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authorjussi2022-02-18 18:27:10 +0200
committerjussi2022-02-18 18:27:10 +0200
commit6e4fdd3b3ae4e4656e151f098c40cfe551a36e8c (patch)
tree37e30d371ebd44dfc8bab0d33c26f0294bda5ae4 /examples/pixelated
parent345cc1d5aa3b3c97e2cce453dc65a62c3e05427b (diff)
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Added initial files.
Diffstat (limited to 'examples/pixelated')
-rw-r--r--examples/pixelated/main.lua55
1 files changed, 55 insertions, 0 deletions
diff --git a/examples/pixelated/main.lua b/examples/pixelated/main.lua
new file mode 100644
index 0000000..c0de666
--- /dev/null
+++ b/examples/pixelated/main.lua
@@ -0,0 +1,55 @@
+local tex = -1
+local pos = { 32, 32 }
+local speed = 60.0
+local sound = -1
+local monitor = 0
+local mPos = RL_GetMonitorPosition( monitor )
+local mSize = RL_GetMonitorSize( monitor )
+local framebuffer = -1
+local res = { 320, 180 }
+local scale = 5
+local winSize = { res[1] * scale, res[2] * scale }
+
+function init()
+ RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
+ RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
+ RL_SetWindowSize( winSize )
+ tex = RL_LoadTexture( RL_GetBasePath().."../resources/images/cat.png" )
+ -- Create framebuffer.
+ framebuffer = RL_LoadRenderTexture( res )
+end
+
+function process( delta )
+ if RL_IsKeyDown( KEY_RIGHT ) then
+ pos[1] = pos[1] + delta * speed
+ elseif RL_IsKeyDown( KEY_LEFT ) then
+ pos[1] = pos[1] - delta * speed
+ end
+
+ if RL_IsKeyDown( KEY_UP ) then
+ pos[2] = pos[2] - delta * speed
+ elseif RL_IsKeyDown( KEY_DOWN ) then
+ pos[2] = pos[2] + delta * speed
+ end
+
+ if RL_IsWindowResized() then
+ winSize = RL_GetWindowSize()
+ end
+end
+
+function draw()
+ RL_ClearBackground( { 0, 0, 0 } )
+
+ RL_BeginTextureMode( framebuffer )
+ RL_ClearBackground( { 100, 150, 100 } )
+ RL_DrawPixel( { 100, 100 }, { 255, 50, 100 } )
+ RL_DrawLine( { 120, 100 }, { 140, 150 }, 2.4, { 255, 150, 255 } )
+ RL_DrawRectangle( { 200, 120, 40, 50 }, { 100, 170, 255 } )
+ RL_DrawTexturePro( tex, { 166, 138, 128, 128 }, { pos[1], pos[2], 128, 128 }, { 16, 16 }, 0.0, WHITE )
+ RL_DrawText( 0, "Cat MIAU!!", { 16, 32 }, 10, 1, { 255, 180, 155 } )
+ RL_EndTextureMode()
+
+ RL_SetTextureSource( TEXTURE_SOURCE_RENDER_TEXTURE )
+ RL_DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } )
+ RL_SetTextureSource( TEXTURE_SOURCE_TEXTURE )
+end