diff options
| author | jussi | 2023-04-06 12:31:37 +0300 |
|---|---|---|
| committer | jussi | 2023-04-06 12:31:37 +0300 |
| commit | 2526c9732e7ea35bc9ed3e43a4db77b7e6364c5a (patch) | |
| tree | 825775577403d9341045571adb266173513c4bbd /examples/pixelated/main.lua | |
| parent | 198a74c0aa27389c062c47bc29187c58a9d6c4a1 (diff) | |
| download | reilua-enhanced-2526c9732e7ea35bc9ed3e43a4db77b7e6364c5a.tar.gz reilua-enhanced-2526c9732e7ea35bc9ed3e43a4db77b7e6364c5a.tar.bz2 reilua-enhanced-2526c9732e7ea35bc9ed3e43a4db77b7e6364c5a.zip | |
All global variables and functions are not in global RL table. doc_parser creates also ReiLua_API.lua.
Diffstat (limited to 'examples/pixelated/main.lua')
| -rw-r--r-- | examples/pixelated/main.lua | 61 |
1 files changed, 30 insertions, 31 deletions
diff --git a/examples/pixelated/main.lua b/examples/pixelated/main.lua index f5239ac..49f5c42 100644 --- a/examples/pixelated/main.lua +++ b/examples/pixelated/main.lua @@ -1,57 +1,56 @@ local tex = -1 local pos = { 32, 32 } local speed = 60.0 -local sound = -1 local monitor = 0 -local mPos = RL_GetMonitorPosition( monitor ) -local mSize = RL_GetMonitorSize( monitor ) +local mPos = RL.GetMonitorPosition( monitor ) +local mSize = RL.GetMonitorSize( monitor ) local framebuffer = -1 local res = { 320, 180 } local scale = 5 local winSize = { res[1] * scale, res[2] * scale } -function init() - RL_SetWindowState( FLAG_WINDOW_RESIZABLE ) - RL_SetWindowState( FLAG_VSYNC_HINT ) - RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } ) - RL_SetWindowSize( winSize ) - tex = RL_LoadTexture( RL_GetBasePath().."../resources/images/cat.png" ) +function RL.init() + RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE ) + RL.SetWindowState( RL.FLAG_VSYNC_HINT ) + RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } ) + RL.SetWindowSize( winSize ) + tex = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" ) -- Create framebuffer. - framebuffer = RL_LoadRenderTexture( res ) + framebuffer = RL.LoadRenderTexture( res ) end -function process( delta ) - if RL_IsKeyDown( KEY_RIGHT ) then +function RL.process( delta ) + if RL.IsKeyDown( RL.KEY_RIGHT ) then pos[1] = pos[1] + delta * speed - elseif RL_IsKeyDown( KEY_LEFT ) then + elseif RL.IsKeyDown( RL.KEY_LEFT ) then pos[1] = pos[1] - delta * speed end - if RL_IsKeyDown( KEY_UP ) then + if RL.IsKeyDown( RL.KEY_UP ) then pos[2] = pos[2] - delta * speed - elseif RL_IsKeyDown( KEY_DOWN ) then + elseif RL.IsKeyDown( RL.KEY_DOWN ) then pos[2] = pos[2] + delta * speed end - if RL_IsWindowResized() then - winSize = RL_GetScreenSize() + if RL.IsWindowResized() then + winSize = RL.GetScreenSize() end end -function draw() - RL_ClearBackground( { 0, 0, 0 } ) +function RL.draw() + RL.ClearBackground( { 0, 0, 0 } ) - RL_BeginTextureMode( framebuffer ) - RL_ClearBackground( { 100, 150, 100 } ) - RL_DrawPixel( { 100, 100 }, { 255, 50, 100 } ) - RL_DrawLine( { 120, 100 }, { 140, 150 }, 2.4, { 255, 150, 255 } ) - RL_DrawRectangle( { 200, 120, 40, 50 }, { 100, 170, 255 } ) - RL_DrawTexturePro( tex, { 166, 138, 128, 128 }, { pos[1], pos[2], 128, 128 }, { 16, 16 }, 0.0, WHITE ) - RL_DrawText( 0, "Cat MIAU!!", { 16, 32 }, 10, 1, { 255, 180, 155 } ) - RL_DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RED ) - RL_EndTextureMode() + RL.BeginTextureMode( framebuffer ) + RL.ClearBackground( { 100, 150, 100 } ) + RL.DrawPixel( { 100, 100 }, { 255, 50, 100 } ) + RL.DrawLine( { 120, 100 }, { 140, 150 }, 2.4, { 255, 150, 255 } ) + RL.DrawRectangle( { 200, 120, 40, 50 }, { 100, 170, 255 } ) + RL.DrawTexturePro( tex, { 166, 138, 128, 128 }, { pos[1], pos[2], 128, 128 }, { 16, 16 }, 0.0, RL.WHITE ) + RL.DrawText( 0, "Cat MIAU!!", { 16, 32 }, 10, 1, { 255, 180, 155 } ) + RL.DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RL.RED ) + RL.EndTextureMode() - RL_SetTextureSource( TEXTURE_SOURCE_RENDER_TEXTURE ) - RL_DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } ) - RL_SetTextureSource( TEXTURE_SOURCE_TEXTURE ) + RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE ) + RL.DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } ) + RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE ) end |
