color = Color:new( WHITE ) end,
+ notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
+ } )
+
+ object.openButton:add( Gui.text:new( { text = "Open", VAling = Gui.ALING.CENTER, HAling = Gui.ALING.CENTER } ) )
+
+ -- Variables.
+
+ object.path = RL_GetBasePath()
+
+ -- Take last '/' away.
+ if util.utf8Sub( object.path, utf8.len( object.path ), utf8.len( object.path ) ) == "/" then
+ object.path = util.utf8Sub( object.path, 1, utf8.len( object.path ) - 1 )
+ end
+ object.file = ""
+
+ -- Update.
+
+ object:setPosition( Vec2:new( object.windowRect.x, object.windowRect.y ) )
+ object:updatePath()
+
+ return object
+end
+
+function FileExplorer:updatePath()
+ local maxLen = self.pathBox.items[1].maxTextLen
+ local pathLen = utf8.len( self.path )
+ local text = ""
+
+ if maxLen < pathLen then
+ text = self.path:sub( pathLen - maxLen + 1, pathLen )
+ else
+ text = self.path
+ end
+
+ self.pathBox.items[1]:set( text )
+
+ self:updateFiles()
+end
+
+function FileExplorer:changeDir( path )
+ self.path = path
+
+ self:updatePath()
+end
+
+function FileExplorer:backDir()
+ self.path = RL_GetPrevDirectoryPath( self.path )
+
+ self:updatePath()
+end
+
+function FileExplorer:fileSelect( file )
+ self.file = file
+
+ self.fileName.items[1]:set( RL_GetFileName( file ) )
+end
+
+function FileExplorer:openFile()
+ print( self.file )
+end
+
+function FileExplorer:updateFiles()
+ self.files:scroll( Vec2:new( 0, 0 ) )
+
+ for _, cell in ipairs( self.files.cells ) do
+ cell:delete()
+ end
+
+ self.files.cells = {}
+
+ local files = {}
+ local folders = {}
+
+ for _, file in ipairs( RL_LoadDirectoryFiles( self.path ) ) do
+ if RL_IsPathFile( file ) then
+ table.insert( files, file )
+ else
+ table.insert( folders, file )
+ end
+ end
+
+ table.sort( files, function( a, b ) return a < b end )
+ table.sort( folders, function( a, b ) return a < b end )
+
+ for _, folder in ipairs( folders ) do
+ self:addFileToList( folder, folderTexture, { 150, 120, 80 }, function() self:changeDir( folder ) end )
+ end
+
+ for _, file in ipairs( files ) do
+ self:addFileToList( file, filesTexture, WHITE, function() self:fileSelect( file ) end )
+ end
+end
+
+function FileExplorer:addFileToList( file, texture, color, func )
+ self.files:add( Gui.element:new( {
+ bounds = Rect:new( 0, 0, self.windowRect.width - 16 - 20, 20 ),
+ padding = 4,
+ onClicked = func,
+ } ) )
+
+ local element = self.files.cells[ #self.files.cells ]
+
+ element:add( Gui.text:new( {
+ bounds = Rect:new( 28, 0, 20, 20 ),
+ text = RL_GetFileName( file ),
+ fontSize = 20,
+ HAling = Gui.ALING.NONE,
+ VAling = Gui.ALING.CENTER,
+ } ) )
+
+ element:add( Gui.texture:new( {
+ bounds = Rect:new( 0, 0, 20, 20 ),
+ texture = texture,
+ VAling = Gui.ALING.CENTER,
+ color = Color:new( color ),
+ } ) )
+
+ element.bounds.width = element.items[1].bounds.width + element.padding + element.items[2].bounds.width
+end
+
+function FileExplorer:drag()
+ local mousePos = Vec2:new( RL_GetMousePosition() )
+ local winPos = Vec2:new( self.handle.bounds.x, self.handle.bounds.y )
+
+ self:setPosition( mousePos - self.dragPos )
+end
+
+function FileExplorer:setPosition( pos )
+ self.windowRect.x = pos.x
+ self.windowRect.y = pos.y
+
+ self.handle:setPosition( pos )
+ self.closeButton:setPosition( Vec2:new( pos.x + self.windowRect.width - self.HANDLE_HIGHT, pos.y ) )
+ self.panel:setPosition( Vec2:new( pos.x, pos.y + self.HANDLE_HIGHT ) )
+ self.pathBox:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT + 8 ) )
+ self.backButton:setPosition( Vec2:new( pos.x + self.pathBox.bounds.width + 16, pos.y + self.HANDLE_HIGHT + 8 ) )
+ self.files:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT * 2 + 16 ) )
+ self.fileName:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT * 2 + 16 + 208 ) )
+ self.openButton:setPosition( Vec2:new( pos.x + 8 + 420, pos.y + self.HANDLE_HIGHT * 2 + 16 + 208 ) )
+end
+
+function FileExplorer:setVisible( visible )
+ self.handle.visible = visible
+ self.handle.disabled = not visible
+ self.panel.visible = visible
+ self.panel.disabled = not visible
+ self.closeButton.visible = visible
+ self.closeButton.disabled = not visible
+ self.pathBox.visible = visible
+ self.pathBox.disabled = not visible
+ self.backButton.visible = visible
+ self.backButton.disabled = not visible
+ self.files.visible = visible
+ self.files.disabled = not visible
+ self.fileName.visible = visible
+ self.fileName.disabled = not visible
+ self.openButton.visible = visible
+ self.openButton.disabled = not visible
+
+ self.files:update()
+end
+
+function FileExplorer:set2Top()
+ self.panel:set2Top()
+ self.handle:set2Top()
+ self.closeButton:set2Top()
+ self.pathBox:set2Top()
+ self.backButton:set2Top()
+ self.files:set2Top()
+ self.fileName:set2Top()
+ self.openButton:set2Top()
+end
+
+return FileExplorer
diff --git a/examples/ReiLuaGui_examples/main.lua b/examples/ReiLuaGui_examples/main.lua
new file mode 100644
index 0000000..3a54c30
--- /dev/null
+++ b/examples/ReiLuaGui_examples/main.lua
@@ -0,0 +1,87 @@
+package.path = package.path..";"..RL_GetBasePath().."?.lua"
+package.path = package.path..";"..RL_GetBasePath().."../resources/lib/?.lua"
+
+util = require( "utillib" )
+Vec2 = require( "vector2" )
+Rect = require( "rectangle" )
+Color = require( "color" )
+Gui = require( "gui" )
+
+Calculator = require( "calculator" )
+FileExplorer = require( "file_explorer" )
+
+-- Textures.
+
+-- Note that textures are global.
+cancelTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/cancel.png" )
+backTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/previous-button.png" )
+folderTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/open-folder.png" )
+filesTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/files.png" )
+borderTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_border.png" )
+bgrTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_bgr.png" )
+
+RL_GenTextureMipmaps( cancelTexture )
+RL_GenTextureMipmaps( backTexture )
+RL_GenTextureMipmaps( folderTexture )
+RL_GenTextureMipmaps( filesTexture )
+RL_GenTextureMipmaps( borderTexture )
+RL_GenTextureMipmaps( bgrTexture )
+
+RL_SetTextureFilter( cancelTexture, TEXTURE_FILTER_TRILINEAR )
+RL_SetTextureFilter( backTexture, TEXTURE_FILTER_TRILINEAR )
+RL_SetTextureFilter( folderTexture, TEXTURE_FILTER_TRILINEAR )
+RL_SetTextureFilter( filesTexture, TEXTURE_FILTER_TRILINEAR )
+RL_SetTextureFilter( borderTexture, TEXTURE_FILTER_TRILINEAR )
+RL_SetTextureFilter( bgrTexture, TEXTURE_FILTER_TRILINEAR )
+
+RL_SetTextureWrap( borderTexture, TEXTURE_WRAP_REPEAT )
+RL_SetTextureWrap( bgrTexture, TEXTURE_WRAP_REPEAT )
+
+-- End of calculator definition.
+
+local calculator = nil
+local fileExplorer = nil
+local showButton = nil
+
+function initGui()
+ showButton = Gui.element:new( {
+ bounds = Rect:new( 0, 0, 96, 32 ),
+ drawBounds = true,
+ onClicked = function()
+ calculator:setVisible( true )
+ fileExplorer:setVisible( true )
+ end,
+ onMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
+ notMouseOver = function( self ) self.color = Color:new( GRAY ) end,
+ } )
+
+ showButton:add( Gui.text:new( { text = "Show", VAling = Gui.ALING.CENTER, HAling = Gui.ALING.CENTER } ) )
+
+ calculator = Calculator:new( Vec2:new( 32, 96 ) )
+ fileExplorer = FileExplorer:new( Vec2:new( 280, 96 ) )
+end
+
+function init()
+ local monitor = 0
+ local mPos = RL_GetMonitorPosition( monitor )
+ local mSize = RL_GetMonitorSize( monitor )
+ winSize = RL_GetWindowSize()
+
+ RL_SetWindowTitle( "ReiLuaGui examples" )
+ RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
+ RL_SetWindowState( FLAG_VSYNC_HINT )
+ RL_SetWindowSize( winSize )
+ RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
+
+ initGui()
+end
+
+function process( delta )
+ Gui.process( Vec2:new( RL_GetMousePosition() ) )
+end
+
+function draw()
+ RL_ClearBackground( RAYWHITE )
+
+ Gui.draw()
+end