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authorjussi2023-05-01 18:23:36 +0300
committerjussi2023-05-01 18:23:36 +0300
commitacc56fc7c2bedde6eced005eab0a37b6281b9a23 (patch)
tree6298f7eeee27469f20d6d992c93118aa162b49a8 /examples/platformer
parent8b6337446dd79faf226ea9df40d4d06d81c38436 (diff)
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Texture now can be either Texture or RenderTexture. No need to change texture source anymore.
Diffstat (limited to 'examples/platformer')
-rw-r--r--examples/platformer/main.lua5
1 files changed, 1 insertions, 4 deletions
diff --git a/examples/platformer/main.lua b/examples/platformer/main.lua
index f419423..fe594ec 100644
--- a/examples/platformer/main.lua
+++ b/examples/platformer/main.lua
@@ -288,15 +288,12 @@ end
function RL.draw()
RL.ClearBackground( RL.RED )
- RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE )
RL.BeginTextureMode( framebuffer )
drawMap()
drawPlayer()
RL.EndTextureMode()
- -- RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE )
- -- RL.DrawTexturePro( framebuffer, { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE )
- -- RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE )
+ RL.DrawTexturePro( framebuffer, { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE )
RL.glBlitFramebuffer( framebuffer, -1, res, winSize, RL.GL_COLOR_BUFFER_BIT, RL.GL_NEAREST )
end