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| author | jussi | 2024-02-18 15:26:21 +0200 |
|---|---|---|
| committer | jussi | 2024-02-18 15:26:21 +0200 |
| commit | 9b27daefc225752f3f24ea862e9c2be13f8addf6 (patch) | |
| tree | cfa74048b9bddb9dc58e8117a4a7af845ee137eb /examples/platformer | |
| parent | 9de10be468c5151765a0e007d5889971c637fd24 (diff) | |
| download | reilua-enhanced-9b27daefc225752f3f24ea862e9c2be13f8addf6.tar.gz reilua-enhanced-9b27daefc225752f3f24ea862e9c2be13f8addf6.tar.bz2 reilua-enhanced-9b27daefc225752f3f24ea862e9c2be13f8addf6.zip | |
Process renamed to update to be more inline with naming of raylib and common convention.
Diffstat (limited to 'examples/platformer')
| -rw-r--r-- | examples/platformer/main.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/platformer/main.lua b/examples/platformer/main.lua index b599b41..878311f 100644 --- a/examples/platformer/main.lua +++ b/examples/platformer/main.lua @@ -221,7 +221,7 @@ local function playerMovement( delta ) player.colRect.y = player.pos.y - player.colRect.height end -function RL.process( delta ) +function RL.update( delta ) if RL.IsWindowResized() then winSize:set( RL.GetScreenSize() ) end |
