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| author | jussi | 2023-05-01 18:23:36 +0300 |
|---|---|---|
| committer | jussi | 2023-05-01 18:23:36 +0300 |
| commit | acc56fc7c2bedde6eced005eab0a37b6281b9a23 (patch) | |
| tree | 6298f7eeee27469f20d6d992c93118aa162b49a8 /examples/platformer | |
| parent | 8b6337446dd79faf226ea9df40d4d06d81c38436 (diff) | |
| download | reilua-enhanced-acc56fc7c2bedde6eced005eab0a37b6281b9a23.tar.gz reilua-enhanced-acc56fc7c2bedde6eced005eab0a37b6281b9a23.tar.bz2 reilua-enhanced-acc56fc7c2bedde6eced005eab0a37b6281b9a23.zip | |
Texture now can be either Texture or RenderTexture. No need to change texture source anymore.
Diffstat (limited to 'examples/platformer')
| -rw-r--r-- | examples/platformer/main.lua | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/examples/platformer/main.lua b/examples/platformer/main.lua index f419423..fe594ec 100644 --- a/examples/platformer/main.lua +++ b/examples/platformer/main.lua @@ -288,15 +288,12 @@ end function RL.draw() RL.ClearBackground( RL.RED ) - RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE ) RL.BeginTextureMode( framebuffer ) drawMap() drawPlayer() RL.EndTextureMode() - -- RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE ) - -- RL.DrawTexturePro( framebuffer, { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE ) - -- RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE ) + RL.DrawTexturePro( framebuffer, { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE ) RL.glBlitFramebuffer( framebuffer, -1, res, winSize, RL.GL_COLOR_BUFFER_BIT, RL.GL_NEAREST ) end |
