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| author | jussi | 2023-05-01 18:23:36 +0300 |
|---|---|---|
| committer | jussi | 2023-05-01 18:23:36 +0300 |
| commit | acc56fc7c2bedde6eced005eab0a37b6281b9a23 (patch) | |
| tree | 6298f7eeee27469f20d6d992c93118aa162b49a8 /examples/heightmap | |
| parent | 8b6337446dd79faf226ea9df40d4d06d81c38436 (diff) | |
| download | reilua-enhanced-acc56fc7c2bedde6eced005eab0a37b6281b9a23.tar.gz reilua-enhanced-acc56fc7c2bedde6eced005eab0a37b6281b9a23.tar.bz2 reilua-enhanced-acc56fc7c2bedde6eced005eab0a37b6281b9a23.zip | |
Texture now can be either Texture or RenderTexture. No need to change texture source anymore.
Diffstat (limited to 'examples/heightmap')
| -rw-r--r-- | examples/heightmap/main.lua | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/examples/heightmap/main.lua b/examples/heightmap/main.lua index ae1f6b8..1b194bb 100644 --- a/examples/heightmap/main.lua +++ b/examples/heightmap/main.lua @@ -75,11 +75,9 @@ function RL.init() RL.EndTextureMode() material = RL.LoadMaterialDefault() - RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE ) -- RL.GenTextureMipmaps( groundTexture ) -- RL.SetTextureFilter( groundTexture, RL.TEXTURE_FILTER_TRILINEAR ) RL.SetMaterialTexture( material, RL.MATERIAL_MAP_ALBEDO, groundTexture ) - RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE ) matrix = RL.MatrixMultiply( RL.MatrixIdentity(), RL.MatrixTranslate( { -4, 0, -4 } ) ) end |
