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authorjussi2023-10-30 22:40:20 +0200
committerjussi2023-10-30 22:40:20 +0200
commitc3295e014d979c0213b3fb7e4837b5356bc8fdb4 (patch)
tree66ee22c7140761a17bf174d71fecfb94c1378b1d /examples/ReiLuaGui_test/main.lua
parent6e0d577d63b221797cdc7f392718dd1c4fb384b4 (diff)
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Reintroducing Unload functions. Is*Ready functions. GC_UNLOAD setting and check function.
Diffstat (limited to 'examples/ReiLuaGui_test/main.lua')
-rw-r--r--examples/ReiLuaGui_test/main.lua160
1 files changed, 0 insertions, 160 deletions
diff --git a/examples/ReiLuaGui_test/main.lua b/examples/ReiLuaGui_test/main.lua
deleted file mode 100644
index 8ea6563..0000000
--- a/examples/ReiLuaGui_test/main.lua
+++ /dev/null
@@ -1,160 +0,0 @@
-package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
-
-util = require( "utillib" )
-Vec2 = require( "vector2" )
-Rect = require( "rectangle" )
-Color = require( "color" )
-Gui = require( "gui" )
-
-local container = {}
--- local circleTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/circle.png" )
-local circleTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/plain-circle.png" )
-local checkTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/check-mark.png" )
-local borderTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_border.png" )
-local textInput
-
-RL.GenTextureMipmaps( circleTexture )
-RL.GenTextureMipmaps( checkTexture )
-RL.SetTextureFilter( circleTexture, RL.TEXTURE_FILTER_TRILINEAR )
-RL.SetTextureFilter( checkTexture, RL.TEXTURE_FILTER_TRILINEAR )
-
-function initGui()
- -- local label = Gui.label:new( { text = "Dog", bounds = { 32, 32, 96, 96 }, drawBounds = true, Haling = Gui.ALING.CENTER, Valing = Gui.ALING.TOP } )
- local panel = Gui.element:new( { bounds = Rect:new( 60, 32, 128, 128 ), drawBounds = true } )
-
- container = Gui.container:new( {
- bounds = Rect:new( 256, 120, 128, 128 ),
- -- spacing = 14,
- -- drawScrollRect = true,
- -- HAling = Gui.ALING.RIGHT,
- -- HAling = Gui.ALING.CENTER,
- -- type = Gui.CONTAINER.HORIZONTAL,
- -- VAling = Gui.ALING.CENTER,
- -- type = Gui.CONTAINER.GRID,
- -- columns = 2,
- -- rows = 2,
- scrollable = true,
- showScrollbar = true,
- } )
-
- -- local container = Gui.container:new( { bounds = Rect:new( 256, 120, 128, 128 ), drawBounds = true, type = Gui.CONTAINER.HORIZONTAL } )
-
- -- local itemBounds = { 0, 0, container.bounds.width - container.spacing * 2, 36 }
- local itemBounds = Rect:new( 0, 0, 64, 36 )
-
- local dog = Gui.element:new( {
- bounds = Rect:new( 0, 0, 128, 36 ),
- onClicked = function() panel:setPosition( Vec2:new( 290, 120 ) ) end,
- onMouseOver = function( self ) self.items[1].color = RL.RED end,
- notMouseOver = function( self ) self.items[1].color = RL.BLACK end,
- drawBounds = true,
- } )
-
- dog:add( Gui.text:new( { text = "Dog", HAling = Gui.ALING.LEFT } ) )
-
- dog:add( Gui.texture:new( {
- bounds = dog.bounds:clone(),
- texture = borderTexture,
- HAling = Gui.ALING.CENTER,
- VAling = Gui.ALING.CENTER,
- visible = true,
- nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH },
- } ) )
-
- dog:add( Gui.texture:new( { bounds = Rect:new( 0, 0, 24, 24 ), texture = circleTexture, HAling = Gui.ALING.RIGHT, color = Color:new( 150, 150, 255 ) } ) )
- dog:add( Gui.texture:new( { bounds = Rect:new( 0, 0, 24, 24 ), texture = checkTexture, HAling = Gui.ALING.RIGHT, visible = true } ) )
- -- dog:add( Gui.text:new( { text = "Cat", HAling = Gui.ALING.RIGHT } ) )
- -- dog:add( Gui.shape:new( { bounds = Rect:new( 0, 0, 128, 36 ), shape = Gui.SHAPE.RECTANGLE_ROUNDED, color = Color:new( GREEN ) } ) )
-
- container:add( dog )
-
- -- container:add( Gui.element:new( {
- -- text = "Cat",
- -- bounds = Rect:new( 0, 0, 78, 24 ),
- -- onClicked = function() panel:setPosition( Vec2:new( 290, 120 ) ) end,
- -- onMouseOver = function( self ) self.color = RED end,
- -- notMouseOver = function( self ) self.color = BLACK end,
- -- drawBounds = true,
- -- } ) )
-
- for i = 1, 5 do
- local element = Gui.element:new( {
- bounds = Rect:new( 0, 0, 120, 30 ),
- onClicked = function() panel:setPosition( Vec2:new( 340, 380 ) ) end,
- onMouseOver = function( self ) self.color = Color:new( RL.DARKBLUE ) end,
- notMouseOver = function( self ) self.color = Color:new( RL.LIGHTGRAY ) end,
- drawBounds = true,
- } )
-
- element:add( Gui.text:new( { text = "Giraffe" } ) )
- container:add( element )
- end
-
- local container2 = Gui.container:new( {
- bounds = Rect:new( 0, 0, 154, 64 ),
- type = Gui.CONTAINER.HORIZONTAL,
- } )
-
- local element = Gui.element:new( {
- bounds = itemBounds:clone(),
- onMouseOver = function( self ) self.color = Color:new( RL.DARKBLUE ) end,
- notMouseOver = function( self ) self.color = Color:new( RL.LIGHTGRAY ) end,
- drawBounds = true,
- } )
- element:add( Gui.text:new( { text = "Dog" } ) )
- container2:add( element )
-
- element = Gui.element:new( {
- bounds = Rect:new( 0, 0, 78, 24 ),
- -- bounds = Rect:new( 0, 0, 78, 64 ),
- onMouseOver = function( self ) self.color = Color:new( RL.DARKBLUE ) end,
- notMouseOver = function( self ) self.color = Color:new( RL.LIGHTGRAY ) end,
- drawBounds = true,
- } )
- element:add( Gui.text:new( { text = "Cat" } ) )
- container2:add( element )
-
- container:add( container2 )
-
- panel:set2Top()
-
- -- Text input.
-
- textInput = Gui.element:new( {
- bounds = Rect:new( 64, 360, 300, 32 ),
- drawBounds = true,
- color = Color:new( RL.LIGHTGRAY ),
- onClicked = function() Gui.setInputFocus( textInput ) end,
- inputFocus = function() textInput.color = Color:new( RL.BLUE ) end,
- -- inputFocus = function() container:delete() end,
- -- inputFocus = function() panel:set2Back() end,
- inputUnfocus = function() textInput.color = Color:new( RL.LIGHTGRAY ) end,
- } )
-
- textInput:add( Gui.text:new( { text = "", maxTextLen = 16, allowLineBreak = false } ) )
-end
-
-function RL.init()
- local monitor = 0
- local mPos = RL.GetMonitorPosition( monitor )
- local mSize = RL.GetMonitorSize( monitor )
- winSize = RL.GetScreenSize()
-
- RL.SetWindowTitle( "ReiLuaGui Test" )
- RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
- RL.SetWindowState( RL.FLAG_VSYNC_HINT )
- RL.SetWindowSize( winSize )
- RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
-
- initGui()
-end
-
-function RL.process( delta )
- Gui.process( Vec2:new( RL.GetMousePosition() ) )
-end
-
-function RL.draw()
- RL.ClearBackground( RL.RAYWHITE )
-
- Gui.draw()
-end