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authorjussi2024-01-05 23:15:22 +0200
committerjussi2024-01-05 23:15:22 +0200
commit863f596b76043ec374fafa38f14cdc4a97d0b267 (patch)
tree9fbf9c424e2a1644b52b795715cdb60b6ed04eae /examples/raygui_custom/main.lua
parent70a2bcba18aa9855380c132f89e26b61bfd2cb40 (diff)
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Raygui lib enhancements and Raygui lib extensions example.
Diffstat (limited to 'examples/raygui_custom/main.lua')
-rw-r--r--examples/raygui_custom/main.lua89
1 files changed, 0 insertions, 89 deletions
diff --git a/examples/raygui_custom/main.lua b/examples/raygui_custom/main.lua
deleted file mode 100644
index c11d321..0000000
--- a/examples/raygui_custom/main.lua
+++ /dev/null
@@ -1,89 +0,0 @@
-package.path = package.path..";"..RL.GetBasePath().."?.lua"
-package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
-
-Util = require( "utillib" )
-Rect = require( "rectangle" )
-Vec2 = require( "vector2" )
-Color = require( "color" )
-Rect = require( "rectangle" )
-Raygui = require( "raygui" )
-
-Gui = Raygui:new()
-SpriteButton = require( "spriteButton" )
-SpriteButton:register( Gui )
-local buttonTexture = nil
-
-local resolution = Vec2:new( 640, 480 )
-local winSize = Vec2:new()
-local framebuffer = nil
-
-local function addButton( bounds, text, callback )
- local button = Gui:SpriteButton(
- bounds,
- text,
- buttonTexture,
- { source = { 0, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
- { source = { 48, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
- callback
- )
- button.styles = {
- { RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
- { RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
- { RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
- { RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
- }
-end
-
-function RL.init()
- local monitor = 0
- local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
- local mSize = Vec2:new( RL.GetMonitorSize( monitor ) )
- local winScale = 2
- winSize = resolution:scale( winScale )
-
- framebuffer = RL.LoadRenderTexture( resolution )
-
- RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
- RL.SetWindowState( RL.FLAG_VSYNC_HINT )
- RL.SetWindowSize( resolution:scale( winScale ) )
- RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
-
- RL.SetMouseScale( { 1/winScale, 1/winScale } )
-
- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
-
- buttonTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/button.png" )
-
- local buttonSize = Vec2:new( 216, 32 )
- local bounds = Rect:new( resolution.x / 2 - buttonSize.x / 2, 200, buttonSize.x, buttonSize.y )
- local gap = buttonSize.y + 2
- addButton( bounds, "Start New Game", function() print( "New Game!" ) end )
- bounds.y = bounds.y + gap
- addButton( bounds, "Load Game", function() print( "Load Game!" ) end )
- bounds.y = bounds.y + gap
- addButton( bounds, "Options", function() print( "Options!" ) end )
- bounds.y = bounds.y + gap
- addButton( bounds, "Quit", function() RL.CloseWindow() end )
-end
-
-function RL.process( delta )
- Gui:process()
-end
-
-function RL.draw()
- RL.ClearBackground( RL.BLACK )
- RL.BeginTextureMode( framebuffer )
- RL.ClearBackground( { 50, 20, 75 } )
- Gui:draw()
- RL.EndTextureMode()
-
- RL.DrawTexturePro(
- RL.GetRenderTextureTexture( framebuffer ),
- { 0, 0, resolution.x, -resolution.y },
- { 0, 0, winSize.x, winSize.y },
- { 0, 0 },
- 0.0,
- RL.WHITE
- )
-end