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| author | Indrajith K L | 2025-11-05 02:21:56 +0530 |
|---|---|---|
| committer | Indrajith K L | 2025-11-05 02:21:56 +0530 |
| commit | 4f34b7aad9abc3aace50140115bd9696441c8231 (patch) | |
| tree | bb9f0a5c52ceb50aad7f80b4b4f33e43434f38b4 /examples/image_draw/main.lua | |
| parent | 10c22d35678f96e722f25a12badca98febb2921e (diff) | |
| download | reilua-enhanced-4f34b7aad9abc3aace50140115bd9696441c8231.tar.gz reilua-enhanced-4f34b7aad9abc3aace50140115bd9696441c8231.tar.bz2 reilua-enhanced-4f34b7aad9abc3aace50140115bd9696441c8231.zip | |
Disable antialiasing for all fonts loaded via Lua API
All pixel fonts and TTF fonts loaded through RL.LoadFont(),
RL.LoadFontEx(), RL.LoadFontFromImage(), and RL.LoadFontFromMemory()
now use TEXTURE_FILTER_POINT instead of the default bilinear filtering.
This ensures crisp, pixel-perfect rendering without blurring for
pixel art fonts and maintains consistency across all font loading
methods in the game engine.
Diffstat (limited to 'examples/image_draw/main.lua')
0 files changed, 0 insertions, 0 deletions
