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authorjussi2023-04-17 17:55:27 +0300
committerjussi2023-04-17 17:55:27 +0300
commit8182c486e64f21c6f95b9108b0e506e603c2a65c (patch)
tree45cb8299fd20e4f6f2cdf761afe8281ac445f035 /examples/raygui_examples/calculator.lua
parente732b936d4a2c40057eefebed9e6b2e653aeea27 (diff)
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Raygui wrapper examples.
Diffstat (limited to 'examples/raygui_examples/calculator.lua')
-rw-r--r--examples/raygui_examples/calculator.lua160
1 files changed, 160 insertions, 0 deletions
diff --git a/examples/raygui_examples/calculator.lua b/examples/raygui_examples/calculator.lua
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+Calculator = {}
+Calculator.__index = Calculator
+
+Calculator.OPERATIONS = {
+ ADD = 0,
+ SUB = 1,
+ DIV = 2,
+ MUL = 3,
+ EQUAL = 4,
+ CLEAR = 5,
+}
+
+function Calculator:new( pos )
+ local object = setmetatable( {}, Calculator )
+
+ object.window = Raygui.WindowBox:new(
+ Rect:new( pos.x, pos.y, 188, 216 ),
+ "Calculator",
+ -- Close callback.
+ function() object:setVisible( false ) end,
+ -- Grab callback.
+ function() object:set2Top() end,
+ -- Drag callback.
+ function( self ) object:setPosition( Vec2:new( self.bounds.x, self.bounds.y ) ) end
+ )
+ object.display = Raygui.Label:new(
+ Rect:new( 0, 0, 180, 20 ),
+ ""
+ )
+ object.display.position = Vec2:new( 10, 32 )
+ object.buttons = {}
+
+ local buttons = {
+ { "7", function() object:addNumber( 7 ) end },
+ { "8", function() object:addNumber( 8 ) end },
+ { "9", function() object:addNumber( 9 ) end },
+ { "/", function() object:addOperation( self.OPERATIONS.DIV ) end },
+ { "4", function() object:addNumber( 4 ) end },
+ { "5", function() object:addNumber( 5 ) end },
+ { "6", function() object:addNumber( 6 ) end },
+ { "*", function() object:addOperation( self.OPERATIONS.MUL ) end },
+ { "1", function() object:addNumber( 1 ) end },
+ { "2", function() object:addNumber( 2 ) end },
+ { "3", function() object:addNumber( 3 ) end },
+ { "-", function() object:addOperation( self.OPERATIONS.SUB ) end },
+ { "0", function() object:addNumber( 0 ) end },
+ { "C", function() object:addOperation( self.OPERATIONS.CLEAR ) end },
+ { "=", function() object:addOperation( self.OPERATIONS.EQUAL ) end },
+ { "+", function() object:addOperation( self.OPERATIONS.ADD ) end },
+ }
+ local rowCount = 4
+ local buttonRect = Rect:new( 5, 64, 40, 32 )
+ local startPos = Vec2:new( buttonRect.x, buttonRect.y )
+ local buttonSpacing = 6
+
+ for i, button in ipairs( buttons ) do
+ table.insert( object.buttons, Raygui.Button:new(
+ buttonRect:clone(),
+ button[1],
+ button[2]
+ ) )
+ -- Set position in window.
+ object.buttons[i].position = Vec2:new( buttonRect.x, buttonRect.y )
+
+ if i % rowCount == 0 then
+ buttonRect.x = startPos.x
+ buttonRect.y = buttonRect.y + buttonRect.height + buttonSpacing
+ else
+ buttonRect.x = buttonRect.x + buttonRect.width + buttonSpacing
+ end
+ end
+
+ object.visible = true
+ object.numbers = { "", "" }
+ object.op = nil
+
+ object:setPosition( pos )
+
+ return object
+end
+
+function Calculator:addNumber( num )
+ if self.op == nil then
+ self.numbers[1] = self.numbers[1]..tostring( num )
+ else
+ self.numbers[2] = self.numbers[2]..tostring( num )
+ end
+
+ self:updateDisplay()
+end
+
+function Calculator:addOperation( op )
+ if op == self.OPERATIONS.EQUAL then
+ if self.op == self.OPERATIONS.ADD then
+ self.numbers[1] = tonumber( self.numbers[1] ) + tonumber( self.numbers[2] )
+ elseif self.op == self.OPERATIONS.SUB then
+ self.numbers[1] = tonumber( self.numbers[1] ) - tonumber( self.numbers[2] )
+ elseif self.op == self.OPERATIONS.MUL then
+ self.numbers[1] = tonumber( self.numbers[1] ) * tonumber( self.numbers[2] )
+ elseif self.op == self.OPERATIONS.DIV then
+ self.numbers[1] = tonumber( self.numbers[1] ) / tonumber( self.numbers[2] )
+ end
+
+ self.numbers[2] = ""
+ self.op = nil
+ elseif op == self.OPERATIONS.CLEAR then
+ self.numbers[1] = ""
+ self.numbers[2] = ""
+ self.op = nil
+ else
+ self.op = op
+ end
+
+ self:updateDisplay()
+end
+
+function Calculator:updateDisplay()
+ self.display.text = self.numbers[1]
+
+ if self.op == self.OPERATIONS.ADD then
+ self.display.text = self.display.text.."+"
+ elseif self.op == self.OPERATIONS.SUB then
+ self.display.text = self.display.text.."-"
+ elseif self.op == self.OPERATIONS.MUL then
+ self.display.text = self.display.text.."*"
+ elseif self.op == self.OPERATIONS.DIV then
+ self.display.text = self.display.text.."/"
+ end
+
+ self.display.text = self.display.text..self.numbers[2]
+end
+
+function Calculator:setPosition( pos )
+ self.display:setPosition( pos + self.display.position )
+
+ for _, button in ipairs( self.buttons ) do
+ button:setPosition( pos + button.position )
+ end
+end
+
+function Calculator:set2Top()
+ Raygui.set2Top( self.window )
+ Raygui.set2Top( self.display )
+
+ for _, button in ipairs( self.buttons ) do
+ Raygui.set2Top( button )
+ end
+end
+
+function Calculator:setVisible( visible )
+ self.visible = visible
+ self.window.visible = visible
+ self.display.visible = visible
+
+ for _, button in ipairs( self.buttons ) do
+ button.visible = visible
+ end
+end
+
+return Calculator \ No newline at end of file